01-18-2007, 02:47 PM | #21 |
Join Date: Dec 2005
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Thats the point, he wants someone to make it a model for him cos its a resource hog.
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01-18-2007, 06:52 PM | #22 | |
Join Date: Dec 2006
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01-18-2007, 07:03 PM | #23 |
Join Date: Oct 2006
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what is the point of func_detail??
i dont fully understand its purpose... |
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01-18-2007, 07:09 PM | #24 |
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http://www.student.ru.nl/rvanhoorn/o...3059cbf21460f2
Scroll down using your mousewheel or it won't work. All you need to know about func details! Basically, you map will run smoother and less expensier. Use func_details wisely without creating leaks in your maps! |
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01-18-2007, 07:52 PM | #25 |
Join Date: Jan 2005
Location: Montreal
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SirTiger is right.
There's absolutely no point in making that as a model. I bet it would end up beeing more expensive than just making it func_detail. |
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01-19-2007, 05:37 AM | #26 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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If you make it like this it only uses 34 brush faces (25 of which should actually be rendered after you compile)
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01-19-2007, 01:18 PM | #27 |
Join Date: Dec 2004
Location: Melbourne
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that sure is a big cornice
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01-19-2007, 04:21 PM | #28 | |
Join Date: Mar 2005
Location: Europe
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01-20-2007, 02:20 AM | #29 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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ur mom's a big cornice
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01-20-2007, 05:18 PM | #30 | |
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Location: Finland
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I dont think that's the way to do it. |
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01-21-2007, 09:10 AM | #31 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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The low end computers normally beg for help anyway. No one is going to play a mod just for the small rare maps their computer can handle, so you may as well go crazy if you have the leeway.
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01-21-2007, 01:17 PM | #32 |
Join Date: Mar 2005
Location: Europe
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And a bit of common sense would help, too. Never did I intend on implying that he should throw in tonnes of crap, because that is completely unnecessary. Using more brushes than you originally would (which was my intention, and you knew that) to create detailed architecture is fine and it would hardly damage map performance.
And thanks, thanks very much. Before you start complaining about small maps being "too intensive" for poor computers, start slating the much bigger, more detailed maps about not being user-friendly... |
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01-21-2007, 01:49 PM | #33 |
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Fuck shit computers, bring on the lag.
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01-21-2007, 09:33 PM | #34 | |
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