09-29-2009, 11:30 AM | #21 |
Title title title title
Join Date: Jun 2009
Location: VA
Class/Position: Medic O, Soldier D Gametype: CTF, Water Battle Affiliations: :e0: and n-t Posts Rated Helpful 0 Times
|
Bunnyhopping is mostly about air control, which is difficult to explain in a video.
I can't wait for ff_training.
__________________
|
|
10-02-2009, 08:59 PM | #22 |
Join Date: Oct 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
dont make bhop any easier than it already is
|
|
10-04-2009, 02:04 PM | #23 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
|
I could support two different methods of achieving bunnyhop: one new and "intuitive," and the other being the old way. However, they would have to produce the same results and give the same kind of movement.
I think a better solution would probably be to get the training map out the door and just leave the bunnyhop as it is... |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|