09-15-2008, 04:16 AM | #21 | ||
Keep On Keepin' On
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09-15-2008, 04:25 AM | #22 | |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Preferable to death. But only just...
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09-15-2008, 12:14 PM | #23 |
Join Date: Sep 2008
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Yeah. It has the VMFs.
That makes things easier i guess. |
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09-15-2008, 08:54 PM | #24 |
Spirit Studios
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are they up to date with the current bsp?
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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09-17-2008, 09:32 PM | #25 |
Nutcracker
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I'm also thinking of creating some small map (that doesn't take forever to map). I can handle lua well so gameplay complexity isn't a problem... neither is mapping, I can create some neat stuff in little time. But if starts taking too much time, it's very common for me to get bored and abandon the project.
Hide and seek maps need big and complex maps so I think I'll pass on those. I also don't know almost anything about custom TFC maps so if you're suggesting those, describe them a bit (I played and mapped for TFC over 3 years, I just never bothered trying other peoples' custom maps ). I prefer maps that can be played with only a few players (4-8 or so), since it's difficult to get a custom map on servers with lots of players. Last edited by A1win; 09-17-2008 at 09:40 PM. |
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