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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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03-30-2005, 02:12 PM | #1 |
Join Date: Mar 2005
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Amped Map
Amped 3.0 (beta 3)
What is amped? --------------- Amped is a map. It's consisting of 2 united large hanging bridges crossing the gigantic outside yard. On both sides of the yard is two big massive bases located, the base includes complex indoor areas made of a rude but strong layout. The map is designed for hard flag capping and extreme intensive defense fights and also choke points, to reveal new areas as an engineer and navigable corridors with exits, some of the corridors is limited with narrow hallways and forbidden closed areas. It's almost a reverse design compared with original tfc map designs, but very effective at the same time. Amped's geometry is symetric as close as possible to the layout it can be. Under the bases is a water-supply located that connects to the underground and the upper levels. When is amped going to be released? ------- Released How big is amped? ----------------- 40 mb packed Is this the ultimate version? -------------------------- No, amped is going to develop to beta4. Why didn't you released beta2 first? ---------------------------------- This should be beta2 presumably but i call it beta3, beta2 got never released as it was of bad inferior quality and had too many bugs and errors. Will this play as a FF map? ------------------------ Yes, In an insane style with chocke points and pain for the scouts. For instance fun for the heavyguy and the soldiers, snipers, pyros, demomans and perhaps the medic classes. Is this map too dark? --------------------- shame, it isn't if you have bad monitor gamma. Is this map going to be released as a dayversion? ------------------------------------------------ Don't want to spoil .. DOWNLOAD: www.superjer.com/nezumi/ff_amped_beta3.zip Screenshots from beta3 --------------------- Last edited by o_ambex; 06-16-2006 at 02:03 PM. |
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03-30-2005, 02:16 PM | #2 |
Join Date: Jan 2005
Location: Arkansas
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Wow, I'm guessing you will be keeping those textures? The map looks really good.
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03-30-2005, 02:24 PM | #3 |
Join Date: Dec 2004
Posts Rated Helpful 1 Times
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Looking good, I hope the insides of the bases look as good as the outside.
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03-30-2005, 02:41 PM | #4 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
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Looking good!
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03-30-2005, 02:48 PM | #5 |
Retired FF Staff
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Screenshots look pretty cool.
__________________
Head of the Orca Revolution (TM) |
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03-30-2005, 03:51 PM | #6 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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Can imagine concing off those pipes now
Looking great, hope it goes well...look forward too seeing the inside... cant think of any comments to improve as it looks rather sexy... what was the inspiration for the name (i know its not important/has no effect but it stuck me as a good name ) Anyways,keep it up, nice job |
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03-30-2005, 04:07 PM | #7 |
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
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looks great
hope the inside has a good layout to make the gameplay good the outside looks like a detailed version of openfire_l |
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03-30-2005, 05:02 PM | #8 |
Join Date: Jan 2005
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Great work so far. The only thing I can suggest is to give the rock wall a little more depth.
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03-30-2005, 05:44 PM | #9 |
Join Date: Jan 2005
Location: Belgium
Posts Rated Helpful 0 Times
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what the fuck !! looking awesome
and yes make the rock displacement maped thingys keep up the work mate, seriously nice stuff |
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03-30-2005, 06:19 PM | #10 |
Join Date: Jan 2005
Location: England
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That looks awesome, very nice work!
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03-30-2005, 07:01 PM | #11 |
Join Date: Feb 2005
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Good stuff. Especially like the RCP and tree. It's nice to actually enteract with something in the real world
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03-30-2005, 07:02 PM | #12 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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omfg the map looks awesome!!
great job maby the ff team can use someone with this potential. couse this rocks maby a idea to post some screens on the media section on the site??? |
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03-30-2005, 08:28 PM | #13 |
Join Date: Dec 2004
Location: New Zealand
Posts Rated Helpful 0 Times
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Looking freaking hot.
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03-30-2005, 08:39 PM | #14 |
Join Date: Jan 2005
Location: San Diego
Posts Rated Helpful 0 Times
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Your map = Sex.
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03-30-2005, 09:24 PM | #15 |
Join Date: Mar 2005
Location: Tennessee
Posts Rated Helpful 0 Times
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Very impressive. I look foward to seeing the inside :]
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03-30-2005, 10:52 PM | #16 |
Join Date: Jan 2005
Location: Work
Posts Rated Helpful 0 Times
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*drools*
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03-31-2005, 06:10 AM | #17 | |
Join Date: Feb 2005
Location: Minnesota
Posts Rated Helpful 0 Times
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Quote:
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03-31-2005, 06:44 AM | #18 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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Awsome looking map.
Bad name The name does not do it justice, if it plays as good as it looks I would rename it! I would give the rock walls a little more depth as well. |
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03-31-2005, 07:12 AM | #19 |
Join Date: Dec 2004
Location: Australia
Posts Rated Helpful 0 Times
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does your nickname do you justice ;)
map looks nice, we'll see how it plays in the future though ;p |
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03-31-2005, 07:35 AM | #20 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
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Nice.
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