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Old 05-07-2008, 12:53 AM   #1
Green Mushy
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Flag Return Noise on Base_id.lua

The current IncludeScript("base_id"); has no noise when the flag returns. So nobody hears sounds on flag return on cornfield and palermo right? I tried to code it so it would work on my map, but it didnt work.
-------------------------------------------------
--Flags
----------------------------------------
function base_id_flag: onreturn( ) -- let teams know that the flag was returned
local team = GetTeam(self.team)
SmartTeamMessage(team,"#FF_TEAMRETURN","#FF_OTHERT EAMRETURN")
SmartTeamSound(team, "yourteam.flagreturn","otherteam.flagreturn")
SmartTeamSpeak(team, "CTF_FLAGBACK", "CTF_EFLAGBACK")
local flag = CastToInfoScript( entity )
end

The sounds are precached in the base_id.lua already. What do i do? (since some of the function base_id_flag stuff in in the base_id.lua already, does it have to be put in my lua differently?)
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Old 05-07-2008, 02:06 AM   #2
Jester
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Code:
function baseflag:precache()
	PrecacheSound(self.tosssound)
	PrecacheSound("yourteam.flagstolen")
	PrecacheSound("otherteam.flagstolen")
	PrecacheSound("yourteam.drop")
	PrecacheSound("otherteam.drop")
	PrecacheSound("yourteam.flagreturn")
	PrecacheSound("otherteam.flagreturn")
	PrecacheSound("yourteam.flagcap")
	PrecacheSound("otherteam.flagcap")
	info_ff_script.precache(self)
end
Code:
function baseflag:onreturn( )
	-- let the teams know that the flag was returned
	local team = GetTeam( self.team )
	SmartTeamMessage(team, "#FF_TEAMRETURN", "#FF_OTHERTEAMRETURN")
	SmartTeamSound(team, "yourteam.flagreturn", "otherteam.flagreturn")
	SmartTeamSpeak(team, "CTF_FLAGBACK", "CTF_EFLAGBACK")
	local flag = CastToInfoScript( entity )

	RemoveHudItemFromAll( flag:GetName() .. "_d" )
	RemoveHudItemFromAll( flag:GetName() .. "_c" )
	AddHudIconToAll( self.hudstatusiconhome, ( flag:GetName() .. "_h" ), self.hudstatusiconx, self.hudstatusicony, self.hudstatusiconw, self.hudstatusiconh, self.hudstatusiconalign )
	self.status = 0
end
Straight from base_teamplay.lua so it should work. I see you already copy+pasted most of the return code, but you have some spaces in there that shouldn't be there.
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Old 05-07-2008, 03:11 AM   #3
Green Mushy
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i tried that already
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Old 06-11-2008, 02:41 AM   #4
Dexter
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I have found the problem, it's the baseflag's team, its usually 0 therefor breaking the smart team vox.

so the quick fix is changing your copy of onreturn() from
Code:
local team = GetTeam( self.team )
to
Code:
local team = GetTeam( Team.kBlue )
Of course that breaks shit, the proper way would to set cp1_flag.team, and so on when needed.
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