04-12-2008, 12:19 AM | #1 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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[Release] ff_halo_b1
Links (for those who can´t see the screenshots) http://pixels.no.sapo.pt/final.jpg http://pixels.no.sapo.pt/halo1.jpg http://pixels.no.sapo.pt/halo2.jpg http://pixels.no.sapo.pt/halo3.jpg http://pixels.no.sapo.pt/halo4.jpg http://pixels.no.sapo.pt/halo5.jpg FF_halo_b1 This map was ported from Halo, to tf2 and to hl2 ctf. I did a port from the hl2 ctf port made by Rs6 aka joemah aka Ding_chavez I´ve changed the textures,entities, the sound, the skybox, added some nature displacements, changed the bases, and did some other modifications. Cuse the hl2 ctf version was kinda dark and depressive, I´ve tryed to to a good vibe/ good looking version of it. - Its a very small map, mainly for 2 v2 or just to have fun - The base is protected by 2 turrets so u have to be fast! - With more than 6 plp on it becomes spam powa^^ Dowload: Click me Last edited by Dr.Satan; 07-31-2009 at 02:55 PM. |
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04-12-2008, 09:48 PM | #2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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zE you should totally get Andrea Mosaic and just make a photo mosaic instead of that busy thing you got up there for your loading screen.
Other then that fucking awesome!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-13-2008, 03:52 PM | #3 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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hm
ye, not crazy about that looading screnn too :P gonna do another loadingscreen for the final version( its ready, but gonna give it 2 weeks or so for bug detection), : ) btw gg program
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04-13-2008, 04:37 PM | #4 |
Ego is for losers
Beta Tester
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Good work, would be cool to snipe on that map with all the trees
Idd the loading screen im looking forward to destroy |
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04-13-2008, 07:47 PM | #5 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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wow nice work Hope there will come more halo maps to FF
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04-15-2008, 02:26 AM | #6 |
Another
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Halo sucks. Keep it out of FF
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04-16-2008, 04:43 AM | #7 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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:)
Not doing more Halo maps ^^
Last edited by zE; 04-16-2008 at 01:04 PM. |
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05-27-2008, 08:54 PM | #8 |
Join Date: Mar 2008
Posts Rated Helpful 0 Times
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Ah, gotta love Beaver/Battle Creek. Always been a good map.
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07-29-2009, 04:43 PM | #9 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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zE...why have you not finalized this map yet? it's been forever!!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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07-31-2009, 02:41 PM | #10 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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In leu of this I will be removing this map from the FF Community Map Pack. zE if you ever don't get around to it, you should leave your .vmf's here so if someone wants they can take over your maps.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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