03-28-2007, 10:28 PM | #1 |
Custom mapper
Join Date: Mar 2007
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Frag grenades
In tfc there is a skill in priming frag grenades and using them in combination with the weapons for the given class. I like this its quite good fun, but what I don't like is what it does for gameplay. Humour me for a minute, TFC with fewer or significantly weaker frag grenades might be quite cool. Frag grenades could be used to bolster weaker classes whereas already strong classes such as the soldier have no real need of them with a rocket laucher and super shotgun.
This would have a big affect on gameplay but I would be interested to know if the DEVS have thought about this, or even if they could test it out to see if it works. This would definatly be a powerful ballancing method for the classes which to be honest are not ballanced in TFC. |
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03-28-2007, 10:32 PM | #2 |
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It'll definitely take some of the "spam" out of the game like they said they wanted to do.
Did they state if they're removing concs? I just re-read it quickly and all it takes about is how the Scout's doublejump is more effective than concing was. -Ryu |
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03-28-2007, 10:37 PM | #3 |
Fortress Forever Staff
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The Devs reduced the radius. Spamming won't be as affective. You'll need to have a target and be on target.
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03-28-2007, 10:39 PM | #4 | |
the pumps dont work
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03-28-2007, 11:22 PM | #5 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
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Ok, guys, the classes aren't all supposed to be balanced in terms of DMing ability. A soldier is SUPPOSED to be able to beat up most other classes most of the time. The issue is that all classes should be usefull. In TFC, the sniper wasn't played in clan games and the pyro wasn't played at all.
If the reduced grenade radius rewards people being more accurate with their grenades than that suits me just fine.
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03-28-2007, 11:38 PM | #6 | |
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EDIT: oh hello there Nezumi, for some reason i completely skipped over your post :X |
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03-29-2007, 12:47 AM | #7 |
Retired FF Staff
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Normal grenade radius is smaller and there will generally be fewer about. Will do the trick, we hope.
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03-29-2007, 12:38 PM | #8 | |
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03-29-2007, 04:11 PM | #9 | |
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As far as TF2 goes, I think a lot of people here are being biased. I would love to have two different gameplays of a fortress style game to play on. (FF being the new and improved TFC that we all know and love, and TF2 being a new style of Fortress in all aspects.) Would you really want the same game made with the only difference being the graphics? If I got tired of one, I could go play the other. I think that some of the changes that they have made will make it a pretty fun game. I am also a little disappointed with the fact that they did take out conc grenades, but that is because back in the day when I played on a 56k AOL connection I could actually stay offline and play conc maps for hours. I am sure that there will still be skill maps in the game to play though. Oh man those were the days, wow that brings back some memories... |
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03-29-2007, 04:13 PM | #10 |
Darknight
Join Date: Mar 2007
Location: England
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Oh damn, hadn't heard about concs being taken out in TF2. What nades do the scout/medic have instead?
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03-29-2007, 04:34 PM | #11 |
Join Date: Mar 2007
Location: São Paulo, Brazil
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None. Awesome huh?
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03-29-2007, 04:44 PM | #12 | |
Fortress Forever Staff
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03-29-2007, 04:52 PM | #13 |
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I know this is a shocker...but just because you played medic in TFC doesn't mean you must play medic in TF2.
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03-29-2007, 05:27 PM | #14 | |
Fortress Forever Staff
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03-29-2007, 05:34 PM | #15 |
Darknight
Join Date: Mar 2007
Location: England
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1. LOLZ maybe there going too ad a shock truper clas intoo the game noob valve!!!111
2. hay i got idea. maybe the medic shud have dephibrilator things to ressurect teammates which take 3 minites to use. that wud b awesum. One, two or neither? |
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03-29-2007, 06:27 PM | #16 | |
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03-29-2007, 07:51 PM | #17 | |
Custom mapper
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Good to hear, if the spam is really bad then cull the ammount which can be held a bit. |
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03-29-2007, 08:46 PM | #18 |
Retired FF Staff
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The default nade bags give 2/1, we haven't changed any classes gren capacities. Not saying we won't if the need arises though.
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03-29-2007, 09:03 PM | #19 |
Join Date: Mar 2007
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This is turning into the same port about nades before, and i'll say the exact same thing.
Learning how to use grenades and prime and toss them at the right time is a major skill of the game, so people are either posting this because they suck at it, or they always get killed by it. soooo. roar. |
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03-29-2007, 09:12 PM | #20 | |
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