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Old 07-14-2007, 08:05 AM   #41
StatisticZ
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Quote:
Originally Posted by GhOsT
That's great until you get an assclown like zaskar in there.
lmao!!!!!!! Made me spit out soda.
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Old 07-14-2007, 12:04 PM   #42
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Might be onto something here...
Unless said player has those keys binded.................
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Old 07-14-2007, 12:34 PM   #43
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i hate all server side mods.
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Old 07-14-2007, 01:43 PM   #44
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Well, while mirror damage sounds good in theory, in practice, it's actualy a very big problem.
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Old 07-17-2007, 01:17 PM   #45
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Originally Posted by SizeableSSonic
Well, while mirror damage sounds good in theory, in practice, it's actualy a very big problem.
that big problem is the reason its so fun though ;P
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Old 07-18-2007, 01:47 PM   #46
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Mirror Damage is incorporated into all hl 1 games, not sure about hl 2.

It is enabled by typing: mp_teamplay 175381

As for realism in CS.. It is nothing compared to Insurgency Mod (Which owns.)
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Old 07-19-2007, 12:39 AM   #47
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isnt my cup of tea tbfh*
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Old 07-21-2007, 02:54 AM   #48
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I just headshoted myself a couple of days ago on a css server with mirror damage. Wasn't pretty gotta tell ya.
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Old 07-22-2007, 07:22 PM   #49
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I think if it was implemented properly it would be nice. Primarily if it only targeted grenades and and explosives. When it comes to TKs or MKs I'd rather the other person pay for carelessly chucking a grenade where other team mates are. As well as one could make the damage less severe when you take it, or even just make it take armor instead of health.
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Old 07-22-2007, 07:30 PM   #50
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Yeah, but what about assholes sitting on detpacks on purpose? Face it, mirror damage would only work in a world without assholes... so the internet is out of the question. Not happening.
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Old 07-22-2007, 07:59 PM   #51
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Hmm, mormon LAN perhaps?
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