05-02-2006, 09:53 PM | #81 |
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05-03-2006, 11:51 AM | #82 |
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the map itself looks really beautiful but as someone else said, the lighting is extremely lackluster. As nice as the architecture is, the lighting is so gloomy and blah that I wouldn't really want to play this map.
You can still have the effect of an 'undergound map' without having everything so dark. also, you may want to add in some ramps or large spirals for concing purposes. interesting maps have at least a couple ramps to rampslide which makes offense more fun oh, and you completely ripped that elevator off HL2 :-/ Last edited by o_tercel; 05-04-2006 at 02:14 AM. |
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05-04-2006, 10:51 PM | #83 |
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Location: Tampa
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Picture hosting is down for me.
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05-05-2006, 06:59 PM | #84 | |
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and map is totally not ready, i have some sprial stairs with ramps at the sides lighting still a problem, but the floodlights seem to give more light on players than i expected :d so you will see them verry good if they pass in front of a floodlight, and there is no other possibility outdoors |
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05-05-2006, 08:44 PM | #85 |
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You also ganked most of the textures and all of the engine from HL2. You big thief.
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05-06-2006, 12:54 PM | #86 | |
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look at the FF version of 'well' for example. |
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05-06-2006, 01:45 PM | #87 |
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Location: The Peoples Republic of Harmfull Free Radicals
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It looks nicer though, especially since it fits the map.
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05-11-2006, 10:50 AM | #88 | ||
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lol, why wouldn't we use the content of hl2 look at all those tfc maps, al lot of things are taken from hl1 so |
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05-11-2006, 05:41 PM | #89 |
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Retired FF Staff
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That's what I'm sayin', heh. Oh noes, you ganked the elevator! So what? It fits and you didn't have to spend time makin' your own, I say hl2 ele ftw.
aych-el-too elly fuh-tuh-wuh?
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05-12-2006, 02:06 PM | #90 |
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Location: Ontario, Canada
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looks great so fat stino, i really like your maps
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05-12-2006, 04:09 PM | #91 | |
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05-12-2006, 05:35 PM | #92 | |
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