07-07-2007, 12:29 AM | #1 |
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Posts Rated Helpful 7 Times
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Hosting and Minimum Specs
Well So good to come back to the scene TFC etc etc and to see this, a whole new mod based upon HL2 souce wow.
Well echoing everyone i think on here cant wait. What are the minimum specs for server to host this mod for say 32 players? I have some spare HP DL 360's and 380's that would serve this well and maybe able to host on these - over an E3 connection too can also provide static address and give some access for others to administer. |
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07-07-2007, 11:24 AM | #2 |
D&A Member
Join Date: Jul 2007
Location: Baton Rouge, LA
Posts Rated Helpful 0 Times
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Okay the information i am fixing to give you is going to help you out a lot.
Here it is: I don't know. |
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07-07-2007, 12:04 PM | #3 | |
Join Date: Mar 2007
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Quote:
Basically if the computers can host a standard hl2/hl2 mod server, such as Counter Strike: Source, then i would imagine it would be able to host a Fortress Forever server.. |
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07-07-2007, 12:42 PM | #4 |
Join Date: Jun 2007
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That probably isn't a very valid assumption, since HL2 and CSS are professionally optimized, they probably require considerably less resources to achieve the same level of performance as, say, an amateur mod like Insurgency. At least this is true on the client side, server side story might be entirely different.
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07-07-2007, 07:28 PM | #5 |
Useless
Retired FF Staff
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Once optimization is done, standard HL2DS specs can be expected. They'll be close, at least.
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07-07-2007, 08:41 PM | #6 | |
Join Date: Mar 2007
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Quote:
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07-08-2007, 05:53 PM | #7 |
Banned
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sooo... hows the bug squashing coming along?
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07-08-2007, 06:00 PM | #8 |
Fear teh crowbar.
Retired FF Staff
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Clientside it will run well on just about any PC that can run HL2 well. Serverside, thats a different story. We max the server we have out at 20 players, our pings shoot to 500+. Mind you this was on dustbowl with all the spammage you can imagine, so yah, some optimization has been done and will probably been worked on further.
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07-08-2007, 07:21 PM | #9 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Yeah I think that is one of the things holding up release. Of course, one of the devs who I will not name personally assures us that "everything is moving according to their internal schedule". Considering that Shok has been coding his ass off lately, I do not think there are any things actually holding back release other than the amount of work that has to be done.
Of course, this is just the observational opinion of a lowly tester and is not to be construed as fact. d: As for the optimization shit, what Lost said was pretty much on the money. Here, I will give you guys an exciting look into the lives of beta testers: Quote:
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07-08-2007, 07:38 PM | #10 | |
Useless
Retired FF Staff
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Quote:
__________________
Look at all those dead links. |
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07-09-2007, 06:41 PM | #11 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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the amount of going on in teamfortress imo surpasses anything in dod/cs:source type gameplay. Barely any projectiles are involved-there its simple hitscan. I mean you can have 40 grenades exploding around the same time..on top of all projectile weapons, so considering that I think it has to be a higher load.
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07-10-2007, 12:44 AM | #12 |
Fear teh crowbar.
Retired FF Staff
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Don't forget all the pr0n that FF will secretly be distributing. heh heh heh
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07-10-2007, 03:04 PM | #13 |
Alcoholic Artist
Join Date: Mar 2007
Location: Sweden
Posts Rated Helpful 2 Times
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how will you access the pr0n?
console cl_pr0nmodels 1 ? |
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07-10-2007, 05:04 PM | #14 |
Guest
Posts Rated Helpful 7 Times
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Not a big help there then ;/
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07-10-2007, 07:38 PM | #15 |
Banned
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Porn on FF? thats awesome. hopefully it doesnt effect gameplay tho
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