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Old 01-18-2007, 02:47 PM   #21
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Thats the point, he wants someone to make it a model for him cos its a resource hog.
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Old 01-18-2007, 06:52 PM   #22
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Quote:
Originally Posted by Player
For such a small map, he can afford to go overboard :P

I say use 20 brushes for the arch.
You're missing the whole point of the thread. He wants the best solution for his design while saving resources too. Use a four arch on that one and tie it all to a func_detail, no need to displacementize/model it
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Old 01-18-2007, 07:03 PM   #23
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what is the point of func_detail??

i dont fully understand its purpose...
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Old 01-18-2007, 07:09 PM   #24
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http://www.student.ru.nl/rvanhoorn/o...3059cbf21460f2

Scroll down using your mousewheel or it won't work. All you need to know about func details!

Basically, you map will run smoother and less expensier. Use func_details wisely without creating leaks in your maps!
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Old 01-18-2007, 07:52 PM   #25
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SirTiger is right.

There's absolutely no point in making that as a model. I bet it would end up beeing more expensive than just making it func_detail.
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Old 01-19-2007, 05:37 AM   #26
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If you make it like this it only uses 34 brush faces (25 of which should actually be rendered after you compile)

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Old 01-19-2007, 01:18 PM   #27
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that sure is a big cornice
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Old 01-19-2007, 04:21 PM   #28
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Quote:
Originally Posted by STA_SirTiger
You're missing the whole point of the thread.
I don't think I have missed the point. I stated that because the map is small by nature, he doesn't have to worry as much about resource usage.
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Old 01-20-2007, 02:20 AM   #29
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ur mom's a big cornice
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Old 01-20-2007, 05:18 PM   #30
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Quote:
Originally Posted by Player
I don't think I have missed the point. I stated that because the map is small by nature, he doesn't have to worry as much about resource usage.
So if the map is small, you can throw in all kinds of un-needed crap to make the low-end computers beg for help?

I dont think that's the way to do it.
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Old 01-21-2007, 09:10 AM   #31
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The low end computers normally beg for help anyway. No one is going to play a mod just for the small rare maps their computer can handle, so you may as well go crazy if you have the leeway.
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Old 01-21-2007, 01:17 PM   #32
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And a bit of common sense would help, too. Never did I intend on implying that he should throw in tonnes of crap, because that is completely unnecessary. Using more brushes than you originally would (which was my intention, and you knew that) to create detailed architecture is fine and it would hardly damage map performance.

And thanks, thanks very much. Before you start complaining about small maps being "too intensive" for poor computers, start slating the much bigger, more detailed maps about not being user-friendly...
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Old 01-21-2007, 01:49 PM   #33
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Fuck shit computers, bring on the lag.
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Old 01-21-2007, 09:33 PM   #34
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Quote:
Originally Posted by Player
Using more brushes than you originally would (which was my intention, and you knew that) to create detailed architecture is fine and it would hardly damage map performance.
Would be pointless. Using few brushes looks just as good as the ones with more brushes. Not like it matters, really, so why not use few brushes and the problem is solved?
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