09-17-2007, 04:06 PM | #1 |
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MS Visual C++ Runtime error: r6025 Pure virtual function call
My game keeps locking up at random times displaying this error, and forcing me to restart the game
What gives? Win 2003 Server AMD2500+ 512MB (yes I'm cheap, but new system on its way) nVidia GeForce FCX 5200 Onboard Sound Also when I close the box another comes up: The insutrction at "0x2018bf90" referenced memory at "0x00000000" the memory could not be read click on OK to terminate the program |
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09-17-2007, 05:47 PM | #2 |
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I'm getting the same problem with a similar setup (AMD2500+ and GeForce FX 5200). It seems to happen about 10 minutes into play and crashes the game.
I have updated to the latest drivers from nvidia and it did not resolve the issue. I'm assuming the vid card is the culprit. |
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09-17-2007, 10:51 PM | #3 |
Join Date: Sep 2007
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I posted on here that I am having the same problem. Slightly different setup for me though:
P4 2.4ghz 512mb Rambus Nvidia Geforce 6600 GT Soundblaster Audigy -Alastair |
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09-18-2007, 08:08 PM | #4 |
DP
Join Date: Sep 2007
Location: Canada
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i get the same problem sometimes, not always though. ff doesn't lag on my comp at maxed out graphics. this is a rock solid new comp i built myself with quality parts, and no other game, let alone application has ever given me a prob. so i know it's an ff-related problem.
my specs are: e4500 2.2ghz @ 2.9ghz dualcore processor 2x1gb patriot pc2-6400 4-4-4-12 memory 500gb western digital 16mb cache 7200rpm hd 512mb 7950gt vid card: 620mhz core/730mhz x 2 memory audigy 4 pro sound card |
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09-18-2007, 08:11 PM | #5 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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I got this when I overclocked too much, so if you're overclocking try turning it a notch down and try again. If you don't, then maybe you need a service pack for the .NET framework? I also noticed that Bioshock came with a service pack for Microsoft visual c++ 2005... so.... you might want to try that, I believe it's free.
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09-18-2007, 11:12 PM | #6 |
DP
Join Date: Sep 2007
Location: Canada
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the point you made on overclocking is valid, and one that i tested. rest assured that's not the problem, i've tested my oc with various programs / real world apps and games that are much more taxing on the cpu than FF and it's been found to be as stable as it is at stock speeds. no crashes. i'm sure it is an FF problem, considering others are getting it too who have different setups from me.
edit: same goes for my video card, before anyone asks that. |
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09-19-2007, 10:15 PM | #7 |
Join Date: Jul 2007
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Can one of you post an mdmp in this thread so the devs can look into it?
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09-20-2007, 06:22 PM | #8 |
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I'm getting this error every minute or two, literally. It's extremely annoying.
AMD3000+ 2x 512mb ram Geforce 6600 Creative Soundblaster XFi Mdmps from the last 2 days, while I was trying to find workarounds. |
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09-26-2007, 02:41 PM | #9 |
Join Date: Sep 2007
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TTT
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10-01-2007, 06:40 PM | #10 |
Join Date: Sep 2007
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Any results from the minidumps?
-Alastair |
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10-01-2007, 07:05 PM | #11 |
Join Date: Sep 2007
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Found a possible fix on the Steam support website. Looks like they are recommending a MS Hotfix. I can't do it on my home machine because of a few things.
Anyone want to give it a shot? Also, what service pack are you guys using? -Alastair |
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10-04-2007, 03:51 PM | #12 |
Join Date: Sep 2007
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I played for almost 3 hours last night and never crashed once. I did the following:
1. Cleaned my drivers and installed the latest from Nvidia 2. Added to steam quicklaunch for FF: Code:
-w 800 -h 600 +exec autoexec.cfg -dxlevel 70 -noforcemspd -noforcemparms -noforcemaccel -heapsize 262144 3. I put the following code in the file (I had to create it) "autoexec.cfg" in the cfg folder of fortress-forever (all of this was copy/pasted from The Ultimate FPS thread): Code:
//---------------------- //Email all questions or concerns to mattdelhey@comcast.net //Re-name this config to "autoexec.cfg" to enable clear echo "***********************" echo "Decent FPS Configuration v1.0 loaded" echo "http://hosted.filefront.com/aosonic" echo "Email any questions or concerns to mattdelhey@comcast.net" echo "***********************" // FPS Settings // ---------------- sv_cheats 1 sv_unlag "1" cl_cmdrate "100" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predictweapons "1" cl_resend "6" cl_smooth "1" cl_smoothtime "0.01" cl_timeout "30" cl_updaterate "100" net_maxfragments "1280" net_maxfragments "1280" rate "25000" adsp_debug "0" blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" cl_allowdownload "0" cl_allowupload "0" cl_class "default" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_playback_screenshots "1" cl_ejectbrass "0" cl_forcepreload "1" cl_lagcompensation "1" cl_logofile "0" cl_rumblescale "0" cl_show_splashes "0" cl_wpn_sway_interp "0" cl_wpn_sway_scale "0" closecaption "0" demo_recordcommands "1" dsp_water "14" flex_smooth "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" gl_clear "0" hud_centerid "0" hud_fastswitch "1" jpeg_quality "100" lod_TransitionDist "0" lod_enable "1" mat_aaquality "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomamount_rate "0.05f" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpbasis "0" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_autoexposure "0" mat_debug_bloom "0" mat_debug_postprocessing_effects "0" mat_debug_process_halfscreen "0" mat_debugalttab "0" mat_debugdepth "0" mat_debugdepthmode "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastnobump "1" mat_fastspecular "1" mat_filterlightmaps "0" mat_force_bloom "0" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_hdroverbrightrange "16" mat_leafvis "0" mat_monitorgamma "1.6" mat_norendering "0" mat_parallaxmap "0" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_shadowstate "0" mat_showlightmappage "-1" mat_specular "0" mat_surfacemat "0" mat_texture_limit "-1" mat_trilinear "0" mat_vsync "0" mat_wateroverlaysize "0" mp_decals "0" muzzleflash_light "0" net_showevents "0" r_PhysPropStaticLighting "0" r_RainSimulate "0" r_TransitionSensitivity "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_ambientboost "0" r_ambientfactor "1" r_ambientfraction "0.1" r_avglight "1" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "0" r_decals "0" r_drawdecals "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawflecks "0" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.01" r_drawspecificstaticprop "0" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_fastzreject "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "0" r_lod "2" r_lod_noupdate "1" r_maxdlights "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "0" r_phong "0" r_rainalpha "0.001" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_shadowmaxrendered "32" r_shadowrendertotexture "1" r_shadows "1" r_shadows "1" r_spray_lifetime "0.1" r_teeth "0" r_visualizeproplightcaching "1" r_waterdrawreflection "0" r_waterforceexpensive "0" r_waterforceexpensive "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0" r_worldlights "0" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" showhitlocation "1" spec_scoreboard "0" sv_alternateticks "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" cl_downloadfilter "nosounds" dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "2" hud_centerid "1" snd_async_fullyasync "0" snd_digital_surround "1" snd_flushasync snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_profile "0" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" suitvolume "0" sv_voiceenable "0" voice_enable "1" voice_modenable "1" voice_scale "1" volume "1" con_enable "1" fps_max "101" func_break_max_pieces "0" npc_height_adjust "1" props_break_max_pieces "0" props_break_max_pieces_perframe "0" r_3dnow "1" r_3dsky "0" r_mmx "1" r_sse "1" r_sse2 "1" weapon_showproficiency "0" rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" cl_phys_props_max "50" cl_ragdoll_collide "0" r_drawmodeldecals "0" r_maxmodeldecal "0" r_maxmodeldecal "0" r_modellodscale "1" ragdoll_sleepaftertime "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" R_Entity "0" Mat_SurfaceID "0" ShowBudget_Texture "0" cl_phys_props_enable "0" cl_windspeed "0" mat_hdr_manual_tonemap_rate "0" echo FF fps config loaded Hope this helps someone! -Alastair |
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10-07-2007, 07:12 PM | #13 |
Join Date: Sep 2007
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Just wanted to keep this fresh to let anyone having this error message that the above changes I made have kept me running without incident now for 3 days straight and probably will continue that way forever.
I've been trying to keep this updated because I know how frustrating it is to not be able to find a fix to your problem because everybody got theirs fixed and never bothered to let anyone know how they did it. -Alastair |
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10-08-2007, 08:47 AM | #14 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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Maybe a certain setting causes the crash?
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10-08-2007, 06:08 PM | #15 |
Join Date: Sep 2007
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That is my assumption. I have been thinking of starting off by changing the DX level from 7 to 8 to 9 and then the resolution from 800x600 to 1024x768 and see if this makes any difference. If those don't, then it has to be something with one of the settings.
oh, and visard ichigo = hawt -Alastair |
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02-13-2009, 08:43 AM | #16 |
The Sexy Voice Man
Join Date: Feb 2009
Location: Ult. Seabed Lower Levels
Class/Position: Soldier Gametype: Raping Everyone Posts Rated Helpful 0 Times
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My friend is having this problem and according to:
http://support.microsoft.com/kb/125749 It must be fixed in the Game's coding itself. So yah. P.S. Sorry for the BUMP but I'd enjoy it if someone could look into this. Thanks. Last edited by Konohas Perverted Hermit; 02-13-2009 at 08:50 AM. |
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02-13-2009, 08:10 PM | #17 |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
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I get this problem sometimes too, but very rarely. Seems to mainly happen while connecting to a server.
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