02-28-2008, 06:09 AM | #1 | |
Join Date: May 2007
Posts Rated Helpful 0 Times
|
Requesting LUA Coder for Arena Map
I got the code I need for my map below, but it's wrong cause it won't work. Can someone clean up my mess? Appreciated, Thanks.
Quote:
|
|
|
02-28-2008, 06:13 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Need to include base_teamplay ?
Also, you can consolidate all those func_buttons down quite a bit. I'll do that for you when I get time. And, what parts aren't working? Are there any errors in the console?
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
02-29-2008, 04:37 AM | #3 |
Join Date: May 2007
Posts Rated Helpful 0 Times
|
I think the maps close to beta. Not much is working. I was hoping someone could spot something obvious in the code. I can keep busy for now on the map, and I'll bug ya later on this LUA if nothings been posted.
|
|
02-29-2008, 04:39 AM | #4 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Well, I'd say this is the most glaring omission:
Code:
IncludeScript("base_teamplay");
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
02-29-2008, 10:19 AM | #5 |
Join Date: May 2007
Posts Rated Helpful 0 Times
|
After toying around a little tonight I can tell you I took it ("base_teamplay") out because while removed I could still spawn... even though my class specific spawns weren't working... so I left it out. But ya it needs to go back in I guess and I need to fix the spawns so they work.
I just ran into a bug where my supply bags aren't appearing in certain spawns. I move them outside the spawn and they appear. I'm like wtf? Double checking my coordinates... and I just need sleep right now. lol Last edited by Doughnut-4|4-; 03-01-2008 at 02:59 AM. |
|
02-29-2008, 03:45 PM | #6 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Quote:
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
|
02-29-2008, 08:13 PM | #7 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Doughnut, if you want help you're going to have to stop using unexplained pronouns and perhaps start to follow my advice. Include base_teamplay first and try that. Then, explain what you're talking about when you say "it".
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
03-04-2008, 06:57 PM | #8 |
Join Date: May 2007
Posts Rated Helpful 0 Times
|
I got a beta and I got sleep. Hopefully i'll make more sense in the future. Thanks to Sidd I even got my Batch Compiler running. I released the beta and I got several LUA problems. Please note the LUA with the beta map zip isn't what I want; I just zipped it so people would have an LUA. The original LUA posted above is close to what I want... if it'd work.
Map Thread: http://www.fortress-forever.com/foru...ad.php?t=14888 #1) I can't get four teams to spawn (i will want all 10 classes). #2) It'd be nice to make the teleporters team color only. #3) I couldn't get Civilian Only spawns to work for specbox. Last edited by Doughnut-4|4-; 03-04-2008 at 07:09 PM. |
|
03-05-2008, 06:35 PM | #9 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
you need to include base_ctf4 to get all 4 teams to spawn or take a bunch of code from that lua. Team color teleporters is possible. Assign the teleporter a name that is an LUA function, the function checks the team color and allows if they are the right color and denies if they arent.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|