09-15-2007, 02:30 PM | #1 |
Join Date: Sep 2007
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SERVER CONFIGS HERE: server.cfg
Just until they get their sticky up.....and if anyone uses the Search function here for "server.cfg" this thread will show up real quick because of my subject line
Remove the // for anything you want to work. Usually 1 means it is On or will work, and 0 means it is Off or won't work. *Frags* -------------------------------------------- //!! FRAGS FORTRESS !! SERVER.CFG hostname " !! Frags Fortress !!" // Put your server's name in quotes here. //sv_password "WHATEVER" // Put a password here to lock your server. //rcon_password "whatever" // Put an RCON password here for remote server administration (HLSW, client, etc.) mp_timelimit 20 // Map time limit, in minutes. mp_friendlyfire 1 // Friendly fire. 1 = On. 0 = Off. //================================================== == cr_scout 0 // Scout class limit. -1 for None. cr_sniper 0 // Sniper class limit. cr_soldier 0 // Soldier class limit. cr_demoman 0 // Demoman class limit. cr_medic 0 // Medic class limit. cr_hwguy 0 // HWGuy class limit. cr_pyro 0 // Pyro class limit. cr_spy 0 // Spy class limit. cr_engineer 0 // Engineer class limit. sv_rcon_maxfailures 3 // How many times an RCON password can be entered incorrectly before banning the user. sv_alltalk 0 // Alltalk enables voice comms between all teams/players. sv_voiceenable 1 // Enables voice chat. Use 0 for no voice. mp_allowspectators 1 // Allows players to spectate. mp_footsteps 0 // Footstep sounds. 0 = Off, 1 = On sv_mincmdrate 0 // Minimum cl_cmdrate sv_maxcmdrate 80 // Maximum cl_cmdrate sv_minupdaterate 10 // Minimum cl_updaterate sv_maxupdaterate 100 // Maximum cl_updaterate sv_minrate 2000 // Minimum rate sv_maxrate 20000 // Maximum rate sv_unlag 1 // Lag compensation. sv_maxunlag 0.3 sv_spectatorchat 1 // Allows spectators to chat. sv_cheats 0 // Turns cheat cvars off. sv_allowupload 1 // (Dis)allow uploading of files to server. sv_allowdownload 1 // (Dis)allow downloading from server. sv_voicecodec vaudio_speex // The server's audio codec. sv_specaccelerate 5 // How quickly spectators accelerate when moving around the map. sv_specspeed 2 // Spectator max speed. log on // turns logging on. sv_logbans 0 // Log bans? sv_logecho 0 // Log echos? sv_logfile 1 // sv_log_onefile 0 // Put all logs in one file? exec banned_user.cfg // A list of all bans, in case the server crashes. // Mani exec mani_server.cfg Last edited by sir_frags; 09-16-2007 at 04:32 AM. |
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09-15-2007, 03:26 PM | #2 |
Useless
Retired FF Staff
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I made some edits and showed what each command did. Sticky'd.
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09-15-2007, 03:48 PM | #3 |
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Thanks for that, sir_frags!
Last edited by Defrag; 09-17-2007 at 05:04 AM. |
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09-15-2007, 04:33 PM | #4 |
Join Date: Sep 2007
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some comments about a few lines:
sv_allowdownload and sv_allowupload I had to 0 because the user coming here for info will probably be the typical home user. If you are running a home server on your own dsl/cable, you really dont want to be using your limited bandwidth to upload files to people. So set them to 0 if that applies to you. Time limit for maps defaults to 30, so if that is what you want anyway, you dont have to include mp_timelimit. some servers have set max lag for .4, whereas mine is .3 because that just seems to work fine for me. Try both to see if you notice any difference, but you probably wont. If you are running a commercial server, you really arent going to want to change those logfile settings unless you absolutely hate zipping a ton of logs and then dloading them to read. I check my logs every day, so thats why I have it set like I do now. In the end, it saves alot of reading time. Trust me. sv_minrate can be set for 4000 if you actually have dial up users or high pingers. Does anyone still use dial up to play Source games? But I use mani plugin to kick my high pingers. You definitely dont want to set it for 0 though The update rates are typical ones for commercial servers and most commercial servers have strict rules about you changing those. Just remember the higher the number is . . . the more cpu that will be used on your end. sv_maxupdaterate is pretty important (and I'm surprised it was changed to 100). No matter who you talk to about this, everyone will have a different opinion. Typical home user definitely doesnt need it set at 100. I never went higher than 70 on my dsl 500kb upload home service. Alot of people fix this setting based on their server tick rate. If your server tick rate is 33, then it is almost pointless to have sv_maxupdaterate set at 100. And thus far I dont see how to get FF above 66 tickrate anyway. My server keeps dropping down to 33 tickrate when I run various maps. Anyway, you can go google sv_maxupdaterate to read all the different opinions on this. Just remember these settings are suggestions . . . not absolutes and you can configure them to work best for your situation--whether it is a home server on dsl/cable or a commercial server with serious upload capability |
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09-17-2007, 04:23 AM | #5 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
Also, note to server owners - do not screw with FF's tickrate. It does not like anything other than 33. Performance goes WAY down if you try to up it to 66 AFAIK.
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09-17-2007, 05:05 AM | #6 |
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lol no, that was a genuine typo in my excitement. Corrected :P
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09-17-2007, 08:09 PM | #7 | |
FF Whiner
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The server.cfg talks about the following cvar:
Quote:
Sure, i could write a linux script and add it to the crontab, but if there's an option for it anyway, i might aswell use that |
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09-17-2007, 09:59 PM | #8 |
Join Date: Sep 2007
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[QUOTEFreudian slip? "sir_fags"
[/QUOTE] hehehehe...I get that all the time. But this is the first time I've gotten it from a game developer |
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03-17-2008, 06:07 AM | #9 |
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Which folder does server.cfg go to?
also, what is the primary port for this game? thank you. |
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03-17-2008, 06:12 AM | #10 |
Community Member
Server Owner
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The Server.cfg goes in
FortressForever/cfg Folder As for Ports, I have no idea
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03-17-2008, 06:15 AM | #11 | |
Retired FF Staff
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Quote:
Default port is 27015 like most your steam games.
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03-17-2008, 07:47 AM | #12 |
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Thank you, both of you.
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