11-12-2007, 06:58 AM | #1 |
You are a pirate!
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
What?! Another stupid script?
No idea if the sniper even works and my spy is only in it for the disguising, so don't expect any flashy flashyness for those...
What this config does is: 4 mousekeys are weapons. Pressing it means switching to the weapon and firing (was _way_ better in qwtf, with immediate weapon switching ^^) Grens are toggled, the autoreload actually works (does autoreload 1 do anything by now? I mean always, not sometimes ^^), there's an autodiscard for off-players (pgup = off+autodiscard, pgdn=def+no autodiscard. Default is autodiscard on). There's a lot (all?) of caesiums low-detail cfg in it as well, that way the details won't hurt you, no worries... There are 3 jump keys (space is duckjump, mouse7 is the normal jump and mwheelup is a kind of normal jump (We won't take it anymore. Let's kill all the mappers who make too low ceilings/doorways, their pets, their families and so on...)) Even though it was crippled, I even put my zoom back in (and still use it sometimes). mwheeldown is my throw-thingy. It throws all you can throw (backback and flag) and also checks what's left of flaginfo (it DOES something on one of the openfires...) Last and probably only really new thing are my wiggling approved movement keys: pressing opposing movement keys (left AND right) is possible, now. You will move in the direction of the second keypress and if you still hold the first key, while you release the second, you'll move in the first direction again. Didn't get that? *sigh* Okay, I'll try this way: hold strafeleft and forward pressed and hammer straferight and you'll zigzag like you never zigzagged before. autoexec.cfg Code:
bind mouse1 +1 bind mouse2 +2 bind mouse3 +3 bind rightarrow +4 //mouse4 bind z +5 //mouse5 bind uparrow +moveup bind downarrow +movedown bind SPACE "+hijump" bind leftarrow "+jumphop" bind mwheelup +jump bind mwheeldown "dropitems; flaginfo; discard" bind "ALT" "+duck" bind g zomtoggle bind b toggletwo bind v toggleone bind c +showscores bind i +attack2 bind o +use bind l +medengymenu bind u +f bind j +b bind h +l bind k +r alias +attagg "-reload; +attack" alias -attagg "-attack; +reload" alias zomtoggle zomtoggle1 alias zomtoggle1 "default_fov 80; alias zomtoggle zomtoggle0" alias zomtoggle0 "default_fov 100; alias zomtoggle zomtoggle1" alias +zom "default_fov 80" alias -zom "default_fov 100" alias +jumphop "+jump;alias +hijump hijump2" alias -jumphop "-jump;alias +hijump hijump1" alias hijump1 "+jump;wait;wait;wait;wait;wait;wait;-jump;+duck" alias hijump2 "+duck" alias +hijump "hijump1" alias -hijump "-duck" alias disco discard alias fb "f; b" alias lr "l; r" alias f "" alias b "" alias l "" alias r "" alias +f "-back; +forward; disco; alias f +forward" alias -f "-forward; alias f wait; fb" alias +b "-forward; +back; disco; alias b +back" alias -b "-back; alias b wait; fb" alias +l "-moveright; +moveleft; disco; alias l +moveleft" alias -l "-moveleft; alias l wait; lr" alias +r "-moveleft; +moveright; disco; alias r +moveright" alias -r "-moveright; alias r wait; lr" mat_picmip 3 cl_showfps 1 hud_speedometer 1 cl_phys_props_enable 0 // disables some physics stuff! ragdoll_sleepaftertime 0.0f // helps fps a lot, dead bodies may stay in weird places Code:
say_team "I'm playing as %c on Defense" alias disco "" Code:
say_team "I'm playing as %c on Offense" alias disco "discard" civilian.cfg Code:
echo CIVILIAN CFG LOADED alias +1 "slot4; +attagg" alias -1 "-attagg" alias +2 "slot5; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "" alias -5 "" Code:
echo DEMOMAN CFG LOADED alias +1 "slot4; +attagg" alias -1 "-attagg" alias +2 "slot5; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "detpack" alias -5 " " Code:
echo ENGINEER CFG LOADED alias +1 "slot2; +attagg" alias -1 "-attagg" alias +2 "slot3; +attagg" alias -2 "-attagg" alias +3 "slot5; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "slot4; +attagg" alias -5 "-attagg" Code:
echo HWGUY CFG LOADED alias +1 "slot5; +attagg" alias -1 "-attagg" alias +2 "slot3; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "" alias -5 "" Code:
echo MEDIC CFG LOADED alias +1 "slot4; +attagg" alias -1 "-attagg" alias +2 "slot3; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "" alias -5 "" Code:
echo PYRO CFG LOADED alias +1 "slot4; +attagg" alias -1 "-attagg" alias +2 "slot5; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "" alias -5 "" Code:
echo SCOUT CFG LOADED alias +1 "slot4; +attagg" alias -1 "-attagg" alias +2 "slot2; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "radar" alias -5 "" Code:
echo SNIPER CFG LOADED alias +1 "slot2; +attagg" alias -1 "-attagg" alias +2 "slot3; +attagg" alias -2 "-attagg" alias +3 "slot4; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "slot5; +attagg" alias -5 "-attagg" Code:
echo SOLDIER CFG LOADED alias +1 "slot5; +attagg" alias -1 "-attagg" alias +2 "slot3; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "" alias -5 "" Code:
echo SPY CFG LOADED bind 7 dispensersabotage bind 8 sentrysabotage alias +1 "slot4; +attagg" alias -1 "-attagg" alias +2 "slot3; +attagg" alias -2 "-attagg" alias +3 "slot2; +attagg" alias -3 "-attagg" alias +4 "slot1; +attagg" alias -4 "-attagg" alias +5 "scloak" alias -5 "" bind m cloak vars.cfg Code:
// stuff hud_speedometer 1 net_graphpos 2 net_graph 0 cl_autoreload 1 hud_centerid 1 budget_show_history 0 jpeg_quality 100 sv_forcepreload 1 // net rate 30000 cl_cmdrate 60 cl_updaterate 60 cl_interp 0.05 cl_interp_ents 0.01 cl_interpolate 1 cl_interp_all 0 cl_smooth 1 cl_smoothtime 0.1 cl_lagcompensation 1 cl_lagcomp_errorcheck 1 // mouse m_customaccel "0" m_customaccel_scale "0.00" m_customaccel_max "0" m_customaccel_exponent "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_yaw "0.022" m_pitch "0.022" m_filter "0" m_forward "1" zoom_sensitivity_ratio "1.0" // performance r_flex "1" r_3dnow "1" r_mmx "1" r_sse "1" r_sse2 "1" // sound volume 0.3 snd_mixahead 0.1 voice_loopback 1 // blood violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // gfx mat_picmip 3 mat_bumpmap "0" mat_antialias "0" mat_specular "0" mat_monitorgamma "1.6" mat_hdr_enabled 0 mat_hdr_level "0" mat_reducefillrate "1" mat_clipz 1 mat_fastnobump 1 mat_fastspecular 1 mat_trilinear 0 mat_vsync 0 mat_forceaniso 2 r_drawflecks "0" r_occlusion "1" r_dynamic "0" r_eyes "0" r_teeth "0" r_lod "0" r_rootlod "0" r_cheapwaterend 1 r_cheapwaterstart 1 r_decal_cullsize 2 r_drawmodeldecals 0 r_lightaverage 0 r_propsmaxdist 100 r_renderoverlayfragment 0 r_shadows 0 r_waterforceexpensive 0 r_decals 30 lod_enable "1" lod_transitiondist "1" cl_ejectbrass 0 cl_forcepreload 1 cl_show_splashes 1 cl_detaildist 1 rope_averagelight 0 rope_smooth 0 rope_subdiv 0 rope_wind_dist 0 muzzleflash_light 0 // cheats //r_avglight 0 //r_drawdetailprops 0 //r_lightinterp 0 |
|
11-12-2007, 07:03 AM | #2 |
You are a pirate!
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
in order to use it, copy everything into their respective .cfg files in the directory where the rest is and execute it ingame with "exec autoexec"
If you don't want my config to remap your keys like a berserker (uhjk is the only wasd for me...) you might want to change the binds in the autoexec.cfg beforehand. If you want to keep your graphic settings, no matter what, you should remove the last 5 lines as well and never "exec vars" Some things will change in the future, like the different "special"s for the classes (spy even has one more key than the other classes, I just saw ^^) and I'll also add communication stuff, like "/me died at %d and respawned at %l" and so on... |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|