02-09-2009, 04:50 AM | #21 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Yeah its Sunday, match night, practice etc...
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02-10-2009, 02:48 PM | #22 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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02-10-2009, 04:43 PM | #23 | |
pwning CTF since 1999
Join Date: Apr 2008
Location: Atlanta, GA
Class/Position: Yes Gametype: CTF Affiliations: [ gr. ], UGC-FF Posts Rated Helpful 0 Times
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Quote:
Us is inclusive of you and I... which is why I so plainly put 'our'. Had I put 'my forum' what you said would have been correct. To avoid appearing any less intelligent than you already do, please look over what you write before you post it... Sorry Admins, I'll stop now <3 skankeh
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[ gr. illogicality- ] #ff.gr #ugc-ff
Last edited by illogicality-; 02-10-2009 at 04:49 PM. |
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02-12-2009, 08:01 AM | #24 |
D&A Member
Join Date: Dec 2007
Posts Rated Helpful 0 Times
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The answer to this question is simple. Pub games are boring. The way pubbers play FF and TFC is nothing more than a Quake death match. Flags lying right in the middle of the yard are sometimes ignored for the sake of more deathmatching. Pub games are boring, which is why more and more of the play base is moving on to clan matches.
Trust me. Once you are into clan matches, you will see things from a different angle. "Why the hell is this low-ping server wasted on pub?" ________ XXX FREE STREAM Last edited by battery; 03-31-2011 at 12:09 PM. |
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02-12-2009, 12:56 PM | #25 |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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02-12-2009, 03:20 PM | #26 | |
Join Date: Sep 2008
Class/Position: Sniper / Defensive Gametype: Capture the Flag Posts Rated Helpful 0 Times
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I’ll get more enjoyment out of sitting at the flag room at an enemy base watching a group of 3 people go crazy looking for me than sabbin’ a sentry. I’ll get more enjoying shooting the boats around in Aardvark than actually playing the map. I’ll get more enjoying pipe jumping in Palmero rather than actually playing the map (although, I do enjoy playing offense on the map.) Heck, I’ll spend an entire 45 minutes in the skybox on the one map just because I like it tharrrrrrrrrrr. For me, there are three levels of players in FF: Fun – Pub – GODLIKE. The godlike players are just too good to play in pubs, they find the game easy. Pubbers are happy with their skill level and enjoy the game for what it is. They might play conc maps or trimp maps but for the most part, they hardly increase their skill level. Fun players just play the game for what it is because they find it fun. |
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02-12-2009, 05:33 PM | #27 | |
pwning CTF since 1999
Join Date: Apr 2008
Location: Atlanta, GA
Class/Position: Yes Gametype: CTF Affiliations: [ gr. ], UGC-FF Posts Rated Helpful 0 Times
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Quote:
Bottom line - it's nothing against the new players.
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[ gr. illogicality- ] #ff.gr #ugc-ff
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02-13-2009, 05:16 AM | #28 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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Most public servers these days have 3-4 'skilled' players who will pick 'proper' classes and go for caps/protect the flag (although they aren't always evenly split between the teams).
In addition to those players you have others of decent skill who are capable of being D but less likely to be a useful O. You also have relatively new players who are still discovering the abilities of each class and tend to get sidetracked from objectives when they are shot at. This is what most of the yard DM ends up being, good player crosses yard to try and capture flag, good player throws a shotgun shot or two at relatively new player making his way to enemy base, new player gets distracted from his mission and attempts to hunt down the good player. This often happens with more than just two people, add a sniper or two on each side into the mix and you have an awful lot of action concentrated on the yard area. Since FF has instant respawns those that die in the yard run back there right away to exact revenge on their assailants and the whole process continues. There is really very little you can do about it so long as people have minds of their own and no real incentive to care relentlessly about the status of your flag or how to capture the enemies. When we play organised competetive matches the mindset is completely different. You subconsciously know that your score doesn't matter and all you want to do is prevent the enemy from scoring in the best way you can, or capture the enemy flag as many times as you can. You work together as a team to achieve this goal and the pay off is the victory at the end. You can look at the scores and be satisfied since you know exactly why things ended up the way they did. Learning tactics and team oriented play in a fortress game is about the hardest thing that is expected of any new player. Most of them will be struggling to achieve regular kills with their chosen class and the last thing on their mind is saving the flag at all costs. |
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03-12-2009, 12:38 AM | #29 | |
Join Date: Mar 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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As far as having it over run with noobs we could try to have an admin in there atleast at the begining to kick ppl that don`t understand competitive play. Of course explaining to them first how the server runs I know this is kind of harsh to the new ppl but I think in a since it would help newer ppl understand a different way of playing and give the competetive players a fun place to play. Just a thought..... |
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