04-12-2008, 08:39 AM | #1 | |
FF God
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[WIP] ff_mulch_dm (currently beta1)
I did not map this (but did help exo optmize it + lighting + random etc shit). Mapper is exoskeletal...with the orignal mapper being Mulchman himself.
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http://jbmpaintball.com/gator/maps/f...1_screenshots/ Download: http://jbmpaintball.com/gator/maps/ff_mulch_dm_b1.rar
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Last edited by Gator-; 04-12-2008 at 08:48 AM. |
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04-12-2008, 09:24 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Looks and plays great. Stays true to what mulch_dm is all about.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-12-2008, 10:52 AM | #3 | |
Keep On Keepin' On
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Last edited by PartialSchism; 04-12-2008 at 09:10 PM. |
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04-12-2008, 05:36 PM | #4 | |
D&A Member
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04-12-2008, 06:58 PM | #5 |
Join Date: Aug 2007
Affiliations: ( GoodFellas . ) Posts Rated Helpful 0 Times
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It's a lot of fun. Just player clip the lights in the hallways.
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04-12-2008, 07:35 PM | #6 |
Join Date: Mar 2007
Posts Rated Helpful 3 Times
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nice map exo!
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04-12-2008, 08:13 PM | #7 |
Tealeaf
Beta Tester
Join Date: Dec 2007
Location: Scotland
Affiliations: fo! Posts Rated Helpful 1 Times
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Good map, very true to the original.
Is it possible to disable nail grenades via LUA? perhaps a variant .lua with unlimited rockets only like squeek's map would be fun? |
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04-12-2008, 08:34 PM | #8 |
i could see that being fun if there were no nades at all and unlimited rockets
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04-12-2008, 10:24 PM | #9 |
FF God
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Unlimited rockets would not stay true to the real mulch dm. Removing the 2nd grenade would not make it possible for 2v2 deathmatch (where you throw the 2nd grenade up the air and wait for it to blow up to begin fighting).
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04-13-2008, 03:26 AM | #10 |
Join Date: Mar 2008
Posts Rated Helpful 0 Times
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ZEE MULCH EES ZEE BAWMS!!
Woot sweet! 2 matches at once!! And OMG!! they have CIVILAIN SPECTATOR SKYBOX!! COMPLETE WITH CIVILIAN DM! W00T! Lets all give a warm welcome back to mulch_dm! Thanks exo!
And all you hoo arr reading zees, Leave a comment about what you thinkest of zee screenshots. bitches. now. do it. I swear ill kill this penguin. |
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04-13-2008, 06:18 AM | #11 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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very nicely done and very true to the original, good to see this finally out. Just wish .lua wasn't so fucking gay!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-30-2008, 09:31 PM | #12 |
your mother and sisters
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thanks for the kind comments guys.. as soon as we can figure out how to make the doors only open when being damaged by a specific team i will release a final version.. i will be playerclipping the lights in the respawn hallways and also brightening up the respawns.. as of now it is very hard to see the opposing mulcher if his respawn doors have been opened.
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04-30-2008, 10:55 PM | #13 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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