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Old 07-19-2006, 06:24 AM   #1
o_zsilver_fox
 
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Textures in SD2 for FF

http://www.fortress-forever.com/medi...hutdown2_6.jpg

In that picture, the metallic texture on the two pillars at the very bottom doesn't extend all the way around. Care telling us why, kermit :P? Also, the textures on the brushes on the walls don't seem to be matched up very well either.

I'm not complaining about it, only pointing it out so it can be fixed .
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Old 07-19-2006, 06:45 AM   #2
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that bothers me alot every time i look at it.
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Old 07-19-2006, 07:21 AM   #3
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looks like it might be a spy in the background of that picture
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Old 07-19-2006, 08:03 AM   #4
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calm down. is it released? is it final? no, no.
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Old 07-19-2006, 08:17 AM   #5
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I don't think the OP is upset enough to be told to calm down. I was thinking about pointing the texturing errors out as well. For the greater good and all that.
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Old 07-19-2006, 04:42 PM   #6
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Quote:
Originally Posted by Own3r
looks like it might be a spy in the background of that picture
Yep, it is a spy.

The texture glitch is just a glitch, and it'll be fixed (the map is a W.I.P., afterall). I think the shot is cool enough even with it, so hence it's posted for ya'll.
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Old 07-19-2006, 11:58 PM   #7
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Quote:
Originally Posted by Fragile
calm down. is it released? is it final? no, no.
Quote:
I'm not complaining about it, only pointing it out so it can be fixed .
:O!

And thanks for posting schtoofa . I'm not trying to be critical at all, just wanted to make sure that you guys were aware.
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Old 07-20-2006, 04:49 AM   #8
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If the map were something I had built and a map where testing took place, I doubt things like that are going to go unnoticed before the official release. We're not even at a beta yet so there's plenty of time to go back and fix things like that later. I'm sure critical bugs are higher in priority right now.
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Old 07-20-2006, 06:23 PM   #9
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I know, I was merely pointing it out as a security thing. The FF mappers are all great people, and busy, and any bit of help I'm sure they don't mind.*


*Please correct me if I'm wrong, I only wish to help... NOT RULE ZE WORLD...
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Old 07-21-2006, 06:21 AM   #10
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Go around a CS:S valve-made map with no-clip on some time. You would be so surprised at the number of half-assed shortcuts they have made that you don't normally notice. Bottom line: most of this stuff won't be noticed in game. Even things that seem blatant in screenshots.
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Old 07-21-2006, 06:30 AM   #11
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Like what (I'm purely curious)?
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Old 07-21-2006, 07:42 AM   #12
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It's called optimisation? But please give us some examples.
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Old 07-22-2006, 11:16 PM   #13
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Everything about Aztec :/
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Old 07-23-2006, 06:32 AM   #14
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Well it's not called optimization, I know what that is... it has nothing to do with that. I am currently remaking the sof2 map mp_finca for Counter-Strike: Source, and I am using de_inferno's style... so I've been spending a ton of time in that map with noclip. There are a lot of textures that do not line up correctly, or just don't really make any sense. Take a look at the walkway leading around the chapel towards bomb site b (the fountain) from the terrorist spawn, and look closely at the roof where it meets the pillars.

Or look around the CT spawn area at the brick archway wall and stuff, and the stairs. The pillars, once again. There are other areas too but the bottom line is most of these things aren't noticed by the average player, so it's not a big deal.
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