07-23-2008, 03:10 AM | #1 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
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Is this possible? Capturing a thrown flag
I want to get the ball to capture itself if thrown on the cap point (eg shooting the ball). Obviously in the drop function you'd grab the player id and put that to a global variable, and thus can figure out which team threw it and such.
The problem is, there is no IsInfoScript check. Is there a way of doing this that i'm not seeing, or is this something that needs to be added to FF? |
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07-23-2008, 06:25 AM | #2 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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I think you might be able to do it with basecap : ontrigger. remove the player checks like
Code:
if IsPlayer( trigger_entity ) then ..
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07-23-2008, 06:30 AM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
No, it's not possible AFAIK.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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07-23-2008, 11:20 AM | #4 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
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put it on the lua wishlist?
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07-24-2008, 12:00 AM | #5 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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07-27-2008, 04:29 AM | #6 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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That'd be hella cool, even as an addition to regular gameplay (after balancing..)
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