Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 02-28-2005, 07:29 AM   #41
o_dirkpitt
 
o_dirkpitt's Avatar
 
Join Date: Feb 2005
Location: Minnesota
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Defrag
That's a very good idea, DirkPitt. I'll pass it on.
woot i got a good idea from a dev, the rest of my ideas will suck but at least I have this one

looking back on it the conc totally randomizing aim was a bad idea
o_dirkpitt is offline   Reply With Quote


Old 02-28-2005, 09:06 PM   #42
o_thedarkone
 
o_thedarkone's Avatar
 
Join Date: Jan 2005
Location: Quebec, Canada
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Blitzkrieg-AA-
The auto rifle does not make the sniper unbalanced. It's a pretty ineffective weapon. I use my sniper rifle in close range and almost never use my auto rifle. Like somebody suggested, maybe you could give the AR a smaller clip, and keep sniper rifle ammo separate from the AR ammo.
PLEASE don't seperate the AR and SR ammo. Having to share the ammo between the guns means has to be careful with his AR use to make sure he still has shells left for the sniper rifle.
o_thedarkone is offline   Reply With Quote


Old 03-01-2005, 05:47 AM   #43
o_folia
 
o_folia's Avatar
 
Join Date: Jan 2005
Location: San Francisco, California, USA
Posts Rated Helpful 0 Times
Like others have already expressed, it really doesn't matter what happens to the AR, as I personally don't ever need it in most situations. In fact, the only instances in which I can recall using it frequently would have to have been 1) when going on kamikaze missions, and 2) against passing scouts when I've already used a charged shot. With the now-incredibly popular use of exploi -- ahem, bunnyhopping, there's really not enough time anymore to kill classes with strong amounts of armor using the assault rifle alone. Most can just bypass you quickly without taking much damage, and if you're within grenade-throwing distance, you can usually kiss your ass byebye anyways *points to sniper getting a rocket in the nads*...

To get to my point (yes, I had one ), any sniper that hasn't predicted his enemy's next move before he loses a chance to kill them in one shot either needs to learn how to be more paranoid, work on hiding and playing 100% 2Fort like most "snipers" are limited to, or start looking up wall hacks. The AR should be a last resort, and nerfing it would only give more credit for the kills I and other non-scripthackexploitation0rz earn.
o_folia is offline   Reply With Quote


Old 03-01-2005, 06:37 AM   #44
o_dirkpitt
 
o_dirkpitt's Avatar
 
Join Date: Feb 2005
Location: Minnesota
Posts Rated Helpful 0 Times
bah bhop is not an exploit, go play cs snipers own there
o_dirkpitt is offline   Reply With Quote


Old 03-01-2005, 06:46 AM   #45
o_amish
 
Join Date: Jan 2005
Location: dallas, TX
Posts Rated Helpful 0 Times
Snipers may be very powerful long range, but they still need to defend themselves at close range. It seems that all some of you guys want is to make it easier to kill us so you can have more fun doing it. Thats just wrong, its already hard enough to defend yourself at close range when you play sniper, all you have are nades and the ar which isnt that effective against the ssg. I get killed all the time by medics and soldiers.
o_amish is offline   Reply With Quote


Old 03-01-2005, 06:48 AM   #46
o_kashew
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
im sorry. but the pyro is by far the best character. he is quick, agile and has good armor. i also liek that he is effective at picking up spies and getting around corners. i would like him to deal more damage but i can deal with the current settings.
o_kashew is offline   Reply With Quote


Old 03-01-2005, 06:50 AM   #47
o_dirkpitt
 
o_dirkpitt's Avatar
 
Join Date: Feb 2005
Location: Minnesota
Posts Rated Helpful 0 Times
i just don't really respect the sniper class much I think it is pretty useless in the strategic element of tfc

maybe ff will change that, eh
o_dirkpitt is offline   Reply With Quote


Old 03-01-2005, 08:10 AM   #48
o_ink
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Bleh, Im fine with just doing away with the Auto Rifle. Replace it with a Crossbow, I wanna see fat HW's get their heads nailed to the wall.
o_ink is offline   Reply With Quote


Old 03-01-2005, 08:54 AM   #49
o_killmaster
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
Here's a thought: what will headshots look like in FF? Personally, I'd like to see decapitations implemented, if only for the sheer coolness factor. Of course, it'd all be controlled via ragdoll... personally I'd like to see more OOMPH added to the sniper. Shooting a person in the chest with a fully charged shot should throw his body back, accompanied by a good THUD sound. Now granted, the shower of gibs was also cool, but that should be reserved for direct grenade shots
o_killmaster is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:24 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.