07-15-2006, 03:52 PM | #1 |
Join Date: May 2005
Location: Changes every few months
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Vertex Jumping
So in the last couple months (since the ugly update for Source SDK) I've had the problem where I'll make maps with nicely aligned verticies, but when I load the map again the verticies are all screwed up. Misaligned and such - especially on circular architecture.
Anyone else having this problem? Is there any way around it besides awaiting an apparently non-existent patch? |
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07-15-2006, 06:13 PM | #2 |
Retired FF Staff
Join Date: May 2005
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I think this is caused from having invalid brushes. Once you save, quit, and open up Hammer again, it'll fix them to make them "valid."
At least I *think* this is what's going on, I might be wrong though. |
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07-15-2006, 06:59 PM | #3 |
Join Date: May 2005
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The problem-checking thing doesn't say they are invalid. Could be, I suppose. I'll see if it compiles without issues once I get to that point.
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07-16-2006, 12:13 AM | #4 |
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Join Date: Dec 2004
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It's just hammer hating you. It happens to us all.
Triangulate your geometry as best you can and it will stop this happening (it's very hard to make an invalid brush that only has 3 or 4 faces). |
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07-16-2006, 07:12 AM | #5 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Tying the offending geometry to func_brush or func_detail sometimes helps too.
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07-17-2006, 01:31 AM | #6 | ||
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Quote:
Quote:
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07-17-2006, 10:47 AM | #7 |
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Join Date: Dec 2004
Location: Scotland
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Yeah I was trying to visualise it in my head when typing that. I think I went one side too few
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07-17-2006, 07:19 PM | #8 |
Join Date: Feb 2005
Location: Belgium
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thx imbrifer, ff badlands has the same problem, those lighting problems with the displacements were caused by the verticles that were moved 0.01254 units along the x-axis, and 0.1678 along the y-axis, and 1.147 along the z axis , so if you select and move a brush that one wile be aligned to the grid so, not with the movement of 0,.... units :s
(open the vmf in notepad and look at their coordinates) |
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07-17-2006, 08:18 PM | #9 |
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What I've gathered is that you can adjust all of the damn vertexes back to where they are supposed to be, compile and run the thing. If all of them are in place when you compile, they end up in place in the game. Is this correct?
If not, then I have no idea how I'm going to finish a couple maps I'm working on. |
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07-18-2006, 10:13 AM | #10 |
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like I said, triangulate your brushwork. It fixes most of this stuff.
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