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Old 03-18-2007, 07:32 PM   #1
Hellraz0r
 
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Making maps for Fortress-Forever.

Do you guys use the HL2DM setting on Source SDK or the HL2? I would imagine HL2 for the final versions, but HL2DM to test the map.
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Old 03-18-2007, 08:15 PM   #2
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i build using HL2
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Old 03-18-2007, 08:48 PM   #3
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Most use HL2:DM, some use CS:S, and others use HL2
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Old 03-20-2007, 07:40 PM   #4
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I use HL2:DM mostly. I'm guessing it's closer to how FF will be in terms of netcode and physics and stuff.
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Old 03-21-2007, 02:41 AM   #5
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I use 100% HL2 DM. No real reason, except I think it is closer to FF than any of the other ways to build, and I don't want to use CS content, really. Plus, I can show screenies with the crowbar!
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Old 03-27-2007, 10:57 AM   #6
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Quote:
Originally Posted by nodnarb
Most use HL2:DM, some use CS:S, and others use HL2
i use hl2 until i reach some point of beta, then i switch over to HL2M, becouse desplacements are a little different between them since one of the sdk updates
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Old 03-28-2007, 02:12 PM   #7
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Quote:
Originally Posted by stino
i use hl2 until i reach some point of beta, then i switch over to HL2M, becouse desplacements are a little different between them since one of the sdk updates
really? how?
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Old 03-30-2007, 05:43 PM   #8
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virtual collision , you can turn the collision hull of the displacements on or off, usefull if you want to make waterfalls, but this wasn't possible before, and still not in hl2 sp. i have to compile with -novirtualmesh to get displacements working right like they should
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Old 03-31-2007, 05:03 AM   #9
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I wanna try to make maps for FF but it seems like a difficult process. and i have no clue what u need..
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Old 03-31-2007, 07:54 AM   #10
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no not really, this is what i do:

Get source sdk via steam

set configuration to hl2 deathmatch

open hammer from the source sdk menu

make brushes lights etc from there, see basic tutorials on getting started:
http://developer.valvesoftware.com/w...ion_to_Editing
http://developer.valvesoftware.com/wiki/Your_First_Map
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Old 03-31-2007, 05:25 PM   #11
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Quote:
Originally Posted by own3r
no not really, this is what i do:

Get source sdk via steam

set configuration to hl2 deathmatch

open hammer from the source sdk menu

make brushes lights etc from there, see basic tutorials on getting started:
http://developer.valvesoftware.com/w...ion_to_Editing
http://developer.valvesoftware.com/wiki/Your_First_Map
^thanks, i got that last night. my issue now is my videocard.. its not good enough to play HL: DM . i'm gonna get a new one soon though..
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Old 04-01-2007, 02:26 AM   #12
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All of a sudden my hammer is eating up like 99% of my cpu and getting really really bad framerate. I was wondering if this has to do with a steam updage, and if other people are having this problem, or if it's something to do with my computer.
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Old 04-04-2007, 05:32 PM   #13
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I used it yesterday and it ate up most of my memory and slowed my pc down but that is normal since I only have 512MB of ram since the other 512MB broke for some reason.
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Old 04-04-2007, 06:01 PM   #14
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Quote:
Originally Posted by Imbrifer
I use 100% HL2 DM. No real reason, except I think it is closer to FF than any of the other ways to build, and I don't want to use CS content, really. Plus, I can show screenies with the crowbar!
same, except the crowbar. I liek my screenies hud free
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