Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 09-29-2009, 11:30 AM   #21
gibz
Title title title title
 
gibz's Avatar
 
Join Date: Jun 2009
Location: VA
Class/Position: Medic O, Soldier D
Gametype: CTF, Water Battle
Affiliations: :e0: and n-t
Posts Rated Helpful 0 Times
Bunnyhopping is mostly about air control, which is difficult to explain in a video.
I can't wait for ff_training.
__________________
gibz is offline   Reply With Quote


Old 10-02-2009, 08:59 PM   #22
Carrots
 
Join Date: Oct 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
dont make bhop any easier than it already is
Carrots is offline   Reply With Quote


Old 10-04-2009, 02:04 PM   #23
Agent Buckshot Moose
Wiki Standards Team
Wiki Team
 
Agent Buckshot Moose's Avatar
 
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman
Gametype: CTF
Affiliations: :e0: Co-leader
Posts Rated Helpful 6 Times
I could support two different methods of achieving bunnyhop: one new and "intuitive," and the other being the old way. However, they would have to produce the same results and give the same kind of movement.

I think a better solution would probably be to get the training map out the door and just leave the bunnyhop as it is...
Agent Buckshot Moose is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:30 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.