02-28-2005, 07:29 AM | #41 | |
Join Date: Feb 2005
Location: Minnesota
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Quote:
looking back on it the conc totally randomizing aim was a bad idea |
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02-28-2005, 09:06 PM | #42 | |
Join Date: Jan 2005
Location: Quebec, Canada
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Quote:
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03-01-2005, 05:47 AM | #43 |
Join Date: Jan 2005
Location: San Francisco, California, USA
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Like others have already expressed, it really doesn't matter what happens to the AR, as I personally don't ever need it in most situations. In fact, the only instances in which I can recall using it frequently would have to have been 1) when going on kamikaze missions, and 2) against passing scouts when I've already used a charged shot. With the now-incredibly popular use of exploi -- ahem, bunnyhopping, there's really not enough time anymore to kill classes with strong amounts of armor using the assault rifle alone. Most can just bypass you quickly without taking much damage, and if you're within grenade-throwing distance, you can usually kiss your ass byebye anyways *points to sniper getting a rocket in the nads*...
To get to my point (yes, I had one ), any sniper that hasn't predicted his enemy's next move before he loses a chance to kill them in one shot either needs to learn how to be more paranoid, work on hiding and playing 100% 2Fort like most "snipers" are limited to, or start looking up wall hacks. The AR should be a last resort, and nerfing it would only give more credit for the kills I and other non-scripthackexploitation0rz earn. |
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03-01-2005, 06:37 AM | #44 |
Join Date: Feb 2005
Location: Minnesota
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bah bhop is not an exploit, go play cs snipers own there
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03-01-2005, 06:46 AM | #45 |
Join Date: Jan 2005
Location: dallas, TX
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Snipers may be very powerful long range, but they still need to defend themselves at close range. It seems that all some of you guys want is to make it easier to kill us so you can have more fun doing it. Thats just wrong, its already hard enough to defend yourself at close range when you play sniper, all you have are nades and the ar which isnt that effective against the ssg. I get killed all the time by medics and soldiers.
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03-01-2005, 06:48 AM | #46 |
Join Date: Mar 2005
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im sorry. but the pyro is by far the best character. he is quick, agile and has good armor. i also liek that he is effective at picking up spies and getting around corners. i would like him to deal more damage but i can deal with the current settings.
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03-01-2005, 06:50 AM | #47 |
Join Date: Feb 2005
Location: Minnesota
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i just don't really respect the sniper class much I think it is pretty useless in the strategic element of tfc
maybe ff will change that, eh |
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03-01-2005, 08:10 AM | #48 |
Join Date: Jan 2005
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Bleh, Im fine with just doing away with the Auto Rifle. Replace it with a Crossbow, I wanna see fat HW's get their heads nailed to the wall.
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03-01-2005, 08:54 AM | #49 |
Join Date: Mar 2005
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Here's a thought: what will headshots look like in FF? Personally, I'd like to see decapitations implemented, if only for the sheer coolness factor. Of course, it'd all be controlled via ragdoll... personally I'd like to see more OOMPH added to the sniper. Shooting a person in the chest with a fully charged shot should throw his body back, accompanied by a good THUD sound. Now granted, the shower of gibs was also cool, but that should be reserved for direct grenade shots
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