09-14-2007, 04:41 AM | #1 |
Good ole KaliKop
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
FF server problems
I have no idea why this is so difficult. I used to run TFC server since 1999, no problem. So finally got into Source server hosting. I setup the HLDS server files, test ran Deathmatch, no problems. Now downloaded the Fortress forever windows server files directly from gaming server. I have never installed any mods, so I unzipped it into the main directory. Started the server with the correct -game FortressForever line. No problem it started fine. Now I tried connecting to it and it shows it as passworded.
What the heck??? I checked back and force and I do not have any config files, I even placed my own config file with only server name and map and it still shows it passworded. What is going on?? How do I remove the password. I restarted server multiple times and it still shows it passworded. Can't connect to my own server. Anybody has any ideas? GOD BLESS IT!!!, did a search and found couple of posts here about server.cfg and sombody mentioned file valve.rc So I connected back to my dedicated server found the file and long and behold there is that setting in one of the lines that passwords the server. Holy c...p!!! now why the heck would somebody do that Last edited by Kommy000; 09-14-2007 at 04:48 AM. |
|
09-14-2007, 05:51 AM | #2 |
Yeah, that threw me off the first run through. Fixed it pretty quick though.
|
|
|
09-14-2007, 08:15 AM | #3 |
Guest
Posts Rated Helpful 7 Times
|
FF really really needs a simple walkthrough or FAQ on setting up a server. At the moment the process involves leaning on acquired knowledge, whispered prayers and the waving of juju sticks, meaning if you're a 'server virgin' you're completely screwed.
Like the OP I copied the FortressForever folder over and the rest was guesswork. There are some very useful bits of information here (e.g. the suggested -ticrate) but they're scattered about. Should we start something in this thread? |
|
09-14-2007, 08:56 AM | #4 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
|
You're right. I don't know anything about it, though. I'll try and get someone who knows about this stuff to post one. Sorry for the confusion!
|
|
09-14-2007, 10:45 AM | #5 |
Guest
Posts Rated Helpful 7 Times
|
Hi Defrag. I had the PCZ server set up and working last night... at least I thought I did. On closer inspection this morning, and despite it showing "VAC secure mode enabled", scrolling back shows a zillion error messages such as:
Code:
Error: Material "models/player/engineer/engineer_acc_green" : proxy "Add" not found! Error: Material "models/error/new light1" : proxy "Sine" not found! SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0) SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0) SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0) SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0) Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found! Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found! |
|
09-14-2007, 10:53 AM | #6 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
|
As far as I know, those shouldn't affect the server's running (it's just the odd missing bit of content from maps & stuff). Pretty much every server has those same errors on starting up.
The problem may be something else; sorry I can't be more specific right now. Last edited by Defrag; 09-14-2007 at 11:02 AM. |
|
09-14-2007, 11:07 AM | #7 |
Guest
Posts Rated Helpful 7 Times
|
Cheers fella. I'll investigate further this evening.
|
|
09-14-2007, 12:08 PM | #8 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
i've tried fixing those sound precaches, but its out of my hands. it should be getting precached because it's all in the manifest. perhaps its a code issue?
|
|
09-14-2007, 02:13 PM | #9 |
Good ole KaliKop
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Same thing here. For some reason I get a lot of contnet errors when the server loading, but once loaded it works fine. Actually played on the server full with 16 people for 3 hours. Never got kicked or game frozen. It was perfect. Only thing there some glitches like score keeping that wasn't keeping up with kills. It was on hunted map.
But I guess if content and textures are not loading results in smooth server. lol Im ok with that. Either way the game looked good, not sure where the stuff was missing |
|
09-14-2007, 05:31 PM | #10 |
Good ole KaliKop
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
fpsbooster
anybody using that fps booster thingy on their server? Do you leave the console window up after you run the file??? Do you run it before you start server or after or does it matter.
All I see is cmd window pop up and it says press any key to stop it. Have no idea if it did anything. Server runs pretty good without it. Anyway to check see if it did anything for client fps? |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|