12-26-2008, 10:26 PM | #1 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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[REQUEST] Bright skins.
Can someone make bright skins for FF? I want something like in Q3 CPMA...
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12-28-2008, 06:49 AM | #2 |
Retired FF Staff
Join Date: Jun 2008
Posts Rated Helpful 0 Times
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You know, you could consider learning to do some of this yourself, so many requests, and the simple ones like these are easily achievable.
1: have a photo editing program like Photoshop or GIMP. (gimp is free, photoshop is kinda free.) 2: if gimp, u need vtfedit. (google, its free.) 3: open steam folder, go to steamapps/sourcemods/fortress forever/materials/models/player/ in there should be several folders, each with the class name. in those folders are .vtf files, the textures. open with either photoshop (using the vtf plugin, google for it) or vtfedit - in vtfedit, u need to export as a .tga and open it in gimp as that. 4: in photoshop, go to adjustments, brightness/contrast, and increase the brightness. if you want more color, go to adjustments, hue/saturation and increase the saturation. in gimp it is similar - with the texture image open, go to colors/ brightness contrast, or hue saturation and adjust as you would like i explained before. 5: if using photoshop, save as .vtf, save it as the same name and the same location as it was - like "sniper_body_blue" as an example. if using gimp, save as .tga, then right click on your tga file, open with .vtf edit, import it (prefferably with DXT5 texture, more info on VTFedit found here:http://www.fpsbanana.com/tuts/5494) save it as the same name as the original .vtf file, place it where it was, and you are done. any questions, i would like to offer an answer.
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Learning to make new content for FF users since summer 2008. |
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12-29-2008, 12:00 AM | #3 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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sticky this.
This should lighten partial's workload. |
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12-29-2008, 01:30 AM | #4 | |
Keep On Keepin' On
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Quote:
Sticky: [TUTORIAL] DOITYOURSELFKTHNXBAI <3 Mono I really enjoy making stuff that people will use, but I'm still learning too. WHAT HAVE YOU DONE FOR FF LATELY?? Everyone should pitch in, doesn't matter if your stuff looks like shit as long as you try. Look at some / most of my stuff. 10 year olds could probably do better. |
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12-29-2008, 09:52 AM | #5 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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I'll try when i'll repair my PC... Wait 5 days... or something like that.
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12-29-2008, 01:57 PM | #6 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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what colors you want matiz? I played quite a bit of cpma and still play warsaw.
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12-30-2008, 12:44 AM | #7 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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I am guessing he wants something like this, only team-coloured:
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12-30-2008, 02:44 AM | #8 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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I played cpma (the game which that was taken from) for a long time, and any game with brightskins will have custom colors, so I am asking what colors he would like to see, so I can include his combo in the pack I am releasing.
Personally, I have always liked Green shirt/ yellow pants. |
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12-30-2008, 09:16 AM | #9 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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Yes, Player, i want team-colored...
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12-30-2008, 01:02 PM | #10 | |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Quote:
Maybe a class logo on the chest / back of the class would be beneficial, too |
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12-30-2008, 07:16 PM | #11 |
mimic Altar`aG
Join Date: Oct 2008
Location: Rapid City, SD
Class/Position: Sollymer D Gametype: Amature CTF 5v5 Affiliations: mimic Posts Rated Helpful 0 Times
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What you want is basically the same as AO's model pack for TFC.
And now I must go play Quake, bbl
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[Alligator] Today we had the chance of playing the team that plays FF 24/7.
Alligator - Playing time:94.6 hrs past 2 weeks #mimic we play FF 24/7 |
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01-01-2009, 12:28 PM | #12 |
Join Date: Jul 2007
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I did this long long time ago. I think my work goes in file 13 after a while :\
I had some very bright models (same as default, just brighter) And some extreme team-colored models .. very visible. I guess i need to buy a site again and host it all. But hopefully this time ppl dont complain about the flash not being top-notch. arses. tis all. im tired. wtf. |
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01-02-2009, 05:05 PM | #13 |
Join Date: Nov 2008
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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this is the one thing ive been waiting for i cannot stand the default models so im stuck with these ugly new tfc models which are hardly an improvement.
gogo neon green are commands like cg_enemymodel and cg_enemycolor possible in the source engine Last edited by compact; 01-02-2009 at 05:16 PM. |
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