09-21-2007, 02:10 AM | #1 |
Mapper ^^
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[Offer] I make your script request!
Yes asq what you want, if its possible I'll try to do it. I'm trying to get some usefull scripts for my FF Config Bible. When it's done, I will post it here and in Fortress Pimp.
I uploaded one in FP, but its not good at all. Anyway. Asq for, and I'll give! (If you can come up with an useful script for pyro (to request) it would be awsome) Spy Script for Hammock: Code:
alias WC "wait;wait" alias deaths "dropitems; discard; scloak" alias +spyatt "slot2; WC ;+attack" alias -spyatt "-attack; WC ; slot1; deaths" bind "" "+spyatt" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spy Speeds + Last Disguise + Sounds + Cloak ^^ Code:
//======================== //------ Disguising ------ //======================== // ------ //---- Speeds ---- // ------ alias s_1 "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias s_2 "cl_forwardspeed 335;cl_sidespeed 335;cl_backspeed 335" alias s_3 "cl_forwardspeed 235;cl_sidespeed 235;cl_backspeed 235" alias s_4 "cl_forwardspeed 280;cl_sidespeed 280;cl_backspeed 280" alias s_5 "cl_forwardspeed 320;cl_sidespeed 320;cl_backspeed 320" alias s_6 "cl_forwardspeed 230;cl_sidespeed 230;cl_backspeed 230" alias s_7 "cl_forwardspeed 305;cl_sidespeed 305;cl_backspeed 305" alias s_8 "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias s_9 "cl_forwardspeed 285;cl_sidespeed 285;cl_backspeed 285" //******************* //---- Disguises ---- //******************* // --------------- //--- Enemy Disguises --- // --------------- alias dis_type1 "disguise enemy scout" alias dis_type2 "disguise enemy sniper" alias dis_type3 "disguise enemy soldier" alias dis_type4 "disguise enemy demoman" alias dis_type5 "disguise enemy medic" alias dis_type6 "disguise enemy hwguy" alias dis_type7 "disguise enemy pyro" alias dis_type8 "disguise enemy spy" alias dis_type9 "disguise enemy engineer" //**************** //---- Sounds ---- //**************** alias "spk_1" "speak vox/female/enemy.scout" alias "spk_2" "speak vox/female/enemy.sniper" alias "spk_3" "speak vox/female/enemy.soldier" alias "spk_4" "speak vox/female/enemy.demoman" alias "spk_5" "speak vox/female/enemy.medic" alias "spk_6" "speak vox/female/enemy.heavyweapons" alias "spk_7" "speak vox/female/enemy.pyro" alias "spk_8" "speak vox/female/enemy.spy" alias "spk_9" "speak vox/female/enemy.engineer" // ------------------- //------ Spy Class Disguises ------ // ------------------- //--- Last Disguise alias last_d "" alias cd1 "dis_type1; s_1; spk_1; alias last_d dis_type1" alias cd2 "dis_type2; s_2; spk_2; alias last_d dis_type2" alias cd3 "dis_type3; s_3; spk_3; alias last_d dis_type3" alias cd4 "dis_type4; s_4; spk_4; alias last_d dis_type4" alias cd5 "dis_type5; s_5; spk_5; alias last_d dis_type5" alias cd6 "dis_type6; s_6; spk_6; alias last_d dis_type6" alias cd7 "dis_type7; s_7; spk_7; alias last_d dis_type7" alias cd8 "dis_type8; s_8; spk_8; alias last_d dis_type8" alias cd9 "dis_type9; s_9; spk_9; alias last_d dis_type9" //=================== //------ Feign ------ //=================== alias death "dropitems;cloak" alias deaths "dropitems;discard;scloak" alias nodeath "scloak; wait; wait; last_d" //***** ***** //---------Binds--------- //***** ***** //************ //Spy Disguise //************ //-=-=-=TECLA-=-=-=-=-=-Disfraz-=-=- bind "kp_end" "cd1" // Disguises as: Scout bind "kp_downarrow" "cd2" // Disguises as: Sniper bind "kp_pgdn" "cd3" // Disguises as: Sold bind "kp_leftarrow" "cd4" // Disguises as: Demo bind "kp_5" "cd5" // Disguises as: Medic bind "kp_rightarrow" "cd6" // Disguises as: Hw bind "kp_home" "cd7" // Disguises as: Pyro bind "kp_uparrow" "cd8" // Disguises as: Spy bind "kp_pgup" "cd9" // Disguises as: Engy //-------Cloaking------- bind "kp_ins" "death" // Normal Cloak bind "kp_del" "deaths" // Silent Cloak bind "kp_enter" "nodeath" // Stop Cloaking You should put this at the begining of each class.cfg. Because maybe you use HW speed, and then change class. Code:
cl_forwardspeed 400 cl_sidespeed 400 cl_backspeed 400 Auto Reloads Code:
//============================ //---- Reload when Moving ---- //============================ alias +w "+forward;+reload" alias -w "-forward;wait;-reload" alias +s "+back;+reload" alias -s "-back;wait;-reload" alias +a "+moveleft;+reload" alias -a "-moveleft;wait;-reload" alias +d "+moveright;+reload" alias -d "-moveright;wait;-reload" //******************************* //----------- Discard ----------- //******************************* //======================================================= //---- Discard when Moving + Auto Reload when Moving ---- //======================================================= alias +wdr "+forward;+reload;discard" alias -wdr "-forward;wait;-reload" alias +sdr "+back;+reload;discard" alias -sdr "-back;wait;-reload" alias +adr "+moveleft;+reload;discard" alias -adr "-moveleft;wait;-reload" alias +ddr "+moveright;+reload;discard" alias -ddr "-moveright;wait;-reload" Last edited by DarK_TaO; 09-22-2007 at 07:14 PM. |
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09-21-2007, 02:23 AM | #2 |
When patch will out?
Join Date: Mar 2007
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Sounds pretty useful, I just hope you use spell check in your guide.
__________________
MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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09-21-2007, 04:23 AM | #3 |
D&A Member
Join Date: Jul 2007
Location: Baton Rouge, LA
Posts Rated Helpful 0 Times
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Make me a script to beat FF please.
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09-21-2007, 04:51 AM | #4 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Are you good with lua? Cause I need a lua expert to finish ff_fatties...
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09-21-2007, 06:23 AM | #5 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Hello DarK_TaO
GJ. |
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09-22-2007, 02:48 AM | #8 |
Join Date: Sep 2007
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Make the spy script where you mimic other classes speeds.
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09-22-2007, 03:04 AM | #9 | |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
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Quote:
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09-22-2007, 07:21 PM | #10 |
Mapper ^^
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Demoman Detpacks + Sounds + Team Msg
Code:
//**************************** //----------- Demo ----------- //**************************** clear echo [Demoman] cfg loaded. //***** ***** //---------Aliases--------- //***** ***** alias m1 "bind mouse1 +attack" alias m2 "bind mouse2 +attack2" //*************************** //---------- Waits ---------- //*************************** alias "WC" "wait; wait" // 0.02 Secs alias "WM" "wc; wait" // 0.03 Secs alias "WL" "wm; wc" // 0.05 Secs alias "WEL" "wl; wl" // 0.1 Sec alias "MW" "WEL; WEL" // 0.2 Secs alias "0.25s" "MW; WL" alias "0.5s" "MW; MW; WEL" alias "0.75s" "0.5s; 0.25s" alias "1s" "0.5s; 0.5s" alias "2s" "1s; 1s" //================ //---- Sounds ---- //================ alias spk_t "speak vox/female/terminate" alias spk_a "speak vox/female/detpack.activated" alias spk_05 "speak vox/female/five.seconds" alias spk_10 "speak vox/female/ten.seconds" alias spk_20 "speak vox/female/twenty.seconds" alias spk_30 "speak vox/female/thirty.seconds" alias spk_40 "speak vox/female/forty.seconds" alias spk_50 "speak vox/female/fifty.seconds" //========================= //----- Team Messages ----- //========================= // // Setting detpack {secs} alias det_say "" alias det_say05 "alias det_say say_team Setting detpack {5 Secs}" alias det_say10 "alias det_say say_team Setting detpack {10 Secs}" alias det_say20 "alias det_say say_team Setting detpack {20 Secs}" alias det_say30 "alias det_say say_team Setting detpack {30 Secs}" alias det_say40 "alias det_say say_team Setting detpack {40 Secs}" alias det_say50 "alias det_say say_team Setting detpack {50 Secs}" //===================== //------ Detpack ------ //===================== // ------ //----- Modo 1 ----- // ------ alias "det5" "spk_5; alias timer detpack 5; det_say5; bind mouse1 +l_selec; bind mouse2 cancel_d" alias "det10" "spk_10; alias timer detpack 10; det_say10; bind mouse1 +l_selec; bind mouse2 cancel_d" alias "det20" "spk_20; alias timer detpack 20; det_say20; bind mouse1 +l_selec; bind mouse2 cancel_d" alias "det30" "spk_30; alias timer detpack 30; det_say30; bind mouse1 +l_selec; bind mouse2 cancel_d" alias "det40" "spk_30; alias timer detpack 40; det_say40; bind mouse1 +l_selec; bind mouse2 cancel_d" alias "det50" "spk_50; alias timer detpack 50; det_say50; bind mouse1 +l_selec; bind mouse2 cancel_d" // ------------- //---- Mouse Buttons ---- // ------------- alias +l_selec "timer;det_say; 2s; 0.5s; spk_a" alias -l_selec "m1; m2; WC; slot3" alias cancel_d "spk_t; m1; m2; WC; slot3" //***** ***** //---------Binds--------- //***** ***** bind "kp_end" "det5" // Detpack for 5 Sec bind "kp_downarrow" "det10" // Detpack for 10 Secs bind "kp_pgdn" "det20" // Detpack for 20 Secs bind "kp_leftarrow" "det30" // Detpack for 30 Secs bind "kp_5" "det40" // Detpack for 40 Secs bind "kp_rightarrow" "det50" // Detpack for 50 Secs .- Select detpack with keypad .- Place detpack with mouse1 .- Cancel selection with mouse2 Last edited by DarK_TaO; 09-22-2007 at 07:47 PM. |
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09-22-2007, 08:05 PM | #11 |
Setting up an sentry gun
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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i happily embedded your spy script into mine, but i suggest to add %l to your detpack timer teamsay
on the request side, i need a alias that allows me to get rid of all my nades at the press of the button |
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09-23-2007, 01:55 AM | #12 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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medic quick medic pack
hey man, right now for medic i have:
bind "MOUSE5" "+attack2" but of course it just stays at the medic pack. is there a way to hit the bind and it will quickly bust out the medpack, and infect while i hold it down, then when i release it will go back to my previous weapon? thx |
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09-23-2007, 11:14 PM | #13 |
Setting up an sentry gun
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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well i knew that wouldnt work before i tried it quick
i mean something that allows to get rid of all grenades i have in reserve, for example when i know im going to die i want to give the enemys some spam before i have to respawn Code:
alias discone "primeone; throwgren" alias disctwo "primetwo; throwgren" alias discardnades "discone; disctwo; discone; disctwo; discone; disctwo; discone; disctwo" |
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09-23-2007, 11:38 PM | #14 | |||
Mapper ^^
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Quote:
Code:
alias no_nades "throwgren; wait; throwgren" bind "" "no_nades" Quote:
Code:
alias WM "wait; wait; wait" alias +heal "slot1; WM; +attack" alias -heal "-attack; WM; slot3" bind "mouse5" "+heal" Quote:
Last edited by DarK_TaO; 10-01-2007 at 09:49 PM. |
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09-23-2007, 11:45 PM | #15 |
Setting up an sentry gun
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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ya but i use the switch on my mouseshoulderbuttons
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09-24-2007, 03:51 PM | #16 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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Code:
alias ridgrens "throw1" alias throw1 "throwgren;primeone;alias ridgrens throw2" alias throw2 "throwgren;primetwo;alias ridgrens throw1" bind c "ridgrens" here is your script, basicly pressing it will prime one grenade, then press again to throw and prime secondary grenade change the bind key to whatever you want, but will work. afte the first push, everytime after that will throw and immediatly prime the next one for ya. , very simple. anyone else need somethign simplified, hit me up |
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09-24-2007, 08:14 PM | #17 |
-TPF-
Join Date: Sep 2007
Location: New Hampshire
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A spy script that will tell you what weapon it looks like your holding. If you can sync it up with the class you are disguised as great, if not just a list would be great. I can never remember what one I have. Thanks
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09-25-2007, 03:12 AM | #18 |
Setting up an sentry gun
Join Date: Sep 2007
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thats is wrong you will show an weapon equivalent to what the disguised class would have in that slot, aka an nailgun will show as rpg (even that ng is slot4 dont matters, it will do it, cant explain it in english because one word is missing)
also is in source r_drawviemodel an cheat |
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09-25-2007, 04:16 AM | #19 | |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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Quote:
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09-25-2007, 10:53 AM | #20 |
HL2Files Site Manager
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I personally dislike scripts.. Its a little bit cheating if you thinking about it. Because you are unable to do it yourself as the same speed of doing so with a push on a button.
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