10-26-2008, 04:10 PM | #1 |
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TFC crosshair txt files
It's been a while and my memory doesn't serve me well so need your help.
I am trying to use a crosshair for melee weapons. Taking any crosshair from the original crosshairs.spr. It doesn't matter which because I've edited it so it's the same xhair for all. so example: taking the sprite locations from tf_weapon_rpg Code:
crosshair 320 crosshairs 24 48 24 24 crosshair 640 crosshairs 24 48 24 24 But doing a separate sprite file for the xhair works. What am I forgetting?
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10-27-2008, 01:54 AM | #2 |
mimic- Zuljin`aG
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I think by default there were no crosshairs for the crowbar. If you had to add the two crosshair lines (for 320 and 640), then you probably need to add 2 to the number on the first line. The first number is the number of entries in that tf_weapon_axe file.
This is my tf_weapon_axe Code:
8 weapon 320 320hud1 0 0 80 20 weapon_s 320 320hud1 0 20 80 20 crosshair 320 crosshairs 24 0 24 24 autoaim 320 crosshairs 0 72 24 24 weapon 640 640hud1 0 0 170 45 weapon_s 640 640hud4 0 0 170 45 crosshair 640 crosshairs 24 0 24 24 autoaim 640 crosshairs 0 72 24 24 |
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10-27-2008, 02:24 AM | #3 |
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Thank you. You help figure out the problem.
It was the number on the top line. The default axe.txt is 4, I swapped it to 8 and now the crosshair shows. I don't know what that number is for though?
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10-27-2008, 02:27 AM | #4 | |
mimic- Zuljin`aG
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Quote:
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10-27-2008, 02:28 AM | #5 |
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Ah...
Thanks.
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10-27-2008, 02:38 AM | #6 |
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Shit sake! You explained that. Sorry, it's 1:35 so completely brain dead.
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