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Old 07-20-2006, 11:25 PM   #1
o_imbrifer
 
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Spinning alarm light

Question for other mappers:

How do you make the spinning alarm light? You know the one - where the light 'beam' appears to rotate around the light...

I thought you just dropped 2 'block light' textured 'func_rotating' entities on either side of a 'light' entity and let it go to town, but it ain't working. Advice? Holding-my-hand walkthrough? diagrams? anyone?

Oh, and how do you have a glow which you can turn off/on? an env_sprite?

Thanks gang.
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Old 07-21-2006, 01:13 AM   #2
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this should be it

http://www.hl2world.com/wiki/index.p...Beams_-_Part_1
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Old 07-21-2006, 02:42 AM   #3
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Good find. Hopefully that helps you now Imbrifer . And yes, an env_sprite should do the job.
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Old 07-21-2006, 06:28 AM   #4
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actually I found that in his lake thread
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Old 07-21-2006, 08:16 AM   #5
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posted by him? If so, lol Imbrifer ^_^
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Old 07-21-2006, 10:41 AM   #6
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So, are these rotating lights considered dynamic? If so, wont there be a performance hit?
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Old 07-21-2006, 10:57 AM   #7
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Considered dynamic lights? Yes, but then again, every mapper knows to check the box for "no dynamic light" .
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Old 07-21-2006, 02:44 PM   #8
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But if they are dynamic ie. moving, checking 'No dynamic light' wont exactly help the matter... Or do I have the wrong idea here?
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Old 07-21-2006, 06:27 PM   #9
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Do it the TFC way...take 2 brushes in the shape of a light 'beam', put an origin brush in teh middle, slap a fade texture on them, make them non-solid and BAM!

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Old 07-21-2006, 07:59 PM   #10
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The tutorial nodnarb posted worked beautifully.
Quote:
Originally Posted by Player
But if they are dynamic ie. moving, checking 'No dynamic light' wont exactly help the matter... Or do I have the wrong idea here?
That's what I thought at first, but I checked 'no dynamic light' just for the fark of it and the light_spot entities still rotate fine and look fine, and the map runs at a cool ~120fps on my machine now

Oh, and FYI this is for Attrition, not Lake. Sorry.
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Old 07-21-2006, 08:53 PM   #11
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this was in your lake thread

Quote:
Originally Posted by Morrow
kinda look like flairs on the ground. any who i thought this tutorial might be helpful for you too. as it has to do with lighting and stuff. has that whole look to it.

http://www.hl2world.com/wiki/index.p...Beams_-_Part_1

your call weather you want to use it or not.
i know that one of the things in it is "obsolete" that hammer does it now automaticly or something. guy helped me out when i tried doing one.[/url]
no problem helping you find it though. Good Luck on your map!!
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Old 07-22-2006, 10:59 AM   #12
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Why post the same link twice especially when Imbrifier already stated he has used the tutorial? :P
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Old 07-22-2006, 03:50 PM   #13
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read the whole thread we were talking about how this was already inb one of his other threads.
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Old 07-22-2006, 06:36 PM   #14
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I am aware of this and I shall now rephrase my last post.

Why post the same link twice while stating in both messages about how the link was in another thread...
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Old 07-22-2006, 09:48 PM   #15
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Does it matter? No.
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Old 07-23-2006, 10:04 AM   #16
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I think it does.
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