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#1 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ff_hellion_classic
Code:
ff_hellion_classic changelog: * added a security timer to HUD * added ladder access to top level in each base * added shadow_control and water_lod_control entities * added team coloured metal grates * changed button model and texture, team coloured as well :p * changed conveyor belt texture to something more fitting * changed some of the team logo's to fit/look better * changed water texture to be more visible underwater * fixed being able to grab the flag _through_ the lasers * fixed noannoyances not working on grenades * fixed the lighting!! _b3 changelog 9/27/2009 * added locations * added a new, animated texture for conveyor * raised ramp in FR by 8 units * raised water so you don't get stuck in it * fixed bag above ramp to be accessible to all (regardless of team) * fixed red ramp not matching blue * fixed being able to shoot through the grate textures with the shotgun * fixed info_ff_teamspawn clipping you into wall when you spawn _b2 changelog 9/12/2009 * added some lighting * fixed respawn bug * replaced button texture with model * added trigger to button - touch activates now instead of use * upped the speed of the conveyor * fixed a glitch with the red ramp * replaced / updated some textures Credits: * Cake for getting me to finish this * Elmo for taking a look through _b3 when no one else would * marxist for making me aware of the rs bug * gnaa for his part in making this map SNT, University of Twente (EU) - Mirror
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-20-2015 at 10:32 PM. Reason: final revision |
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#2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Archive: Ok so after talking with some of the guys in the pickup channel, I figured out that basically this map is done. Gnaa originally made it, but sent me the vmf with all of his other projects.
SOooo...what I wanna know is, aside from the following, is there anything else wrong with this map?
If not then I'll just fix those really fast give it a _b2 for a week or so, and be done with it. Grab the map and take a look around here(click).
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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_b2 released
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#4 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Map looks real nice, you did the original justice!
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#5 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Ahhh great map.
Deserves a full remake someday but this one certainly will do till then.. Good work Gnaa/DrSatan ![]() |
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#6 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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I love this map, will check this map out soon
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#7 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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bump for _b3. Lots of little fixes and slight changes.
Edit: See op for details and dl
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 09-28-2009 at 04:09 AM. |
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#8 |
FF Whiner
Server Owner
Beta Tester Join Date: Sep 2007
Location: Chair.. sometimes a couch
Class/Position: D Engy, D Soldier Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Oh I still have all the files.
Here's some mirrors for you (with the 3rd as last)! ff_hellion_classic_b1.rar ff_hellion_classic_b2.rar ff_hellion_classic_b3.rar |
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#9 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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awesome, thanks rawh. I added to op!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#10 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Remind me to give you access to my server so you can upload files.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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#11 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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bump
Thinking about putting this to final, but I'm not sure since I don't know if it's not getting responses b/c it's fine or b/c everyone is just lazy. ![]() Anyone noticed anything work fixing in here that I haven't gotten to as of yet?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#12 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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You can't have a canonical list of maps, unless you have them all.
Include it.
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#13 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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I'll give it a good run round dude.
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#14 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Okay, I did look at this before but nothing struck me. Its good enough for a classic map if you wanted to release it Satan.
Only things I would say (keeping in mind its _classic). Water seems murkier than I remember it being in TFC - I can't imagine seeing an SG clearly which is what I remember using it for. General lighting should be brighter and less saturated. Lights on specific objects are okay (bags, team signs etc) but need to be balanced out by some 'cleaner' lighting cause the whole map seems a bit 'dull'. Regarding wall lights (more so if you do lighten up the base) you should bring the lights away from the wall, but thats just me cause I don't like the splodges that lights form on walls. Take what you want from this but as I said its good enough for a classic and probably isn't worth the effort. If you do make changes to the lights use the entity browser to select the lights in groups based on their current light values, makes it easier. Not played this yet, so would like to.
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 11-28-2009 at 02:02 PM. |
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#15 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
@ Elmo, cool ta for looking around. Lighting wouldn't be to hard to do and I might have time in the next few days to do it...if not I'll probably leave tho b/c I do plan on mb having a go at making this a true FF map sometime. About water your saying I should make the current water less murky right? That's simple too so yeah if I get time to open this I'll def. change those.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#16 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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cool man, yeah less murky.
If you don;t do the map properly then I'll do it someday lol - used to really like it in TFC.. this classic will give good ideas on how to change it up for FF which I think may be necessary (as always is ![]()
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 11-28-2009 at 05:27 PM. |
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#17 |
Join Date: Jul 2007
Posts Rated Helpful 1 Times
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Still u can touch flag with lasers.
U cant see deep water in flagroom. Need more brightness imo.
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#18 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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good to know, I'll try to touch that all up and get something out. Would help if it didn't take like 2 mo for someone to notice this stuff thou
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__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#19 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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talk about a bump
Yeah, thought I had lost this map along with everything else I lost when my Dimension E520 finally decided to stop pretending to be a computer and die
![]() BUT it turns out that I actually had a backup copy of all my FF maps on a CD I found recently!! So I went ahead and made this a final version, finally ![]() See OP for details/screenshots/download
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#20 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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Nice one
![]() I was just thinking this morning how I'd like to play hellion! |
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