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Old 12-09-2009, 09:17 AM   #21
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Just finished patching up some leaks along with deleting some superfluous lighting, and it's still causing me problems.
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Old 12-09-2009, 10:30 AM   #22
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put a cubemap there. After you run your compile + game, type buildcubemaps in the console.
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Old 12-09-2009, 02:51 PM   #23
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Quote:
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put a cubemap there. After you run your compile + game, type buildcubemaps in the console.


Still no.
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Old 12-09-2009, 04:35 PM   #24
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Some super sexy guy name cjeshjoir set me up with a displacement, and it seems to have fixed the problem. All good... for now
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Old 12-09-2009, 07:25 PM   #25
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go to the texture editor and lower the lightmap from 16 to 4 on those textures

might be what you're looking for
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Old 12-29-2009, 04:26 AM   #26
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Next question--what's the best way to make seamless man-cannons? I have my ramps covered with trigger_push, and sometimes you get shot out at weird directions, sometimes you don't get the full force of the 'push'.
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Old 12-29-2009, 07:00 AM   #27
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Next question--what's the best way to make seamless man-cannons? I have my ramps covered with trigger_push, and sometimes you get shot out at weird directions, sometimes you don't get the full force of the 'push'.
http://forums.fortress-forever.com/s...ad.php?t=19902
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Old 12-29-2009, 09:46 AM   #28
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Well, I think what the problem is, is that I'm jumping into the corner of of the trigger brush, and therefore I'm not getting the full brunt of the push mechanic, or getting launched into an awkward direction. Would SetVelocity act differently?
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Old 12-29-2009, 09:54 AM   #29
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SetVelocity sets your velocity instantaneously, just like a jump pad. The destroy lift also uses SetVelocity.
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Old 12-29-2009, 10:00 AM   #30
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Ah, sounds perfect then.
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Old 12-29-2009, 12:31 PM   #31
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Just tested them out--they're absolutely PERFECT! Thanks squeek, this is just what I needed.
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Old 12-29-2009, 09:44 PM   #32
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Sigh, now when I try and mirror my map, everything comes out a few units smaller than the original.
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Old 12-29-2009, 09:57 PM   #33
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I just copied everything piece by piece, worked out perfectly.
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Old 12-30-2009, 02:58 AM   #34
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Quote:
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I just copied everything piece by piece, worked out perfectly.
You have to be kidding!! Fuck all that noise!
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Old 12-30-2009, 05:11 AM   #35
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The map I'm working on is 200 brushes max. It literally took like 5 minutes.
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Old 12-30-2009, 09:58 AM   #36
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ah that makes more since. lol alchimy is at 2811 with ONLY the blue base...flipping that would take like a full day!
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Old 12-30-2009, 10:26 AM   #37
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ouch, thats a lot of brushes

but yea ill have a thread on here with the map later, you'll see what I'm talking about, its a very simple map. Took me like 5 hours and most of that was making my first custom texture
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Old 12-30-2009, 10:44 AM   #38
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Alright. How do I go about making a flag return faster when it's dropped in a pit/off the world? I tried searching the FF forums...
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