04-24-2008, 11:40 PM | #41 |
fastest pipe in the east
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i'd play. that'd be lotsa fun
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04-24-2008, 11:57 PM | #42 | |
Useless
Retired FF Staff
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Quote:
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04-25-2008, 12:09 AM | #43 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
Here's a question, before Aftershock, who was the lead dev?
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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04-25-2008, 12:22 AM | #44 |
Useless
Retired FF Staff
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Schtoofa, then Phish, then Defrag for a while, now AfterShock.
But if he's not here to pass the torch...
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Look at all those dead links. |
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04-25-2008, 12:27 AM | #45 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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04-25-2008, 12:42 AM | #46 |
Useless
Retired FF Staff
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I could explain how the whole system works, but instead I'll just say "yeah he kinda does."
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Look at all those dead links. |
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04-25-2008, 12:49 AM | #47 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Shock is here... so is Jiggles. Calm down, guys.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-25-2008, 03:15 AM | #48 |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
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The time for calm and patience has passed. This game is a tease with what it could be. But here we all sit, with obvious solutions, and no one to take real action. I appreciate what the Dev team has done, but I'm sure most of them will admit that this mod is more of a hassle to maintain than a pleasure. Fortress Forever was a great idea initially...but now, 8 months after the fact, with no real direction or fixes, all we have is a busted game with potential which oddly enough is what we had when we started. I think we all understand that Devs deal with University, jobs, and family, but too be quite honest, this should have been considered when choosing the Devs as to who could dedicate the most time to get this mod actually moving forward before pulling back on the reigns a little bit.
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04-25-2008, 03:30 AM | #49 |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
Posts Rated Helpful 0 Times
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Thats easy to say in hindsight.
Ive always thought one of the biggest problems was the most obvious and seemingly easy to fix: the front page. Example, engineer in media section: http://www.fortress-forever.com/media/47 |
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04-25-2008, 04:46 AM | #50 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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simple answer, make game closer to tfc and call it tfc:source.
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04-25-2008, 04:47 AM | #51 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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no tu, that will make it fail
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04-25-2008, 05:00 AM | #52 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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We need to integrate boobs into FF, that's the only reason World Of Warcraft is popular. Boobs, It's a mod's winning formula.
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04-25-2008, 06:25 AM | #53 | |
FF God
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edit: did some investigation AFTERSHOCK http://steamcommunity.com/profiles/76561197961572230 LAST ONLINE: 24 hrs ago. JIGGLES http://steamcommunity.com/id/Jiggles LAST ONLINE: 2 days ago. funny they both come back in time, right?
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04-25-2008, 07:00 AM | #54 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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for whoever quoted me, I know they don't take donations. What I meant to say was that if in the future they did I wouldn't hesitate to donate at least 5 bucks. Or 10 if they promised to hurry things along or give access to non-public betas
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04-25-2008, 02:23 PM | #55 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-25-2008, 05:52 PM | #56 | |
sKeeD
D&A Member
Beta Tester |
Quote:
And now 3 days for jiggles |
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