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Old 05-02-2006, 09:53 PM   #81
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Old 05-03-2006, 11:51 AM   #82
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the map itself looks really beautiful but as someone else said, the lighting is extremely lackluster. As nice as the architecture is, the lighting is so gloomy and blah that I wouldn't really want to play this map.

You can still have the effect of an 'undergound map' without having everything so dark. also, you may want to add in some ramps or large spirals for concing purposes. interesting maps have at least a couple ramps to rampslide which makes offense more fun

oh, and you completely ripped that elevator off HL2 :-/

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Old 05-04-2006, 10:51 PM   #83
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Picture hosting is down for me.
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Old 05-05-2006, 06:59 PM   #84
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Quote:
Originally Posted by Tercel
the map itself looks really beautiful but as someone else said, the lighting is extremely lackluster. As nice as the architecture is, the lighting is so gloomy and blah that I wouldn't really want to play this map.

You can still have the effect of an 'undergound map' without having everything so dark. also, you may want to add in some ramps or large spirals for concing purposes. interesting maps have at least a couple ramps to rampslide which makes offense more fun

oh, and you completely ripped that elevator off HL2 :-/
there is only 1 elevator model, so what do you want

and map is totally not ready, i have some sprial stairs with ramps at the sides
lighting still a problem, but the floodlights seem to give more light on players than i expected :d so you will see them verry good if they pass in front of a floodlight, and there is no other possibility outdoors
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Old 05-05-2006, 08:44 PM   #85
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You also ganked most of the textures and all of the engine from HL2. You big thief.
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Old 05-06-2006, 12:54 PM   #86
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Quote:
Originally Posted by stino
there is only 1 elevator model, so what do you want
you dont have to use a model to make an elevator work in your map...

look at the FF version of 'well' for example.
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Old 05-06-2006, 01:45 PM   #87
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It looks nicer though, especially since it fits the map.
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Old 05-11-2006, 10:50 AM   #88
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Quote:
Originally Posted by Tercel
you dont have to use a model to make an elevator work in your map...

look at the FF version of 'well' for example.
brush based elevators :s nah think this one looks much nicer and indeed nezumi it fits the map well :d


Quote:
Originally Posted by Circuitous
You also ganked most of the textures and all of the engine from HL2. You big thief.
nooo i didn't i've recreated them and pasted the originals over them

lol, why wouldn't we use the content of hl2
look at all those tfc maps, al lot of things are taken from hl1 so
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Old 05-11-2006, 05:41 PM   #89
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That's what I'm sayin', heh. Oh noes, you ganked the elevator! So what? It fits and you didn't have to spend time makin' your own, I say hl2 ele ftw.

aych-el-too elly fuh-tuh-wuh?
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Old 05-12-2006, 02:06 PM   #90
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looks great so fat stino, i really like your maps
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Old 05-12-2006, 04:09 PM   #91
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Originally Posted by MikeQuist
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same.
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Old 05-12-2006, 05:35 PM   #92
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Originally Posted by Darknight
same.
plz look at the site, i don't edit every forum link every time i change host, i recently moved 4 times :d
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