02-09-2008, 08:26 PM | #1 |
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Forcefield doors?
So, I'm in the need of some door help. Currently I've got some doors. And these doors aren't very good. They require someone to touch them in order to open them... which is stupid.
So I'm looking for two solutions... 1. Forcefield doors a-la ff_aztec. 2. Doors that open whenever a certain team gets near them a-la ff_shutdown2. I'm stumped. Do I need to paint some brush that triggers a door to open? Or, for forcefield doors, do I need to conjure up some voodoo magix?
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02-09-2008, 09:02 PM | #2 |
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On the Proxy open doors
Just make a func_trigger that players run through with the trigger targeting your door
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02-09-2008, 09:25 PM | #3 |
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There was a tutorial about this in the Valve Dev. Community, I think it was in the basic TF2 Mapping threads if I'm not mistaken. It said that you should add a trigger covering enough area so a player running towards the door wouldn't have to wait to cross it, even from the weirdest angles (like from a side)
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02-09-2008, 09:38 PM | #4 |
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Well, I got it to work, but I had to create a brush just for it.
I'm also a bit perplexed as to why I don't have func_trigger as an entity... nor do I have things like info_ff_script and trigger_ff_script. Whenever I create the entities for, say, the flag, they do not appear.
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02-09-2008, 10:17 PM | #5 |
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Hurm
Sounds like you don't have your Hammer set up for FF?? or maybe you don't have some directories right?
Make sure you have it set up like this. Well I'm assuming hes done it right i didn't really check =\ http://www.fortress-forever.com/foru...ad.php?t=13993 |
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02-09-2008, 10:38 PM | #6 |
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Yeah, that's the one I used. I used to have things like ff_minecart but no longer do. Unsure what happened.
Edit: Fixed my problem. Somehow the .fgd was changed back to the hl2 one. Could have been from my computer freezing yesterday. Edit edit: Grr. My problem really hasn't been fixed. Addressing it in another post to bump.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan Last edited by Credge; 02-10-2008 at 01:46 AM. |
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02-10-2008, 01:57 AM | #7 |
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So my problem hasn't been fixed. I had one door working, but for some reason no other doors have worked besides the first. I've followed a few tuts...
http://developer.valvesoftware.com/w...ng_a_Spawnroom (making a door) http://www.snarkpit.net/editing.php?...ame=HL2&id=109 Both, for whatever reason, don't work. So I'm essentially left with one door that works and then 3 others that do not. So I guess I need a step by step way to make doors in FF using FF models. It would be great if I could get SD2 style doors going. This entire thing is so counter intuitive.
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02-10-2008, 02:09 AM | #8 |
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Cheating and buggy but might be worth a look.
Since you say 1 door works. Try to copy paste the working set and rename the new set a variant. (Watch out naming triggers and doors the same.) if it works check your flags and spelling of your other doors, maybe you typo'd if it still does not work then I'm not sure what to do
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02-10-2008, 04:49 AM | #9 |
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Yeah, that's what has got me perplexed. When I copy the door and rename everything, they simply don't work. I've made sure to also make sure the parent has changed as well. Spelling is spot on as I've tried typing and copying and pasting.
In regards to flags, do I need to put the flag model in the map? The guide on the wiki doesn't say that you do so I assume you wouldn't have to.
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02-10-2008, 05:41 AM | #10 | |
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Quote:
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02-10-2008, 05:36 PM | #11 |
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Make sure you change the outputs in the triggers as well when you copy a set of doors.
The lua script is in charge of referencing the flag model. It also decides what team the doors will open for, so you don't need to mess around with filters like in that TF2 article. |
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02-10-2008, 06:14 PM | #12 | |
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Quote:
I've also encountered another problem. Every time I restart my computer, I have to re-do my hammer stuff. It's becoming pretty annoying . I have a feeling this is part of the problem. I think I'm going to move over to my other computer for this stuff.
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