12-29-2008, 10:03 PM | #1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Animated Skies?
Is there a way to animate a skybox where clouds can actually move, and or a sun sets to become night time? I remember going to certain servers where the skybox was different on 2fort that made it nighttime, and I was wondering if that was even a possibility.
Here are a couple examples where skies have been animated in QTF: |
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12-29-2008, 10:59 PM | #2 |
Regular or Menthol?
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o` Posts Rated Helpful 0 Times
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What I did for Mulch_faf was make a brush with the cloud texture on the bottom face and noclip on the others and placed it right below the skybox, high above the player. It automatically moves.
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I'll blow a hole in your face, then go inside and sleep like a baby. Walt Kowalski ---------------------------------------------------------------------------------------- : Mulch_faf (WIP) : FF_Sahara_b1 : |
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12-30-2008, 01:49 AM | #3 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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You can put anything you want in your sky as long as you can model it. Just look at HL2:ep1 and ep2 and the cloud effects they put above the citadel.
Day to night transitions won't work too well, because all the lighting in your map is pre-rendered. The engine won't support large-scale dynamic lights. |
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