11-14-2009, 04:10 AM | #161 | |
Join Date: Nov 2009
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11-14-2009, 04:16 AM | #162 |
Join Date: Nov 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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i've yet to see it used in a pickup game for the purpose of transporting heavy classes on Offense, i think people are reluctant to using this strategy since they are so used to TFC, obviously, a demoman can be very useful on offense but who knows. seems like people take even pickup games pretty seriously
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11-14-2009, 06:07 AM | #163 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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i played in an EU pickup this afternoon where I had a pad up to get an O solly across the yard on sd2
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11-14-2009, 06:08 AM | #164 |
Join Date: Nov 2009
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cool, i dont really think anything *needs* changing at all, we do need more players though
Last edited by Ceremony; 11-14-2009 at 06:10 AM. |
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11-20-2009, 06:30 AM | #165 |
Join Date: Sep 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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please tell me that you can bind keys to navigate context menus, because those things glitch out so bad it aint funny.
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11-20-2009, 09:24 AM | #166 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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arc, yes there's an equivalent console command (that you can therefore bind a key to) for everything in the on-screen menus (which we need to improve tbh..), if that's what you mean you want. there's probably a thread somewhere listing the common ones, and most are quite easy to guess using tab to autocomplete in the console if you know roughly what you're after. if there are any specific ones you want that you can't find then just ask and i'm sure someone will help.
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01-14-2010, 10:22 AM | #167 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
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lol Spy grenades.
Someone who has the wiki page for gas grenades should probably put it back up. Half the more popular servers have them enabled anyways. |
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01-14-2010, 01:32 PM | #168 |
mjau
D&A Member
Join Date: Apr 2009
Class/Position: kittens are sneaky, spy Gametype: Capture the mouse Posts Rated Helpful 2 Times
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Yeah that freaked me out the other day when I suddenly found myself in a cloud of gas spam.
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01-15-2010, 04:48 AM | #169 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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shhhh : <
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01-15-2010, 10:24 AM | #170 | |
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Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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Quote:
Scuzzy
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01-15-2010, 05:32 PM | #171 |
1-800-UNAGIPOWA
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Scuzzification will commence. Objections and support will be exchanged. My weiner will be flaccid. You will superfluously sign your posts.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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01-15-2010, 11:10 PM | #172 | |
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Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
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Quote:
Scuzzy
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01-16-2010, 06:30 PM | #173 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Gas nades are awesome. Don't you dare fuck with 'em. >:
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01-16-2010, 09:29 PM | #174 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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I hate to tell you this, but they were gone for weeks before we testers even noticed.
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01-17-2010, 01:06 AM | #175 |
Slayer of humans
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Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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Well then I guess you weren't testing the right stuff cause the day it was released, many people, including myself, noticed the spy gas grenade gone.
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01-17-2010, 03:42 PM | #176 |
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Retired FF Staff Join Date: Mar 2007
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In my opinion the testing team isn't really made for or of public players, it's made for competative players. There also isn't the standard "test all functionality" type of testing you'd expect with software from the beta team, it's more of a "play if you find a bug let us know" direction. Combine those two elements and your observation is not surprising.
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01-17-2010, 05:51 PM | #177 |
poisonduckie
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I really like the gas nades, I think that caltrops & teleporters should come back too
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01-19-2010, 01:34 AM | #178 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
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IMO bhopping is too easy in FF to warrant teleporters.
Last edited by VentuSag3; 01-19-2010 at 01:35 AM. |
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01-19-2010, 02:54 AM | #179 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I didnt heard any complains about it, and a lot of dudes here really happy to get them back.
I think now all populated servers are using them except for talos : < |
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01-19-2010, 02:59 AM | #180 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Can some admin around split this trhead into a new one about the use of gas grenades in several servers please. Cuse this have nothing to do with main topic lol .
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