09-17-2007, 02:02 AM | #41 |
Join Date: Sep 2007
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What do these scripts do? I'm a bit new to the Team Fortress universe. :P
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09-17-2007, 03:32 AM | #42 |
Mapper ^^
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Here you are guys, my spy cfg. You need to put the .zip into Cfgs/alias, otherwise it won't work.
http://files.filefront.com/Aliaszip/.../fileinfo.html By pressing shift, you have different types of disguises. shift+1= Blue disguises shift+2= Red disguises shift+3= Green disguises shift+4= Yellow disguises shift+5= Enemy disguises shift+6= Friendly disguises Once you have selected the disguise type, you press the number of the class in the numeric pad. (Ej: 1- scout; 2-sniper; etc.) by pressing 0 from the pad, you cloak, with the "." you make a silent cloak, and with intro, you stop cloaking. By pressing "+" you get maximum speed (because speed variates according to the disguise, i haven't checked this, in FF) That's it. Enjoy Spy.cfg Code:
//*************************** //----------- Spy ----------- //*************************** clear echo [Spy] cfg loaded. say_team Playing as <.Spy.> //***** ***** //--------UnBinds-------- //***** ***** unpad // Unbind numeric pad alias. //***** ***** //---------Aliases--------- //***** ***** //========================== //--- Prime [Pill] + Msg --- //========================== alias pastisi "primetwo; alias pasti pastino" alias pastino "throwgren; say_team Throwing {Pill}; alias pasti pastisi alias pasti "pastisi" //======================== //------ Disguising ------ //======================== // ------ //--- Speeds --- // ------ alias vscout "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias vsniper "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias vsolly "cl_forwardspeed 240;cl_sidespeed 240;cl_backspeed 240" alias vdemo "cl_forwardspeed 290;cl_sidespeed 290;cl_backspeed 290" alias vmedic "cl_forwardspeed 320;cl_sidespeed 320;cl_backspeed 320" alias vhw "cl_forwardspeed 140;cl_sidespeed 140;cl_backspeed 140" alias vpyro "cl_forwardspeed 300;cl_sidespeed 300;cl_backspeed 300" alias vspy "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias vengy "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias vmax "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" // ------ //--- Status --- // ------ alias spystats1 say_team [Spy] As ==> {Scout} <%h.hp|%a.ap>" alias spystats2 say_team [Spy] As ==> {Sniper} <%h.hp|%a.ap>" alias spystats3 say_team [Spy] As ==> {Soldier} <%h.hp|%a.ap>" alias spystats4 say_team [Spy] As ==> {Demoman} <%h.hp|%a.ap>" alias spystats5 say_team [Spy] As ==> {Medic} <%h.hp|%a.ap>" alias spystats6 say_team [Spy] As ==> {HwGuy} <%h.hp|%a.ap>" alias spystats7 say_team [Spy] As ==> {Pyro} <%h.hp|%a.ap>" alias spystats8 say_team [Spy] As ==> {Spy} <%h.hp|%a.ap>" alias spystats9 say_team [Spy] As ==> {Engineer} <%h.hp|%a.ap>" // --------------- //--- Enemy Disguises --- // --------------- alias escout "disguise enemy scout ;say_team [Spy] As ==> {Scout} <%h.hp|%a.ap>; alias spystats spystats1" alias esniper "disguise enemy sniper ;say_team [Spy] As ==> {Sniper} <%h.hp|%a.ap>; alias spystats spystats2" alias esolly "disguise enemy soldier ;say_team [Spy] As ==> {Soldier} <%h.hp|%a.ap>; alias spystats spystats3" alias edemo "disguise enemy demoman ;say_team [Spy] As ==> {Demoman} <%h.hp|%a.ap>; alias spystats spystats4" alias emedic "disguise enemy medic ;say_team [Spy] As ==> {Medic} <%h.hp|%a.ap>; alias spystats spystats5" alias ehw "disguise enemy hwguy ;say_team [Spy] As ==> {HwGuy} <%h.hp|%a.ap>; alias spystats spystats6" alias epyro "disguise enemy pyro ;say_team [Spy] As ==> {Pyro} <%h.hp|%a.ap>; alias spystats spystats7" alias espy "disguise enemy spy ;say_team [Spy] As ==> {Spy} <%h.hp|%a.ap>; alias spystats spystats8" alias eengy "disguise enemy engineer ;say_team [Spy] As ==> {Engineer} <%h.hp|%a.ap>; alias spystats spystats9" // ------------------ //--- Friendly Disguises --- // ------------------ alias fscout "disguise friendly scout ;say_team [Spy] As ==> {Scout} <%h.hp|%a.ap>; alias spystats spystats1" alias fsniper "disguise friendly sniper ;say_team [Spy] As ==> {Sniper} <%h.hp|%a.ap>; alias spystats spystats2" alias fsolly "disguise friendly soldier ;say_team [Spy] As ==> {Soldier} <%h.hp|%a.ap>; alias spystats spystats3" alias fdemo "disguise friendly demoman ;say_team [Spy] As ==> {Demoman} <%h.hp|%a.ap>; alias spystats spystats4" alias fmedic "disguise friendly medic ;say_team [Spy] As ==> {Medic} <%h.hp|%a.ap>; alias spystats spystats5" alias fhw "disguise friendly hwguy ;say_team [Spy] As ==> {HwGuy} <%h.hp|%a.ap>; alias spystats spystats6" alias fpyro "disguise friendly pyro ;say_team [Spy] As ==> {Pyro} <%h.hp|%a.ap>; alias spystats spystats7" alias fspy "disguise friendly spy ;say_team [Spy] As ==> {Spy} <%h.hp|%a.ap>; alias spystats spystats8" alias fengy "disguise friendly engineer ;say_team [Spy] As ==> {Engineer} <%h.hp|%a.ap>; alias spystats spystats9" //--- --- //--- Blue --- //--- --- alias bscout "disguise blue scout ;say_team [Spy] As ==> {Scout} <%h.hp|%a.ap>; alias spystats spystats1" alias bsniper "disguise blue sniper ;say_team [Spy] As ==> {Sniper} <%h.hp|%a.ap>; alias spystats spystats2" alias bsolly "disguise blue soldier ;say_team [Spy] As ==> {Soldier} <%h.hp|%a.ap>; alias spystats spystats3" alias bdemo "disguise blue demoman ;say_team [Spy] As ==> {Demoman} <%h.hp|%a.ap>; alias spystats spystats4" alias bmedic "disguise blue medic ;say_team [Spy] As ==> {Medic} <%h.hp|%a.ap>; alias spystats spystats5" alias bhw "disguise blue hwguy ;say_team [Spy] As ==> {HwGuy} <%h.hp|%a.ap>; alias spystats spystats6" alias bpyro "disguise blue pyro ;say_team [Spy] As ==> {Pyro} <%h.hp|%a.ap>; alias spystats spystats7" alias bspy "disguise blue spy ;say_team [Spy] As ==> {Spy} <%h.hp|%a.ap>; alias spystats spystats8" alias bengy "disguise blue engineer ;say_team [Spy] As ==> {Engineer} <%h.hp|%a.ap>; alias spystats spystats9" //--- --- //--- Red --- //--- --- alias rscout "disguise red scout ;say_team [Spy] As ==> {Scout} <%h.hp|%a.ap>; alias spystats spystats1" alias rsniper "disguise red sniper ;say_team [Spy] As ==> {Sniper} <%h.hp|%a.ap>; alias spystats spystats2" alias rsolly "disguise red soldier ;say_team [Spy] As ==> {Soldier} <%h.hp|%a.ap>; alias spystats spystats3" alias rdemo "disguise red demoman ;say_team [Spy] As ==> {Demoman} <%h.hp|%a.ap>; alias spystats spystats4" alias rmedic "disguise red medic ;say_team [Spy] As ==> {Medic} <%h.hp|%a.ap>; alias spystats spystats5" alias rhw "disguise red hwguy ;say_team [Spy] As ==> {HwGuy} <%h.hp|%a.ap>; alias spystats spystats6" alias rpyro "disguise red pyro ;say_team [Spy] As ==> {Pyro} <%h.hp|%a.ap>; alias spystats spystats7" alias rspy "disguise red spy ;say_team [Spy] As ==> {Spy} <%h.hp|%a.ap>; alias spystats spystats8" alias rengy "disguise red engineer ;say_team [Spy] As ==> {Engineer} <%h.hp|%a.ap>; alias spystats spystats9" //--- --- //--- Green --- //--- --- alias gscout "disguise green scout ;say_team [Spy] As ==> {Scout} <%h.hp|%a.ap>; alias spystats spystats1" alias gsniper "disguise green sniper ;say_team [Spy] As ==> {Sniper} <%h.hp|%a.ap>; alias spystats spystats2" alias gsolly "disguise green soldier ;say_team [Spy] As ==> {Soldier} <%h.hp|%a.ap>; alias spystats spystats3" alias gdemo "disguise green demoman ;say_team [Spy] As ==> {Demoman} <%h.hp|%a.ap>; alias spystats spystats4" alias gmedic "disguise green medic ;say_team [Spy] As ==> {Medic} <%h.hp|%a.ap>; alias spystats spystats5" alias ghw "disguise green hwguy ;say_team [Spy] As ==> {HwGuy} <%h.hp|%a.ap>; alias spystats spystats6" alias gpyro "disguise green pyro ;say_team [Spy] As ==> {Pyro} <%h.hp|%a.ap>; alias spystats spystats7" alias gspy "disguise green spy ;say_team [Spy] As ==> {Spy} <%h.hp|%a.ap>; alias spystats spystats8" alias gengy "disguise green engineer ;say_team [Spy] As ==> {Engineer} <%h.hp|%a.ap>; alias spystats spystats9" //--- --- //--- Yellow --- //--- --- alias yscout "disguise yellow scout ;say_team [Spy] As ==> {Scout} <%h.hp|%a.ap>; alias spystats spystats1" alias ysniper "disguise yellow sniper ;say_team [Spy] As ==> {Sniper} <%h.hp|%a.ap>; alias spystats spystats2" alias ysolly "disguise yellow soldier ;say_team [Spy] As ==> {Soldier} <%h.hp|%a.ap>; alias spystats spystats3" alias ydemo "disguise yellow demoman ;say_team [Spy] As ==> {Demoman} <%h.hp|%a.ap>; alias spystats spystats4" alias ymedic "disguise yellow medic ;say_team [Spy] As ==> {Medic} <%h.hp|%a.ap>; alias spystats spystats5" alias yhw "disguise yellow hwguy ;say_team [Spy] As ==> {HwGuy} <%h.hp|%a.ap>; alias spystats spystats6" alias ypyro "disguise yellow pyro ;say_team [Spy] As ==> {Pyro} <%h.hp|%a.ap>; alias spystats spystats7" alias yspy "disguise yellow spy ;say_team [Spy] As ==> {Spy} <%h.hp|%a.ap>; alias spystats spystats8" alias yengy "disguise yellow engineer ;say_team [Spy] As ==> {Engineer} <%h.hp|%a.ap>; alias spystats spystats9" //============================= //------ Select Disguise ------ //============================= alias +select_dis "bind 1 blue_dis; bind 2 red_dis; bind 3 green_dis; bind 4 yellow_dis; bind 5 enemy_dis; bind 6 friend_dis" alias -select_dis "exec slots.cfg" alias enemy_dis "exec Alias/Enemy_dis.cfg" alias friend_dis "exec Alias/Friend_dis.cfg" alias blue_dis "exec Alias/Blue_dis.cfg" alias red_dis "exec Alias/Red_dis.cfg" alias green_dis "exec Alias/Green_dis.cfg" alias yellow_dis "exec Alias/Yellow_dis.cfg" //=================== //------ Feign ------ //=================== alias death "dropitems;discard;cloak" alias deaths "dropitems;discard;scloak" alias nodeath "scloak" //================== //------ Misc ------ //================== //--- knife/Super Shotty --- alias +ss "slot1; +attack;" alias -ss "-attack; wait; slot3" // --------------------- //---- Shoot/Disguise as Spy ---- // --------------------- alias +spyatt "+attack" alias -spyatt "-attack; vsoldier; esoldier" //---- Don't! ---- alias dont "say_team [Spy] Don't! shoot me! [%i] <%h.hp|%a.ap>" //***** ***** //---------Binds--------- //***** ***** bind "space" "+ss" // Manteniendo acuchilla, luego cambia a la shotgun bind "shift" "+select_dis" // Cambia a la velocidad del soldado bind "q" "lastinv" // Ultima arma en el inventario //************ //Spy Disguise //************ //-=-=-=TECLA-=-=-=-=-=-Velocidad/Disfraz-=-=- bind "kp_end" "vscout;dis_type1" // Disguises as: Scout bind "kp_downarrow" "vsniper;dis_type2" // Disguises as: Sniper bind "kp_pgdn" "vsoldier;dis_type3" // Disguises as: Sold bind "kp_leftarrow" "vdemoman;dis_type4" // Disguises as: Demo bind "kp_5" "vmedic;dis_type5" // Disguises as: Medic bind "kp_rightarrow" "vhwguy;dis_type6" // Disguises as: Hw bind "kp_home" "vpyro;dis_type7" // Disguises as: Pyro bind "kp_uparrow" "vspy;dis_type8" // Disguises as: Spy bind "kp_pgup" "vengineer;dis_type9" // Disguises as: Engy //-------Simulacion de Muertes------- bind "kp_plus" "vmax" // Velocidad maxima bind "kp_ins" "death" // Simula muerte ruidosa bind "kp_del" "deaths" // Simula muerte silenciosamente bind "kp_enter" "nodeath" // Dejar de simular muerte Mouse.cfg Code:
//***** ***** //-------Mouse.Cfg------- //***** ***** bind "mouse1" "+attack" bind "mouse2" "throwgren;primetwo" bind "mouse3" "throwgren;primeone" bind "mwheeldown" "+jump" bind "mwheelup" "+jump" default_fov "120" Last edited by DarK_TaO; 09-17-2007 at 03:46 AM. |
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09-18-2007, 01:56 PM | #43 |
Join Date: Mar 2007
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woah, wait a second. you can set your max moving speed !
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09-19-2007, 02:45 PM | #44 |
Join Date: Jul 2007
Location: Upstate New York
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having some troubles with your script DT..i have everything as you pasted, and i can change classes, but not to hw, soldier, demo, engie..which just happen to be the most used lol..dont know what the problem is..in console it says that "rdemoman is not a recognized command" and if i press it again it will change it to vdemoman, it does this for all the classes that i cant change to.
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09-19-2007, 05:01 PM | #45 |
Join Date: Apr 2007
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All I want is for right click to be conc grenades (for medic and scout) and for every other character the right click do whatever it used to :P
Last edited by JactusCack; 09-19-2007 at 07:05 PM. |
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09-19-2007, 05:35 PM | #46 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Put bind "mouse2" "toggletwo" ("+gren2" if you don't use double tap) into your med/scout class configs, and put bind "mouse2" "toggleone" ("+gren1") into all other class configs.
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09-21-2007, 08:04 PM | #47 |
Join Date: Jul 2007
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I, too, am trying to use your Engy SG and Disp scripts and it only builds. Does not det or dismantle. Anyone have one that works?
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09-22-2007, 12:03 AM | #48 | |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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Quote:
I there is a lot goin on in these so i can see why its easily missed, and there are .cfg files that are listed so a lot of the cfg that he posted cant be used unless you seperate the alias into seperate files. of course i havnt dled his scripts or i would know, so i could be wrong. if you need assistance lemme know. i hope i said this right to be understanding.. sometimes i tend to confuse people. |
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09-22-2007, 02:36 AM | #49 | |
Join Date: Sep 2007
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Quote:
Code:
// autoexec.cfg bind mouse3 "+attack3" // unexistant command by default ... // soldier.cfg alias "+attack3" "slot3;wait;+attack" alias "-attack3" "-attack;slot5" |
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09-22-2007, 06:23 AM | #50 | |
Join Date: Jul 2007
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This bind will work to build/dismantle/detonate a sentry and dispenser.
Quote:
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09-25-2007, 09:01 PM | #51 |
Join Date: Sep 2007
Location: Chichester UK
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Fixed Config
For those trying the Doc's code on the first post for engineer...the code below is what he meant to post
Code:
//Build Sentry/Det Sentry (WILL DISMANTLE IF WITHIN DISMANTLE DISTANCE) alias buildset1 "sentrygun; alias sentrybuilddet buildset2" alias buildset2 "dismantlesentry; detsentry; alias sentrybuilddet buildset1" alias sentrybuilddet buildset1 bind "KEY" "sentrybuilddet" //Build Dispenser/Det Dispenser (WILL DISMANTLE IF WITHIN DISMANTLE DISTANCE) alias builddis1 "dispenser; alias dispenserbuilddet builddis2" alias builddis2 "dismantledispenser; detdispenser; alias dispenserbuilddet builddis1" alias dispenserbuilddet builddis1 bind "KEY" "dispenserbuilddet" |
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09-26-2007, 01:08 AM | #52 | ||
Join Date: Sep 2007
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This sniper script will toggle the sniper rifle's charge on and off without requiring you keep your +attack1 button pressed down, which I think is much more comfortable.
Code:
alias charge0 charge1 alias charge1 "+attack;alias charge0 charge2" alias charge2 "-attack;alias charge0 charge1" bind mouse1 charge0 Quote:
The only spy script I currently have is this: Code:
alias +slow "cl_forwardspeed 230;cl_sidespeed 230;cl_backspeed 230" alias -slow "cl_forwardspeed 9999;cl_sidespeed 9999;cl_backspeed 9999" Your speed values are incorrect. I used hud_speedometer to make mine accurate. Quote:
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09-28-2007, 03:47 AM | #53 |
Join Date: Jul 2007
Location: Upstate New York
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thx porkchop good catch!
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