09-17-2008, 05:21 PM | #1 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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displacement questionnnn
What is the best way to lock up 2 different displacements. clicking and getting the exact connecting brush's or not caring and letting them go into each other?
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09-17-2008, 05:37 PM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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um..do you mean as far as looks go? if so its whatever your aiming for...
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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09-17-2008, 06:29 PM | #3 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Sew button exists for a reason
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09-17-2008, 10:36 PM | #4 | |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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Quote:
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09-18-2008, 01:25 AM | #5 | |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Quote:
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09-18-2008, 03:05 AM | #6 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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You will drive yourself insane trying to make all your displacements so they can sew up. If it's an outside corner, sew it. If it's two planes you want to be seamless, sew it. If it's an inside corner, two different textures, just let them overlap.
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09-18-2008, 11:41 AM | #7 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Attn: Valve Developer Wiki is your friend =D
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