08-11-2009, 07:05 PM | #1 |
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ff_alchimy_b1 (8.11.09)
Changelog _b1:
Testing: Honestly don't bother...this is just a stub map to get that god aweful full bright thing gnaa had in circulation out of the way. I will be releasing a _b2 that is gonna be completely redone (see pics in next post). This is a continuation of ff_gnaalchimy_a3, created by gnaa; for a history of this map, you can view the original thread here(click).
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-20-2015 at 11:36 PM. Reason: broken links |
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08-11-2009, 07:08 PM | #2 |
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like I said above, _b1 is just a stub. So here's a sneak preview of _b2, just the fr right now, but I'll post more as I go.
pics here(click) Also need some people to give me some feedback on how to make this map better. Stuff like "as a ramp solly, it would be nice to be able to see the entrance a bit" or "this is too short/tall/square/long/boxy/whatever!" I'm debating on whether or not to add a T in the FR (there's one in the pics, but it might not stay) and removing the top rs all together. And some other stuff but we'll see what I come up with.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-11-2009 at 07:13 PM. |
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08-11-2009, 07:22 PM | #3 |
Pew pew ze beams
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good job, the version with no rad compile sucked hard : , D , now we have a ok version to play in pickups ^^
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08-11-2009, 08:52 PM | #4 |
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ok...well I originally forgot to pak the custom textures I had so I had to take down the link, but in doing that, found a texture (thanks to zE) that is in that should be, so I'll have to recompile stuff. Gotta go for now, but tonight or tomorrow I'll fix and repost the links
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08-12-2009, 01:55 AM | #5 |
Gets tickled by FF
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lol Satan always missing his textures ;D
looks great btw
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 08-12-2009 at 01:56 AM. |
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08-12-2009, 04:44 AM | #6 |
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lol I know...what's even worse is I opened up pakrat and looked and was like "nah it's fine" closed and released...
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08-12-2009, 12:00 PM | #7 |
Gets tickled by FF
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I check things by making everything in ff_dev and then opening the released map files in normal FF to check if I am missing anything - you got no excuse!
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08-12-2009, 03:56 PM | #8 | |
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Quote:
Edit: ok, the files should be good to go now.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-12-2009 at 05:45 PM. |
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08-12-2009, 10:59 PM | #9 |
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lol dude you used the wrong version of the map xD
err on secon pic you used other verision Last edited by gnaa; 08-12-2009 at 11:01 PM. |
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08-12-2009, 11:11 PM | #10 |
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mkay that _b2 where u startet doin lights and made some minor changes, just delete that map the rest of it is epic fail, bad geometrys and urgh it just dosnt fit at all.
continue with _a3 or b1 whad you did with the additional spawn is the right one, got better geometrics and stuff. i I'd continue on a3 well i restarted after i failed at you b2 and a1 came out.... did i mention that the b2 is unfinished ? airlift dosnt fit with battlements and normal lift Last edited by gnaa; 08-12-2009 at 11:12 PM. |
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08-13-2009, 02:25 AM | #11 |
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yeah gnaa...basically I'm gonna take the shaft and the fr that you left (the _b2) and re-do the rest of the map from scratch. I already pieced some stuff in there from other files you had and added some other things that I made. And the geometry of the whole map is definitely gonna change a bit, like I plan on removing the bats resup and making the top fr entrance a T and stuff like that. So even if I were to continue with the _b1 that I put out...I would have to redo the whole map anyway, but I liked what you did with the shaft and the FR looked nice, so I deleted the rest of the map you had and started going from there.
I think that's my biggest problem with most ports of TFC maps is that they end up very boxy and just plain looking, maybe b/c the mapper is worried changing it will offend the original mapper or they don't wanna break the map or whatever is the case, I notice most mappers tend to play it safe. Whereas maps like ff_stowaway2 or ff_torch2 really show off how we can change things up in FF and make things look and play better. So while the map is gonna keep the basic alchimy feel, I'm gonna change up the geometry some and make it look nicer, with better textures and more rounded corners and just whatever I come up with lol. I did look through all of the files you left me and I'm essentially planning on taking anything that is salvageable and applying it to something, but your probably not gonna recognize much of what I put out aside from the _b1, that like I said was just to get the _a3 full bright version off of servers. And ofc like phantom and stuff that's pretty much finished anyway.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-13-2009 at 02:35 AM. |
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08-14-2009, 06:04 PM | #12 | |
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Just putting this here so I don't forget / loose it.
Quote:
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08-14-2009, 06:10 PM | #13 |
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o.O
Perfect language. u are shaming me |
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08-14-2009, 06:12 PM | #14 |
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lol your English is fine
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