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#1 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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[BETA2] FF_BOUNCE_B2
ff_bounce_b2
![]() ![]() ![]() ![]() ![]() ![]() For those of you, who cant see the photos: http://pixels.no.sapo.pt/bounce1.jpg http://pixels.no.sapo.pt/bounce2.jpg http://pixels.no.sapo.pt/bounce3.jpg http://pixels.no.sapo.pt/bounce4.jpg http://pixels.no.sapo.pt/bounce5.jpg http://pixels.no.sapo.pt/bounce6.jpg This is a port from the Hl1/TFC map bounce. It´s a sniper/dm map, with 4 teams, the team with more frags win! I´ve tryed to make a clean/clear/ look. Stuff to do: Optimize it Fix one door Figure why the surrounding mountains don't show Fix some leaks Fix some sounds Fix the sky camera Figure how to do a Lua that gives points per team frag Thks Squeek for the help on the lua Dowload link: Click me |
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#2 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Water is going to love you for sure
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#3 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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what did I tell you about "buildcubemaps"...
![]() No biggie - but your water and other things would reflect 'properly' (depending on how good your env_cubemap placement is) |
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#4 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I know how cubemaps works
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#5 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Why it isn't 4 teams still?
(Or at least the scores in the upper part of the screen only show two teams...) 4 TEAMZ NAO! And if there are 4, TYVM SIR! =D |
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#6 |
Arf!
D&A Member
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ty sire for doing this. probably logged more hours on this map than any others during my tfc days. i will upload this to my server once it's finished.
only suggestion: dim that door light above the new metal door passthrough - it hurts the eyes a bit. and of course i hope the little nooks and crannys where one can camp out very high are retained. |
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#7 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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Climb them there trees
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#8 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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YES! Dling now!
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#9 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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In 2 days or or so have a a beta 3 out, with better fps, some leeks fixed,non shiny boxes, with proper sky camera,lua fixed, 4 teams. But anyway what u mean puppychow with "i hope the little nooks and crannys where one can camp out very high are retained" dunno what u mean by nooks and crannys :P
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#10 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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I had 14 ppl on my server yesterday and it was really laggy but it looks great.
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#11 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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ye its laggy, the beta 2 its not optimised :\
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#12 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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There are TONS of places in this map that you can 'hide' in and poke out of.
I believe that is what puppychow is speaking of. Is this a direct port or are you changing things up at all?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#13 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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its basically a direct port, but with some displacements, some threes added, a sky camera, and different textures, the basic geometry is the same.About the places to hide, ye i did some cuse in tfc it was mainly a sniper map, ff is a lot faster so had to bring something to return the advantage for the snipers.
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#14 |
Download link is dead :P
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#15 |
Keep On Keepin' On
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zE U FAILED A COMMUNITY MEMBER!
!BAN SIR |
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#16 |
I found the map, somewhere. Don't remember.
I couldn't spawn in though. |
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#17 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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It's missing the .lua.
You could rename one of the four-team-deathmatch .luas from any other map to ff_bounce_b2.lua (ff_flag4sky or ff_blockfort .lua's come to mind) |
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#18 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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