08-13-2009, 01:43 AM | #1 |
Devil Dog
D&A Member
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New awesome idea for 2.4
I just got done having a crowbar war with mental error (mE'), with lightsaber skinned crowbar, and i got that idea of clashing crowbars. Like, when you and someone else swing their crowbars simultaneously they clash together, and throw a few sparks and make a sound.
Also, i think rockets and nails should do the same thing. please post you're opinion on my idea. Last edited by ~Yoda~; 08-13-2009 at 01:44 AM. |
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08-13-2009, 01:53 AM | #2 |
Join Date: Jan 2008
Posts Rated Helpful 0 Times
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Oh hell no.
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08-13-2009, 02:03 AM | #3 |
Community Member
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Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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repost ur idea here
http://forums.fortress-forever.com/p...hp?projectid=1
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08-14-2009, 12:03 AM | #4 | |
Heartless Threadkiller
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Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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I dislike posting in locked threads.... but I'm against this idea.
In TFC(shut up, I know) rockets can hit each other, rockets can hit nades, nades don't bounce off of rockets.... It's really annoying. Example: Enemy throws a nade... I fire a rocket. Rocket hits nade and I take splash damage... then the nade explodes and finishes me off. In order to make it work, the splash/push from a rocket hitting a nade would/should launch it well away. Same goes for pipes........ and even SGs.... If an SG fires then a nade should be able to bounce off of it's rockets/bullets....
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