Fortress Forever

Go Back   Fortress Forever > Editing > Modding

Reply
 
Thread Tools Display Modes
Old 11-24-2008, 12:38 PM   #1
Nelson340
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: Territorial Control
Posts Rated Helpful 0 Times
[REQUEST] Radio that plays Rickroll for AC

I want this because it'd be hilarious for the heavy weapons guy to not give you up.

Here's an example of it in Doom:
http://www.youtube.com/watch?v=8aJjMOy-Ops
Yes, I want the HWGuy to hold it like that.
Nelson340 is offline   Reply With Quote


Old 11-24-2008, 12:53 PM   #2
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Can't be done... The AC sound file is a second long sound of one round firing. When the AC is actually fired, this sound repeats over and over. Either you'd get Rickrolls stacking on one another and never ending, or you'd just get the beginning of the sound stuttering until you let off the fire button, where the song would continue to play until it naturally ended or you restart sounds in console.
Bridget is offline   Reply With Quote


Old 11-24-2008, 03:54 PM   #3
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
alias +rolled "+attack"
alias -rolled "-attack; play roll.wav"
bind mouse1 "+rolled"
MonoXideAtWork is offline   Reply With Quote


Old 11-24-2008, 06:56 PM   #4
Nelson340
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: Territorial Control
Posts Rated Helpful 0 Times
Actually, if I recall, the Source engine is programmed to not repeat continuous sounds until the sound ends. (For example, if you replace the AC firing sound with something longer, it won't stack.)
Nelson340 is offline   Reply With Quote


Old 11-24-2008, 07:12 PM   #5
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
Quote:
Originally Posted by Nelson340
Actually, if I recall, the Source engine is programmed to not repeat continuous sounds until the sound ends. (For example, if you replace the AC firing sound with something longer, it won't stack.)
Actually. I just tried this.

Rickroll for the firing sound WONT work. It just plays after you stop firing.

BUT, The trick is, use rickroll for the sound of the AC spinning, and it works great. I could cut it up into a smaller sound , so you get to hear the chorus or you would just hear the intro.
PartialSchism is offline   Reply With Quote


Old 11-24-2008, 07:48 PM   #6
Nelson340
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: Territorial Control
Posts Rated Helpful 0 Times
Quote:
Originally Posted by PartialSchism
BUT, The trick is, use rickroll for the sound of the AC spinning, and it works great. I could cut it up into a smaller sound , so you get to hear the chorus or you would just hear the intro.
I only want the chorus.
Nelson340 is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:39 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.