12-29-2006, 06:01 PM | #1 |
Join Date: Feb 2005
Location: Belgium
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EP2 content common error
Found a displacement edge abutting multiple other edges. (vbsp.exe crashes also).
maybe for americans/british people its self explaining, but i don't know what abutting means. so i dont know why or what this is but i do know that i was trying something dangerous: i was trying to create EP2 like terrain, the whole grid in hammer covered with displacement surfaces , trying how this affects fps in source. but since i cant compile, i cant test it. and ... big surprise: i dont get it again only the first compile, weird. now its different, but more likely: Error! Too many detail props emitted on this map! another one, why is vis taking so long to calculate how 1 big area can be split up into visgroups its juist a huge cordon compile box, so it whould be better to not calculate vis on this map and only use LOD and OCCLUSION and another one: the game crashes with the same error as with badlands? so it seams that there is a limit at displacements in source? i have now 196 (also tested with 169,144,100,9,1,0!!!!!!) square solids with one face being displacement with power 4, and it still keeps crashing. wow, never tought i won't be able to make source maps anymore. even an empty map, only player start entity > crash Last edited by o_stino; 12-29-2006 at 06:18 PM. |
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12-30-2006, 01:02 AM | #2 | |||||
Join Date: Dec 2005
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12-30-2006, 08:00 AM | #3 | |
Join Date: Feb 2005
Location: Belgium
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i'm getting very angry at steam if even their default setup is not correct what the hell? does it depends on what is in your map when compiling even if he doesn't have to compile it? my test with displacements cant run afther compiling, even if there is nothing checked in the vis groups, but if i make another empty map it compiles and runs and i spawn in the origin, weird Last edited by o_stino; 12-30-2006 at 09:01 AM. |
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01-02-2007, 12:37 PM | #4 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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01-03-2007, 02:22 AM | #5 |
Join Date: Jan 2005
Location: Tampa
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Just...you know...skip the Vis lol. You could do it in HL. You just got fps like shiot and could see through sky, etc. to other parts of the map.
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01-03-2007, 02:31 PM | #6 |
Join Date: Feb 2005
Location: Belgium
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since it's outdoor you cant see trough sky and (almost) everything is made of displacements, so why whould you do vis
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