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Old 07-28-2006, 09:50 PM   #1
o_minsc
 
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What I would like to see in FF maps

One thing that I would like to see in FF map is the possibilty of using high level concing skills. What I mean is putting a hard to reach ramp here, a precision conc there, things that will be reserved for high level concers. Something to seperate the boys from the men
A few examples I can think of right now are the small ramp like edge of the FD in monkey, which can be awsome to slide from when enemy def is spamming FD. Another example is the ramp slide in openfire from water to flag which has to be one of the most difficult ramp slides in TFC. Theres a possibilty for a little juggling in Pitfall but nobody plays that anymore. Those are probably unintentional implementations of what im describing and rather poor at that. Anyone who has seen mad kow's concing movies should know what incredible feats high level concers are capable of.

I think there are several benefits to this:
1) A great sense of accomplishment on the players part. All those hours spent playing conc maps put to good use in an actual game.
2) Seperating the boys from the men will no doubt make the boys want to become men themselves and thus raising the skill level of the FF community. Not only of the attacking concers but also of the defenders that have to counter them.
3) That sort of stuff looks really cool in TFC movies :P

Maybe map makers should start working more closely with hardcore concers?
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Old 07-28-2006, 10:09 PM   #2
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Finally making those ridiculous conc maps useful! Seriously, what map BESIDES a conc map requires a fully-vertical triple conc? How is that useful?

That said... eh? It sounds like a great excuse to waste concs, especially if you're still practicing. Intentionally putting in an uber-concjump (thus ruining the skill involved in finding it and practicing it) seems counter-intuitive - if jumps like these become common, they stop being so unique and great.

Then again, I don't map or do much concing, so whatever.
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Old 07-28-2006, 10:10 PM   #3
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So get mapping!!!



Edit: At minsc, not circ.
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Old 07-28-2006, 10:51 PM   #4
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Quote:
Originally Posted by Nezumi
Edit: At minsc, not circ.
For real. I've tried, and let's face it, I suck.
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Old 07-28-2006, 10:57 PM   #5
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lol well said nez

keep the high conc's for the skills maps coz some of us can't even conc jump that well or use other skills like rocket jumping.
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Old 07-29-2006, 01:51 AM   #6
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the key is to have routes with normal access and then entries that are harder to get to: the harder to get to, the better a position it puts you in. this way maps are more fun, cos you can learn new tricks every time you play it.
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Old 07-29-2006, 08:48 AM   #7
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Im not saying there should be a crossroad in the middle of the map with a sign saying "high level concers go left, low level concers go right". It should be implemented in a "by the way" fashion where you dont have to perform that conc but itll be awsome if you do.

Circuitous:
Youre right about the triple verticle conc jump, but there are plenty of conc jumps that dont require so much space, just a hell lot of precision. The jumps should somehow fit into the maps architecture rather than create a whole area designed for conc jumping
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Old 07-29-2006, 09:35 AM   #8
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The key is to have secret room 'o porn.
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Old 07-29-2006, 10:42 AM   #9
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come to think of it the map im working on does have a conc/rocket jump potential.. altho there will be another route for scouts ect.. to get to the flag and sniper deck
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Old 07-29-2006, 11:16 AM   #10
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If trimping is possible in FF then I have been thinking of progessions of ramps that use trimps aswell.

Something like this maybe...

http://i52.photobucket.com/albums/g2...i100/ramps.jpg


An alternative way to get to higher areas quickly. Maybe to bypass lift which is easier to defend. Make the ramps small and jutting out from the wall to make them hard to hit.
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Old 07-29-2006, 06:02 PM   #11
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^ Trimping is entirely possible in FF.
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Old 07-29-2006, 06:47 PM   #12
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Quote:
Originally Posted by Circuitous
^ Trimping is entirely possible in FF.
oh yeah.
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Old 07-30-2006, 05:51 AM   #13
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Quote:
Originally Posted by BumGravy
the key is to have routes with normal access and then entries that are harder to get to: the harder to get to, the better a position it puts you in. this way maps are more fun, cos you can learn new tricks every time you play it.
yep. In more serious maps, unlike concmap3 etc... for example, the whole point is to find a path that will help you on offense...ya know, find your own stylish ways to cap the flag. They don't have to be triple concing just to say its a difficult conc.
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Old 07-30-2006, 09:52 AM   #14
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yeah i remember the first time i rocket humped the 2fort lift shaft to get out with the flag... quite an advanced technique so they never see it coming, but done well oh so satisfying!
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