03-15-2008, 10:21 PM | #1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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How do I set my default spawn weapon for a specific class?
I typed cl_spawnslot Slot 3 in my engineer.cfg file, saved it, loaded the game, didn't work. How do I do this? I don't need any scripts that make me do extra stuff, I just want this thing to work, and it's not.
Is there a file I have to add exec engineer.cfg to or do I have to type it in console every single time I load FF? |
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03-15-2008, 10:48 PM | #2 |
Useless
Retired FF Staff
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cl_spawnslot 3
You've got an extra "slot" in there.
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03-16-2008, 08:51 AM | #3 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
Code:
cl_spawnweapon_civilian : 0 : , "a", "sv", "user" : Default weapon on Civilian. cl_spawnweapon_demoman : 0 : , "a", "sv", "user" : Default weapon on Demo-man spawn. cl_spawnweapon_engineer : 0 : , "a", "sv", "user" : Default weapon on Engineer. cl_spawnweapon_hwguy : 0 : , "a", "sv", "user" : Default weapon on HwGuy. cl_spawnweapon_medic : 0 : , "a", "sv", "user" : Default weapon on Medic. cl_spawnweapon_pyro : 0 : , "a", "sv", "user" : Default weapon on Pyro. cl_spawnweapon_scout : 0 : , "a", "sv", "user" : Default weapon on Scout spawn. cl_spawnweapon_sniper : 0 : , "a", "sv", "user" : Default weapon on Sniper spawn. cl_spawnweapon_soldier : 0 : , "a", "sv", "user" : Default weapon on Soldier spawn. cl_spawnweapon_spy : 0 : , "a", "sv", "user" : Default weapon on Spy. cl_spawnweapon_engineer "supershotgun" I though it was the way you posted too for a long time, but I figured out through doing the wiki that it's not.
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03-16-2008, 09:19 PM | #4 |
Useless
Retired FF Staff
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I took the liberty of assuming he had the command (which I've never used) correct and just fucked up the value. Oh well, can't win 'em all.
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