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Old 02-28-2008, 06:09 AM   #1
Doughnut-4|4-
 
Join Date: May 2007
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Requesting LUA Coder for Arena Map

I got the code I need for my map below, but it's wrong cause it won't work. Can someone clean up my mess? Appreciated, Thanks.

Quote:
-- ff_beta.lua

-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("base_location");
-----------------------------------------------------------------------------
-- startup
-----------------------------------------------------------------------------
function startup()
SetTeamName(Team.kBlue, "Blue Pirates")
SetTeamName(Team.kRed, "Red Ninjas")
SetTeamName(Team.kYellow, "Yellow Sasquatches")
SetTeamName(Team.kGreen, "Green Zombies")

-- set up team limits
local team = GetTeam( Team.kBlue )
team:SetPlayerLimit( 0 )
team:SetClassLimit( 0 )

team = GetTeam( Team.kRed )
team:SetPlayerLimit( 0 )
team:SetClassLimit( 0 )

team = GetTeam( Team.kYellow )
team:SetPlayerLimit( 0 )
team:SetClassLimit( 0 )

team = GetTeam( Team.kGreen )
team:SetPlayerLimit( 0 )
team:SetClassLimit( 0 )

-----------------------------------------------------------------------------
-- Spawn Supplies
-----------------------------------------------------------------------------

function player_spawn( player_entity )
local player = CastToPlayer( player_entity )

player:AddHealth( 100 )
player:AddArmor( 300 )

player:AddAmmo( Ammo.kNails, 400 )
player:AddAmmo( Ammo.kShells, 400 )
player:AddAmmo( Ammo.kRockets, 400 )
player:AddAmmo( Ammo.kCells, 400 )
--player:AddAmmo( Ammo.kDetpack, 1 )

--player:RemoveAmmo( Ammo.kGren2, 4 )
end

-----------------------------------------------------------------------------
-- Bags
-----------------------------------------------------------------------------

blue_bagcustom = genericbackpack:new({
health = 100,
armor = 300,
grenades = 20,
bullets = 300,
nails = 300,
shells = 300,
rockets = 300,
cells = 200,
detpacks = 1,
gren1 = 4,
gren2 = 4,
respawntime = 3,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch",
notallowedmsg = "#FF_NOTALLOWEDPACK",
touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue}
})
red_bagcustom = genericbackpack:new({
health = 100,
armor = 300,
grenades = 20,
bullets = 300,
nails = 300,
shells = 300,
rockets = 300,
cells = 100,
detpacks = 1,
gren1 = 4,
gren2 = 4,
respawntime = 3,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch",
notallowedmsg = "#FF_NOTALLOWEDPACK",
touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kRed}
})
-----------------------------------------------------------------------------
-- Locations
-----------------------------------------------------------------------------

location_arena1 = location_info:new({ text = "Arena 1", team = NO_TEAM })
location_arena2 = location_info:new({ text = "Arena 2", team = NO_TEAM })
location_arena3 = location_info:new({ text = "Arena 3", team = NO_TEAM })
location_arena4 = location_info:new({ text = "Arena 4", team = NO_TEAM })
location_arena5 = location_info:new({ text = "Arena 5", team = NO_TEAM })
location_arena6 = location_info:new({ text = "Arena 6", team = NO_TEAM })
location_arena7 = location_info:new({ text = "Arena 7", team = NO_TEAM })
location_arena8 = location_info:new({ text = "Arena 8", team = NO_TEAM })

-----------------------------------------------------------------------------
-- Buttons
-----------------------------------------------------------------------------

bluebutton1 = func_button:new({})
function bluebutton1:ondamage() OutputEvent( "bluebutton1", "Open" ) end
function bluebutton1:onpress() OutputEvent( "bluebutton1", "Open" ) end

bluebutton2 = func_button:new({})
function bluebutton2:ondamage() OutputEvent( "bluebutton2", "Open" ) end
function bluebutton2:onpress() OutputEvent( "bluebutton2", "Open" ) end

bluebutton3 = func_button:new({})
function bluebutton3:ondamage() OutputEvent( "bluebutton3", "Open" ) end
function bluebutton3:onpress() OutputEvent( "bluebutton3", "Open" ) end

bluebutton4 = func_button:new({})
function bluebutton4:ondamage() OutputEvent( "bluebutton4", "Open" ) end
function bluebutton4:onpress() OutputEvent( "bluebutton4", "Open" ) end

bluebutton5 = func_button:new({})
function bluebutton5:ondamage() OutputEvent( "bluebutton5", "Open" ) end
function bluebutton5:onpress() OutputEvent( "bluebutton5", "Open" ) end

bluebutton6 = func_button:new({})
function bluebutton6:ondamage() OutputEvent( "bluebutton6", "Open" ) end
function bluebutton6:onpress() OutputEvent( "bluebutton6", "Open" ) end

bluebutton7 = func_button:new({})
function bluebutton7:ondamage() OutputEvent( "bluebutton7", "Open" ) end
function bluebutton7:onpress() OutputEvent( "bluebutton7", "Open" ) end

bluebutton8 = func_button:new({})
function bluebutton8:ondamage() OutputEvent( "bluebutton8", "Open" ) end
function bluebutton8:onpress() OutputEvent( "bluebutton8", "Open" ) end

redbutton1 = func_button:new({})
function redbutton1:ondamage() OutputEvent( "redbutton1", "Open" ) end
function redbutton1:onpress() OutputEvent( "redbutton1", "Open" ) end

redbutton2 = func_button:new({})
function redbutton2:ondamage() OutputEvent( "redbutton2", "Open" ) end
function redbutton2:onpress() OutputEvent( "redbutton2", "Open" ) end

redbutton3 = func_button:new({})
function redbutton3:ondamage() OutputEvent( "redbutton3", "Open" ) end
function redbutton3:onpress() OutputEvent( "redbutton3", "Open" ) end

redbutton4 = func_button:new({})
function redbutton4:ondamage() OutputEvent( "redbutton4", "Open" ) end
function redbutton4:onpress() OutputEvent( "redbutton4", "Open" ) end

redbutton5 = func_button:new({})
function redbutton5:ondamage() OutputEvent( "redbutton5", "Open" ) end
function redbutton5:onpress() OutputEvent( "redbutton5", "Open" ) end

redbutton6 = func_button:new({})
function redbutton6:ondamage() OutputEvent( "redbutton6", "Open" ) end
function redbutton6:onpress() OutputEvent( "redbutton6", "Open" ) end

redbutton7 = func_button:new({})
function redbutton7:ondamage() OutputEvent( "redbutton7", "Open" ) end
function redbutton7:onpress() OutputEvent( "redbutton7", "Open" ) end

redbutton8 = func_button:new({})
function redbutton8:ondamage() OutputEvent( "redbutton8", "Open" ) end
function redbutton8:onpress() OutputEvent( "redbutton8", "Open" ) end

bluearena0_telebutton1 = func_button:new({})
function bluearena0_telebutton1:ondamage() OutputEvent( "bluearena0_telebutton1", "Open" ) end
function bluearena0_telebutton1:onpress() OutputEvent( "bluearena0_telebutton1", "Open" ) end

bluearena0_telebutton2 = func_button:new({})
function bluearena0_telebutton2:ondamage() OutputEvent( "bluearena0_telebutton2", "Open" ) end
function bluearena0_telebutton2:onpress() OutputEvent( "bluearena0_telebutton2", "Open" ) end

bluearena0_telebutton3 = func_button:new({})
function bluearena0_telebutton3:ondamage() OutputEvent( "bluearena0_telebutton3", "Open" ) end
function bluearena0_telebutton3:onpress() OutputEvent( "bluearena0_telebutton3", "Open" ) end

bluearena0_telebutton4 = func_button:new({})
function bluearena0_telebutton4:ondamage() OutputEvent( "bluearena0_telebutton4", "Open" ) end
function bluearena0_telebutton4:onpress() OutputEvent( "bluearena0_telebutton4", "Open" ) end

bluearena0_telebutton5 = func_button:new({})
function bluearena0_telebutton5:ondamage() OutputEvent( "bluearena0_telebutton5", "Open" ) end
function bluearena0_telebutton5:onpress() OutputEvent( "bluearena0_telebutton5", "Open" ) end

bluearena0_telebutton6 = func_button:new({})
function bluearena0_telebutton6:ondamage() OutputEvent( "bluearena0_telebutton6", "Open" ) end
function bluearena0_telebutton6:onpress() OutputEvent( "bluearena0_telebutton6", "Open" ) end

bluearena0_telebutton7 = func_button:new({})
function bluearena0_telebutton7:ondamage() OutputEvent( "bluearena0_telebutton7", "Open" ) end
function bluearena0_telebutton7:onpress() OutputEvent( "bluearena0_telebutton7", "Open" ) end

bluearena0_telebutton8 = func_button:new({})
function bluearena0_telebutton8:ondamage() OutputEvent( "bluearena0_telebutton8", "Open" ) end
function bluearena0_telebutton8:onpress() OutputEvent( "bluearena0_telebutton8", "Open" ) end


redarena0_telebutton1 = func_button:new({})
function redarena0_telebutton1:ondamage() OutputEvent( "redarena0_telebutton1", "Open" ) end
function redarena0_telebutton1:onpress() OutputEvent( "redarena0_telebutton1", "Open" ) end

redarena0_telebutton2 = func_button:new({})
function redarena0_telebutton2:ondamage() OutputEvent( "redarena0_telebutton2", "Open" ) end
function redarena0_telebutton2:onpress() OutputEvent( "redarena0_telebutton2", "Open" ) end

redarena0_telebutton3 = func_button:new({})
function redarena0_telebutton3:ondamage() OutputEvent( "redarena0_telebutton3", "Open" ) end
function redarena0_telebutton3:onpress() OutputEvent( "redarena0_telebutton3", "Open" ) end

redarena0_telebutton4 = func_button:new({})
function redarena0_telebutton4:ondamage() OutputEvent( "redarena0_telebutton4", "Open" ) end
function redarena0_telebutton4:onpress() OutputEvent( "redarena0_telebutton4", "Open" ) end

redarena0_telebutton5 = func_button:new({})
function redarena0_telebutton5:ondamage() OutputEvent( "redarena0_telebutton5", "Open" ) end
function redarena0_telebutton5:onpress() OutputEvent( "redarena0_telebutton5", "Open" ) end

redarena0_telebutton6 = func_button:new({})
function redarena0_telebutton6:ondamage() OutputEvent( "redarena0_telebutton6", "Open" ) end
function redarena0_telebutton6:onpress() OutputEvent( "redarena0_telebutton6", "Open" ) end

redarena0_telebutton7 = func_button:new({})
function redarena0_telebutton7:ondamage() OutputEvent( "redarena0_telebutton7", "Open" ) end
function redarena0_telebutton7:onpress() OutputEvent( "redarena0_telebutton7", "Open" ) end

redarena0_telebutton8 = func_button:new({})
function redarena0_telebutton8:ondamage() OutputEvent( "redarena0_telebutton8", "Open" ) end
function redarena0_telebutton8:onpress() OutputEvent( "redarena0_telebutton8", "Open" ) end

-----------------------------------------------------------------------------
-- Spawns
-----------------------------------------------------------------------------

red_o_only = function(self,player) return ((player:GetTeamId() == Team.kRed) and ((player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian))) end
red_d_only = function(self,player) return ((player:GetTeamId() == Team.kRed) and (((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false))) end

red_ospawn = { validspawn = red_o_only }
red_dspawn = { validspawn = red_d_only }

blue_o_only = function(self,player) return ((player:GetTeamId() == Team.kBlue) and ((player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian))) end
blue_d_only = function(self,player) return ((player:GetTeamId() == Team.kBlue) and (((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false))) end

blue_ospawn = { validspawn = blue_o_only }
blue_dspawn = { validspawn = blue_d_only }

yellow_o_only = function(self,player) return ((player:GetTeamId() == Team.kYellow) and ((player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian))) end
yellow_d_only = function(self,player) return ((player:GetTeamId() == Team.kYellow) and (((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false))) end

yellow_ospawn = { validspawn = yellow_o_only }
yellow_dspawn = { validspawn = yellow_d_only }

green_o_only = function(self,player) return ((player:GetTeamId() == Team.kGreen) and ((player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian) or (player:GetClass() == Player.kCivilian))) end
green_d_only = function(self,player) return ((player:GetTeamId() == Team.kGreen) and (((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false) and ((player:GetClass() == Player.kCivilian) == false))) end

green_ospawn = { validspawn = green_o_only }
green_dspawn = { validspawn = green_d_only }

-----------------------------------------------------------------------------
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Old 02-28-2008, 06:13 AM   #2
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Need to include base_teamplay ?

Also, you can consolidate all those func_buttons down quite a bit. I'll do that for you when I get time.

And, what parts aren't working? Are there any errors in the console?
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Old 02-29-2008, 04:37 AM   #3
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I think the maps close to beta. Not much is working. I was hoping someone could spot something obvious in the code. I can keep busy for now on the map, and I'll bug ya later on this LUA if nothings been posted.
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Old 02-29-2008, 04:39 AM   #4
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Well, I'd say this is the most glaring omission:

Code:
IncludeScript("base_teamplay");
Not sure if it's needed, but there's no reason not to include it.
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Old 02-29-2008, 10:19 AM   #5
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After toying around a little tonight I can tell you I took it ("base_teamplay") out because while removed I could still spawn... even though my class specific spawns weren't working... so I left it out. But ya it needs to go back in I guess and I need to fix the spawns so they work.

I just ran into a bug where my supply bags aren't appearing in certain spawns. I move them outside the spawn and they appear. I'm like wtf? Double checking my coordinates... and I just need sleep right now. lol

Last edited by Doughnut-4|4-; 03-01-2008 at 02:59 AM.
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Old 02-29-2008, 03:45 PM   #6
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Quote:
Originally Posted by Doughnut-4|4-
After toying around a little tonight I can tell you I took it out because while removed I could still spawn... even though my class specific spawns weren't working... so I left it out. But ya it needs to go back in I guess and I need to fix the spawns so they work.

I just ran into a bug where my supply bags aren't appearing in certain spawns. I move them outside the spawn and they appear. I'm like wtf? Double checking my coordinates... and I just need sleep right now. lol
I think you have to have the base_teamplay.lua for things like green_ammobackpack to work or show up at all.
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Old 02-29-2008, 08:13 PM   #7
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Doughnut, if you want help you're going to have to stop using unexplained pronouns and perhaps start to follow my advice. Include base_teamplay first and try that. Then, explain what you're talking about when you say "it".
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Old 03-04-2008, 06:57 PM   #8
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I got a beta and I got sleep. Hopefully i'll make more sense in the future. Thanks to Sidd I even got my Batch Compiler running. I released the beta and I got several LUA problems. Please note the LUA with the beta map zip isn't what I want; I just zipped it so people would have an LUA. The original LUA posted above is close to what I want... if it'd work.

Map Thread:
http://www.fortress-forever.com/foru...ad.php?t=14888

#1) I can't get four teams to spawn
(i will want all 10 classes).
#2) It'd be nice to make the teleporters team color only.
#3) I couldn't get Civilian Only spawns to work for specbox.

Last edited by Doughnut-4|4-; 03-04-2008 at 07:09 PM.
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Old 03-05-2008, 06:35 PM   #9
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you need to include base_ctf4 to get all 4 teams to spawn or take a bunch of code from that lua. Team color teleporters is possible. Assign the teleporter a name that is an LUA function, the function checks the team color and allows if they are the right color and denies if they arent.
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