03-02-2005, 10:05 PM | #1 |
Join Date: Feb 2005
Location: lost please find me
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texture question
Is there a way to use Counter-Strike:Source textures from hammer and use them to make a Half-Life 2eathmatch map. I'd liked to use some Cs:s textures in my hl2:dm(and future FF) map Incursion. But i cant seem to find how. I went to TOOLS --> OPTIONS and made the map a counterstrike:source map but i dont want to take a risk at messing my map up. Can anyone help?
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03-02-2005, 11:47 PM | #2 |
Join Date: Feb 2005
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unable to test map
i cant test my map through hammer when i click on RUN MAP i get this error
CModelLoader::Map_IsValid: No such map 'sdk_test' map load failed: sdk_test not found or invalid material "vgui/steam/games/icon_cs" not found --- Missing Vgui material vgui/steam/games/icon_cs material "vgui/steam/games/icon_hl2mp" not found --- Missing Vgui material vgui/steam/games/icon_hl2mp material "vgui/steam/games/icon_dod" not found --- Missing Vgui material vgui/steam/games/icon_dod can anyone help? |
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03-03-2005, 01:23 AM | #3 |
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
Posts Rated Helpful 8 Times
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try typing
map mapname where mapname is the name of your map, obviously |
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03-03-2005, 11:01 PM | #4 |
Join Date: Feb 2005
Location: lost please find me
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rainbow stuff
Im in the middle of testing my sliding door for my map when all of a sudden... blah the cylinders turn rainbow colored . But the strange thing is that only the ones in the spawn room did and none others. heres an image
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03-04-2005, 04:09 AM | #5 |
Join Date: Jan 2005
Location: Arkansas
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That is very...interesting. What does it look like in Hammer?
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03-04-2005, 05:01 AM | #6 |
Join Date: Feb 2005
Location: lost please find me
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normal
in hammer it looks normal. It just looks like a metal silver greyish cylinder but in the game its rainbow...
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03-04-2005, 08:25 AM | #7 |
Join Date: Feb 2005
Location: Minnesota
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lol that looks pretty cool actually
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03-04-2005, 08:28 AM | #8 |
Join Date: Feb 2005
Location: Philadelphia, PA
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do you have them on a cubemap at all? or are they possibly func_detail?
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03-04-2005, 02:11 PM | #9 |
Join Date: Feb 2005
Location: lost please find me
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nope
nope i havent applyed cube_map or func_detail to them. They just plane cylinders clipped in half. I also get this rainbow effect on some custom cs:s maps and on that new hl2dm map Steamlab but not only on little parts like decals and overlays. I find it strange because the rainbow effect only happend in that spawn room and no where else, because i also half cylinders in other parts too. Should I assign it to a cube_map or func_detail or should i try to switch texture to a different metal
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03-04-2005, 08:06 PM | #10 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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Its the texture that is doing that. I forgot specifically what it was when I had this problem but look at the prefix on the texture name. I recall mine being a model_*** texture or something of that nature, so I basically had to switch to a diff texture to fix.
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03-04-2005, 09:31 PM | #11 |
Join Date: Feb 2005
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I think it was a model texture. because for filter i typed in "pipes" and i found that so i put it on. Im not exactly sure what the name is but ill check it out when i get on hammer.
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03-06-2005, 08:15 PM | #12 |
Join Date: Feb 2005
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where are these light props?
i saw these lights in the map prodigy for counterstrike source. I went into hammer and searched for them but couldnt find them.
Does anyone know how i can get to these light entities? Im using the hl2dm hammer map selection. Should i be using cs selection? btw when i use hl2dm hammer map selection and i get the entitie prop_static and click on world model and then i see a folder called light props but when i open it nothing shows up. its just empty. Can anyone help |
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03-06-2005, 09:23 PM | #13 |
Join Date: Mar 2005
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I think you need to have cs:s selected before you use the model viewer to see it. The lights in the second picture look the lights in the props/cs_office folder.
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03-06-2005, 10:56 PM | #14 |
Join Date: Jan 2005
Location: California
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arent thouse textures?
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03-07-2005, 12:31 AM | #15 |
Join Date: Feb 2005
Location: Philadelphia, PA
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Yes those are all in:
props/CSMAPNAME Make them prop_static and some u can parent to a phys_ballsocket to have it swing, like the light_hanging.mdl in the props/de_prodigy map folder. The are not entities btw they are models. |
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03-07-2005, 12:50 AM | #16 |
Join Date: Feb 2005
Location: lost please find me
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heres a problem i got with this. I went into hammer and convereted my hl2dm map to cs:s mapping and i was applying textures and then i went to the entities and chose Prop_static --->world model but i still saw the hl2 files (c17) (lab) (combine room) so clicked the arrow that sends you back one page and it just froze i got an error saying hwo hammer had to close for errors. Any help? BTW non of the lights are textures
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