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Old 09-10-2009, 07:27 PM   #1
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ff_hellion_classic


Code:
ff_hellion_classic changelog:

* added a security timer to HUD  
* added ladder access to top level in each base
* added shadow_control and water_lod_control entities
* added team coloured metal grates
* changed button model and texture, team coloured as well :p
* changed conveyor belt texture to something more fitting
* changed some of the team logo's to fit/look better
* changed water texture to be more visible underwater
* fixed being able to grab the flag _through_ the lasers
* fixed noannoyances not working on grenades 
* fixed the lighting!!


_b3 changelog 9/27/2009

* added locations
* added a new, animated texture for conveyor
* raised ramp in FR by 8 units
* raised water so you don't get stuck in it
* fixed bag above ramp to be accessible to all (regardless of team)
* fixed red ramp not matching blue
* fixed being able to shoot through the grate textures with the shotgun
* fixed info_ff_teamspawn clipping you into wall when you spawn 

_b2 changelog 9/12/2009

* added some lighting
* fixed respawn bug
* replaced button texture with model
* added trigger to button 
	- touch activates now instead of use
* upped the speed of the conveyor
* fixed a glitch with the red ramp
* replaced / updated some textures


Credits:

* Cake for getting me to finish this
* Elmo for taking a look through _b3 when no one else would
* marxist for making me aware of the rs bug
* gnaa for his part in making this map
This is a continuation of ff_hellion_classic_b1, created by gnaa. No original thread exists (that I can find).

SNT, University of Twente (EU) - Mirror
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Last edited by Dr.Satan; 04-20-2015 at 10:32 PM. Reason: final revision
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Old 09-12-2009, 09:37 PM   #2
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Archive: Ok so after talking with some of the guys in the pickup channel, I figured out that basically this map is done. Gnaa originally made it, but sent me the vmf with all of his other projects.

SOooo...what I wanna know is, aside from the following, is there anything else wrong with this map?
  • spawn issue (red spawns in blue randomly or something)
  • lighting is v dark in places
  • textures are kinda blah, but will probably stay (except for that god awful button )
  • conveyor thingy seems a bit slow
  • button response is off

If not then I'll just fix those really fast give it a _b2 for a week or so, and be done with it.

Grab the map and take a look around here(click).
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Old 09-12-2009, 09:37 PM   #3
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_b2 released
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Old 09-12-2009, 10:18 PM   #4
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Map looks real nice, you did the original justice!
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Old 09-13-2009, 09:42 AM   #5
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Ahhh great map.

Deserves a full remake someday but this one certainly will do till then.. Good work Gnaa/DrSatan I'm happy
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Old 09-13-2009, 04:28 PM   #6
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I love this map, will check this map out soon
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Old 09-28-2009, 04:09 AM   #7
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bump for _b3. Lots of little fixes and slight changes.

Edit: See op for details and dl
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Old 09-28-2009, 05:21 PM   #8
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Oh I still have all the files.
Here's some mirrors for you (with the 3rd as last)!

ff_hellion_classic_b1.rar
ff_hellion_classic_b2.rar
ff_hellion_classic_b3.rar
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Old 09-28-2009, 06:03 PM   #9
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awesome, thanks rawh. I added to op!
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Old 09-28-2009, 08:33 PM   #10
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Quote:
Originally Posted by Dr.Satan View Post
awesome, thanks rawh. I added to op!
Remind me to give you access to my server so you can upload files.
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Old 11-28-2009, 05:38 AM   #11
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bump

Thinking about putting this to final, but I'm not sure since I don't know if it's not getting responses b/c it's fine or b/c everyone is just lazy.

Anyone noticed anything work fixing in here that I haven't gotten to as of yet?
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Old 11-28-2009, 10:10 AM   #12
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You can't have a canonical list of maps, unless you have them all.

Include it.
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Old 11-28-2009, 01:07 PM   #13
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I'll give it a good run round dude.
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Old 11-28-2009, 02:00 PM   #14
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Okay, I did look at this before but nothing struck me. Its good enough for a classic map if you wanted to release it Satan.

Only things I would say (keeping in mind its _classic).

Water seems murkier than I remember it being in TFC - I can't imagine seeing an SG clearly which is what I remember using it for.

General lighting should be brighter and less saturated. Lights on specific objects are okay (bags, team signs etc) but need to be balanced out by some 'cleaner' lighting cause the whole map seems a bit 'dull'.

Regarding wall lights (more so if you do lighten up the base) you should bring the lights away from the wall, but thats just me cause I don't like the splodges that lights form on walls.

Take what you want from this but as I said its good enough for a classic and probably isn't worth the effort. If you do make changes to the lights use the entity browser to select the lights in groups based on their current light values, makes it easier.

Not played this yet, so would like to.
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Old 11-28-2009, 05:03 PM   #15
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Quote:
Originally Posted by Iggy View Post
You can't have a canonical list of maps, unless you have them all.

Include it.
what? lol

@ Elmo, cool ta for looking around. Lighting wouldn't be to hard to do and I might have time in the next few days to do it...if not I'll probably leave tho b/c I do plan on mb having a go at making this a true FF map sometime. About water your saying I should make the current water less murky right? That's simple too so yeah if I get time to open this I'll def. change those.
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Old 11-28-2009, 05:24 PM   #16
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cool man, yeah less murky.

If you don;t do the map properly then I'll do it someday lol - used to really like it in TFC.. this classic will give good ideas on how to change it up for FF which I think may be necessary (as always is )
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Last edited by Elmo; 11-28-2009 at 05:27 PM.
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Old 01-22-2010, 02:24 PM   #17
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Still u can touch flag with lasers.
U cant see deep water in flagroom.
Need more brightness imo.
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Old 01-22-2010, 04:11 PM   #18
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good to know, I'll try to touch that all up and get something out. Would help if it didn't take like 2 mo for someone to notice this stuff thou
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Old 04-15-2015, 10:39 PM   #19
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talk about a bump

Yeah, thought I had lost this map along with everything else I lost when my Dimension E520 finally decided to stop pretending to be a computer and die

BUT it turns out that I actually had a backup copy of all my FF maps on a CD I found recently!! So I went ahead and made this a final version, finally

See OP for details/screenshots/download
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Old 04-16-2015, 02:32 PM   #20
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Nice one

I was just thinking this morning how I'd like to play hellion!
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