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Old 10-13-2009, 12:45 PM   #1
ryu^
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deathmatch (ffa) is it possible?

hi, is it possible to create a free for all deathmatch gametype with lua?

i don't want no teams, just every man for themself, maybe this could be achieved by having a single team colour and each team kill counting as a normal kill.

furthermore, if the above is possible how about then extending this and say only allowing the soldier to be selectable starting with super shotgun only.
then allowing for 8 other weapons to be pickups (limited to slots) scattered around the map.

if either are possible, and somebody would be cool enough to get it working id be much appreciative. thanks
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Old 10-13-2009, 02:23 PM   #2
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imo in lua SetConvar( "sv_friendlyfire", 1 ), so enables friendly fire when map on, and like a normal tk is equal -1 point, so in lua do tk= +2 so each tk = +1 point.

but dunno how to put that in code : P
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Old 10-14-2009, 04:27 AM   #3
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Frogger try to do this but he ran into some complications...
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Old 10-14-2009, 03:19 PM   #4
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as in frogger attempted the first suggestion or the second suggestion? geokill

i would have thought just having 1 team with tks counting as kills would be at least possible!
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Old 10-15-2009, 03:20 AM   #5
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Sorry, It was the second suggestion, trying to pickup weapons. He try to edit the ff scripts but they do not work online. I think he couldn't do it with Lua either
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Old 01-04-2010, 12:36 PM   #6
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Can't you make pickup weapons using info_ff_script in LUA?

Code:
weapon_pickup = info_ff_script:new({
	name = "",
	model = "",
	weaponid = "",
	respawn_time = 0
)}

function weapon_pickup:touch(touch_entity)
	if(isPlayer(touch_entity)) then
		player = CastToPlayer(touch_entity)
		player:GiveWeapon(self.weaponid)
		self:Respawn(self.respawn_time)
	end
end

supershotgun_pickup = weapon_pickup:new({
	name = "Super Shotgun",
	model = "blah",
	weaponid = "ff_supershotgun",
	respawn_time = 60
)}
Correct me, if I'm wrong (in theory and syntax, it's been awhile. /cane)

Last edited by Bridget; 01-04-2010 at 12:37 PM.
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Old 01-04-2010, 11:15 PM   #7
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The player:GiveWeapon(str_weapon_name) *might* cause a crash if you give a weapon to a class that normally doesn't have that weapon. You can get around it by using:

Code:
player:GiveWeapon(str_weapon_name, bool_autoswitch)
 - If autoswitch is true, they will switch to that weapon immediately after receiving it.

Example:
player:GiveWeapon( "ff_weapon_rpg", true )
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