07-15-2005, 08:24 AM | #41 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Quote:
You are no longer welcome in this thread, and are no longer my friend. Edit: Also, this isn't football. Not even close. |
|
|
08-05-2005, 09:03 AM | #42 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Updatd: Version 7 crashes upon compiling. I have broken all of my possesions in a fit of rage and am now in counciling.
Progress continues. Please stand by. Also, does anyone know why my sig won't work? This is the exact text: Code:
Official Referee [url=http://www.superjer.com][img]http://www.superjer.com/nezumi/reff.png[/img][/url] of Superjer.com |
|
08-05-2005, 09:06 AM | #43 |
Useless
Retired FF Staff
|
Is it 'cuz signatures don't allow images?
__________________
Look at all those dead links. |
|
08-05-2005, 09:10 AM | #44 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Is it? It shows up correctly when I hit preview...
Oh well. Back to the drawing board... |
|
08-06-2006, 10:39 PM | #45 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Any progress on this map? Screenshots maybe?
|
|
08-07-2006, 04:09 AM | #46 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Nope, sorry. This map is on total hold for now. I ran into a few engine limits and the framerate is too low (hah! Like that ever stops me) but anyway this map would take some serious reworking. I like the idea and I LOVE some of the geometry I've made, so I plan on coming back to this someday. What's most likely is that FF will come out and I'll finish a lot of the other maps I've made (Like Cacti, tiger, l337sk337, 4tron and (haha) Mackrel) with ents and textures and stuff, then go back to Aggression. If I can get in touch with superjer I'd like to totally remake Harbor again, but we're not neighbors anymore.
Anyway I haven't given up but there's not gonna be any updates any time soon. |
|
10-28-2006, 11:23 AM | #47 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
LONG LOST UPDATE:
Ok, it looks like a 'prop_coreball' or something like that has shown up in the entity list in hammer, which leads me to suspect that you can add citadel dark energy cores (ala EP2) to your maps now. I don't have the EP2 content on my 'puty at the moment so I can't confirm this. HOWEVER if it is possible than the capture point in this map will be a team colored core ball. The player will be required to either throw the flags into the core, or jump in themselves with a flag. This map is still on hold, though. The yard has to be majorly reworked and I've long since run out of brushes. The map is not dead however, since there's a lot of architecture in this map that's way too good to give up. I'm probably just going to start from scratch and cop/paste a ton. Anyway, I had to write down that idea before I forgot it. |
|
10-29-2006, 10:46 AM | #48 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
|
Sounds cool.
|
|
11-18-2007, 09:34 PM | #49 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
|
I finally own EP1 (coreballs are from EP1, not EP2 )
Coreballs are hard to use. I'm gonna have to decompile that map or something.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
|
11-20-2007, 10:55 AM | #50 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
you don't need coreballs, you only need the coreball effect, so i guess you can take the coreball model?
also your geometry inside looks like it could use a lot of models it looks nice now, but since you've hit the brush limit i think models will be the best way to go. |
|
11-24-2007, 12:37 AM | #51 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
|
Should the SDK ever start working again, and I finish cacti, tiger and few others, I'm probably going to have to largely remake whole chunks of this map.
This vis-ing was pretty bad, so big inside areas and the whole outside area were being rendered at once. Plus some areas were kinda stuffed into the map and looked like ugly afterthoughts. It shouldn't be too hard to fix the vis (scoot the inside areas back, add a vis blocking hallway, areaportals and hints). I really like look of the map in certain parts, so I'd like to finish eventually. Plus this is the first map I started for any sort of Source TF (right before I heard of FF).
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|