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Old 11-23-2007, 02:46 AM   #21
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Nope, not at all. The flag just indicates which team owns the point. 2 and 4 are on some bridges.
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Old 11-23-2007, 02:50 AM   #22
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No, you don't pick up any flags. Your team has to touch each cp in order. The second point is on a raised catwalk, so it's easy to miss.

There are a few things that bother me about this map. The lighting is ugly. Everything looks yellow-green and nasty. There's a visible red sun, but there doesn't seem to be any red light coming from it. Also the map is kind of claustrophobic. It's mostly tall, narrow square corridors. All the debris that's laying around makes this worse. It's not as bad as Epicenter, though. I don't like all the barriers that necessitate assisted jumps. It seems like it will be really frustrating trying to climb up to command points 2 and 4 while under fire. There's a ladder before the final cp, next to a dock prop that's really hard to climb. Even without people shooting at me I had trouble getting up there. I would get rid of these annoying barriers. If the map plays too fast, make the route longer so that the defense has more time to stop attackers.

All this is just from a quick runaround, so maybe there's stuff I missed or that I just have to get used to. Maybe it will play brilliantly. I hope to see it on the servers.

Stuff I like: hey, it's warpath, and the more non-ctf maps the better. Also, it has a good theme. The same old fort architecture gets a bit old after a while.
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Old 11-23-2007, 04:55 AM   #23
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I believe you need to create a .res file to tell the server to send the custom texture files and your loading screens. I just put the map my little home test server. I purposely left the files out of my game files so I can check dl (I run fast dl bz2 format for AE Server). so I noticed that it didn't dl the dirt path texture or the loading screens. Get it to do that and I'll put it up on the AE Server and see what kind of play it gets.
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Old 11-23-2007, 05:26 AM   #24
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use bspzip for custom textures and just embed them into the bsp itself.
this does not work for loading screens.
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Old 11-23-2007, 09:25 AM   #25
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Is it just me, or does anyone else enjoy the confusion non-ctf maps seem to generate when people who seemingly haven't played anything but ctf try them? Always makes me smile for some reason...


Anyways, for those not familiar with the warpath style of play, here's a quick run down of the map:

2 teams
5 command points (each team starts with their first cp owned)
Capture points in sequence (typically blue 1 through 5, red 5 through 1) - no flag required
Flag on CP denotes ownership status only (no flag - not owned yet)
Newly captured points disabled from enemy capture for 15 seconds
All points captured - round resets

Scoring:
200 fortpoints per individual cp
1000 fortpoints/30 teampoints for final

HUD:
Shows CP ownership and disabled status
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Old 11-23-2007, 11:25 AM   #26
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Ok, sorry about that RES file issue, have now updated zip to include res file...

Also updated links.

Once you work out it's warpath style, it becomes v simple... I think you'll find alot of trimping possible, and easy to get upto cmd 2 / 4 because of all the slopes to bounce off and up... Just play around and you can really have some fun
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Old 11-23-2007, 08:40 PM   #27
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all sorted
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Old 11-24-2007, 02:04 AM   #28
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I hate when peopel wander around looking bored then dismiss the map because they can't be bothered to figure out the new game type.

I mean, a warpath style map should be easy enough, but sometimes you really gotta cram the necessary information down a players throat.

Fortunately, being able to put dynamic icons on the hud, and give players spawn messages and stuff really helps with that.
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Old 11-24-2007, 02:21 AM   #29
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use the loading screen to your advantage...explain the map as best you can there so that people know what they are joining!
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Old 11-25-2007, 10:54 AM   #30
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New loading screen implemented
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Old 11-25-2007, 03:40 PM   #31
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Do I need to download the whole zip again or do you just have the loading screen?
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Old 11-25-2007, 03:53 PM   #32
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just a new loading screen... BSP is the same (if you want it just ldoad again, file isn't very big)

For servers make sure you have the .res file I've included

Lets arrange a play sometime
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Old 11-26-2007, 12:32 AM   #33
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Old 12-06-2007, 08:23 PM   #34
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I played it and wasn't very happy with how easy it was for a solly to cap the last two points. He can cap it before the opposing team can cap point 2/4
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