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Old 03-22-2006, 03:51 AM   #21
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Quote:
Originally Posted by Fresh
Just expessing my worry over alot of third party maps ive seen.

They seem to be very moody, dark and monochrome. Some very detailed and the terrain is realistic and bumpy, and lots of things are rounded. The maps themselves are amazing and each screenshop ive seen is a credit to the creator.
However im just not seeing the simple squares and walkways, the flat terrain and the blocked tunnels and jagged rocks, Red and blue colours all over the bases (prolly coz textures are not release yet) however a classic example is the Badlands map where everything is rounded, i think its a brilliant map and a good job.

However, and to conclude with the onset of third parties making classic maps and modles will the TFC style fast pace be lost forever in an onset of moody-rounded-doom-esq style maps? remeber TFC is about precision and speed for alot of people.

I say bring back the rectangles and squares and simplicity in a stylish way like the dev team and some mappers are.

Bring back the cheese! because the cheese is the FLAVOUR!
go play clan maps, most of them are fugly and simple in design. Most of them play well...
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Old 03-22-2006, 08:11 PM   #22
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...and he wants more of that. Did you not read the post you quoted?

He's tired of everything being moody and dark. Rounded and stylized without real room for movement. Cramped by extras and props.
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Old 05-25-2006, 08:23 PM   #23
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hmm from the screenshots ive seen theres moody and dark maps as well as light, easy, homely maps like aardvark (which is really awesome in my opinion). tfc had some kind of dark moodyness here and there as well i think...
even if i like the easy style more, i loved more darkish maps like well alot either. i think the variety makes all the difference!

i agree against stuff laying around, but i dont think maps like badlands are less fun for having more hangovers (hehe ^^). i guess it may just require more skill to play them.

well it would be bad in any case if u would stuck or bounce of parts coz u cant reach the high with rocket/conc jumps...
dunno. i see it relaxed. lets see what comes. i guess its hard concider the last point in ur maps if u never had the chance to play your map in the mod itself...


EDIT: hmm i had alook at many of the custom maps. i see what ur takling about now. many seem to be forced realistic (even if looking great) ... hmm. one has to get used to that...

Last edited by o_skorbut; 05-25-2006 at 09:01 PM.
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Old 05-28-2006, 01:37 AM   #24
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this is why i like unreal maps.. its a mix of all themes/style.
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