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Old 01-02-2007, 04:24 PM   #21
o_lt llama
 
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Quote:
Originally Posted by fisheye
considering how easy concmap_r, or concmap2 are to complete, there would be something very wrong if they became impossible in FF
Exactly my point Fisheye .
But it's also possible that concmap_r for FF would be insanelly easy if the conc gets much more powerful. But who would like that? I would rather guess that it will be made less powerful.

How hard can it be, I mean it's not rocket science where talking about. A usual skill map has a lot of error margins.
You have a concussion grenade which emenates an impulse in spherical fashion. This impulse can push you or others, like in TFC. Isnt this the obvious characteristic of a conc?

Will they change priming? Maybe it will beep 5 times insted of 3. Not likelly!
Will the relation between gravity and concussion force change? Not likelly very much. Make it less powerful and its useless, make it much more powerful and its useless.

So the features we need to know about the conc is roughly:
_ priming method
_ detonate time from priming
_ conc force and how far it extends
_ gravity problems

The biggest problem is to estimate the differance between FF and TFC in the the way the players propell in mid air.

I would say that the error margins in a typical easy or medium hard skill map allows a mapper to make an FF skillmap. Specially if that mapper has insight into the engine.
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Old 01-02-2007, 04:25 PM   #22
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Quote:
Originally Posted by beetle
obviously true, but if it delays the release, i say let anyone else make it after the release.
Do you, for a fact know, that this would delay FF?

Quote:
Originally Posted by Loader
Dude.. No...

TFC skills as an e-sport? Do you follow e-sports.. At all?
Do you follow TFC skills .. At all?
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Old 01-02-2007, 05:00 PM   #23
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Quote:
Originally Posted by Lt Llama
How hard can it be, I mean it's not rocket science where talking about. A usual skill map has a lot of error margins.
Not to forget, maps were made 3 years or longer ago for tfc that seemed inpossible at the time, and are now easelly beaten by an advanced+ or pro concer/rocketeer

hence: quad_rocket3 NN seemed inpossible at the time, but it proved quite the basic map for the people wanting to become more advanced, much like concmap_exist for concers

and many more examples ofcourse
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Old 01-02-2007, 05:30 PM   #24
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I am, with another person, going to start designing a conc map for FF in the near future. It will have 3 levels of difficulty, and will revolve around the same jumps.
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Old 01-02-2007, 07:35 PM   #25
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I do not plan on making a concmap for Fortress Forever...

It depends; if Fortress Forever has the abilities TFC does in terms of concing, I will make one, if not, then I shall stick to CTF (AvD is shite :P)
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Old 01-02-2007, 08:22 PM   #26
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Quote:
Originally Posted by Player
(AvD is shite :P)
QFT

Still, Skilljumpin' could be considered an e-sport? Ish.. I suppose, maybe? Its competative! I know that, ish.. kinda.. Suppose?
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Old 01-03-2007, 02:01 AM   #27
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You can't make skills maps until all variables are set, something which doesn't happen until close to the end of development cycles. (Especially likely in this game, because movement is so important.)
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Old 01-03-2007, 03:21 PM   #28
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Quote:
Originally Posted by Lt Llama
Do you follow TFC skills .. At all?
Yes I do.

I also follow E-Sports.

Trust me, tfc(tf2/ff/whatever-fortress) will not become an e-sport.
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Old 01-03-2007, 04:01 PM   #29
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Quote:
Originally Posted by Fail
You can't make skills maps until all variables are set, something which doesn't happen until close to the end of development cycles. (Especially likely in this game, because movement is so important.)
which is exactly what's being worked on
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