08-06-2009, 07:28 PM | #1 |
Join Date: Jan 2009
Posts Rated Helpful 0 Times
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Rocketspeed in .LUA
I wanted to know if their is a way to change the rocket speed within the .LUA. I found the speed in the script.
"Speed" "1000" // 900 Speed for projectile to travel at, possibly wrong. Old FF value = 800. |
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08-06-2009, 08:11 PM | #2 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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i ve seen in some rocket jump map, that the rockets push was lot bigger, so maybe it is
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08-06-2009, 08:31 PM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
No, it's not possible.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-06-2009, 08:44 PM | #4 |
FFapper
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Whats stoppin' you or me or all the savory freedom to do this?
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08-06-2009, 08:49 PM | #5 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
A conscious design decision that is not going to change.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-07-2009, 08:08 AM | #6 |
FFapper
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So that would make leaving the built in hl2 materials wallhack unsolved an unconscious design decision that is not going to change?
Just lookin' for little consistency, by your responses it would seem the reason for disabling one would be the same for other. |
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08-07-2009, 09:08 AM | #7 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
What? The reason for not allowing lua to control fundamental gameplay elements is so that when you go from server to server, the game is still the same. The objectives might change from map to map, but the game remains largely intact. Having different rocketspeed on a map would break the consistency that we want between maps and servers. It's the same reason that servers don't have control of the bhop cap.
The HL2 materials wallhack I'm assuming is an engine-wide issue and can be fixed if servers run sv_pure (if it is what I think it is).
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 08-07-2009 at 09:10 AM. |
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08-07-2009, 09:20 PM | #8 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Maybe then a request to increase the rocket speed for future builds of Fortress Forever?
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08-07-2009, 09:47 PM | #9 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Why? There's no way the rockets are too slow at the moment.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-07-2009, 11:16 PM | #10 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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The rockets need to travel faster, have larger explosion radii, more damage, and give the shooter 100 health. Also, instead of reloading, it needs to be like the IC. Also, it needs 9,000 ammo. And every shot gives you more 40 more ammo. And it needs to freeze enemies in place.
Also, they need to be heat seeking.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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08-08-2009, 12:46 AM | #11 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-12-2009, 06:55 AM | #12 | |
FFapper
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Quote:
The idea that allowing accessibility would instantly spawn endless gameplay variants is not an illogically based fear mind you but the fact is there are more than enough LUA variables already accessable to do what is feared yet the problem does not exsist. Whether rocket speed is accessable or not it comes down to who can create/edit lua at a level it can effect players. Mappers and Server Ops. Mappers are the group largely responsible for creating the variables and gameplay as it pertains to the specific map built. Secondly, Responsible FF server ops that this community proudly has running maps and their lua the way the mappers released and intended for them to be played. Players unless on defined custom gameplay maps want normal gameplay. Oddly edited luas and unfair gameplay are easily noticed.. players simply wont play Public servers ran by admins running openfire with quad damage. Like the capitolist marketplace the community corrects itself and players just wont play the server. So its in the Server Ops best interest to run their schitt legit. |
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08-12-2009, 07:29 AM | #13 |
Devil Dog
D&A Member
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Server owners and mappers should be able to change rockets/nails/raillygun etc. speeds in their maps. That's my input. You can already mess with a lot of stuff with lua. You can change speeds of players, gravity, damage etc. But you don't see talos making rockets do 2X damage. and people flying around with sv_gravity 0.
If you could mess with the speed of projectiles it really wouldn't do anything to normal game play accept open up a whole new type of skill/fun maps. In maps like water polo, and freeze tag players can bhop at like 2x their normal speed, if you're worried about messing up normal game play, i don't think its gonna happen. |
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08-12-2009, 07:54 AM | #14 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
There are a lot of possibilities with the current Lua functions. I have stated my opinion, and that's how it's going to stay for now at least.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-13-2009, 01:14 AM | #15 |
mine is bigger
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well put stryder, your writing is eloquent as always, and your point is sound. Taking power away from the creative in fear of how they may use it leads to mediocrity and decay in the wake of a futile effort to maintain control. Look to 1970's Russia..
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08-16-2009, 03:14 AM | #16 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Yeah, look how bland TFC's gametype landscape turned out to be.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-26-2009, 08:04 PM | #17 |
sKeeD
D&A Member
Beta Tester |
Why not set the rockets a tad bit faster though? They do seem slow atm.
My 2 cents |
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09-26-2009, 08:08 PM | #18 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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no.
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01-02-2010, 10:14 AM | #19 |
FFapper
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Took some time, found an avenue of success tho not quite map specific as it would be with it given a simple lua arguement. As it has to be configured now yes the reasons given against is justifiable as the speed it set perma global when the server is started hence why a LUA command should be introduced so it becomes MAP specific and this other way be gotten rid of.
Last edited by StrYdeR; 01-02-2010 at 10:15 AM. |
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