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Old 01-10-2007, 01:18 AM   #1
o_-=bingo-bango=-
 
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Cannot find specifed file

fixed

Last edited by o_-=bingo-bango=-; 01-10-2007 at 03:01 AM.
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Old 01-10-2007, 01:26 AM   #2
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http://ask.com
http://google.com
http://====ANHL2MAPPINGSITE===.com
http://yahoo.com
http://altavista.com

Seriously, there are resources you can use to find your answer. How about you try http://Interlopers.net ....... and post your compile log. THE INTERNET WAS CREATED FOR A PURPOSE!!!

Quote:
Originally Posted by the fucking internet out there
Description:
Something has gone wrong in compiling your map, so when Windows wants to copy your map to the maps-directory of your game, it cannot find the file. (the message Windows returns may vary on it's language)
The cause is usually some fatal error in vbsp.exe (the program that generates the bare bsp-file) so check for other errors in your log.
The other cause is some invalid setup of directories, or bad mapnames, too long pathnames etc. In which case you should also see the effects further upwards in the log (something like the other programs not being able to load your map).
For mapnames, remember to avoid any strange character, like brackets, dots, commas and spaces. try to build your mapname out of characters ( a-z ), numbers ( 0-9 ) and the underscore ( _ ) only.
The exact cause is usally findable in the logfile.
Remember this error is not a cause of your map to not compile, it is merely a sign that your map didn't compile.

Solution:
Check your logfile for errors, check your directory setup or rename your map.

See also:
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Old 01-10-2007, 01:35 AM   #3
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Quote:
Originally Posted by internet
Brush ##: FloatPlane: bad normal Side # Texture: some_texture
This error will cause your map to fail compiling completely

Description:
One of your brushes has a face with a bad normal (a normal is a oriƫntation of a texture on a face).

Solution:
First see if the problemchecker in Hammer can find and fix it. If it can't, find the brush and fix it manually (usually it's best to delete it and start all over) or select the brush and "align to face" it in the texture-tool.

See also:
Reference: Finding the location of errors

HERE IT IS BINGO HOW TO FIND LOCATION OF ERRORS:
http://www.interlopers.net/errors/in....htm#findstuff

======

Brush ## : bounds out of range

The affected object may not work and/or cause general errors

Description:
Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.

Solution:
If the problem-checker in Hammer (alt+p) doesn't find any offending brush(es), and you can't see brushes near the edge of the grid, you should use the cordon tools or visgroups to find them.

See also:
reference: Finding the unfindable
http://www.interlopers.net/errors/in...visgroupcordon
Reference: Invalid solids
http://www.interlopers.net/errors/in...nce.htm#vertex
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Old 01-10-2007, 02:38 AM   #4
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You know just because you're being constructive, SirTiger, doesn't mean you have to be an asshole.
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Old 01-10-2007, 02:40 AM   #5
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ffs tiger, I put up with ur shitty responses to my maps but I came here so I could talk to real people who I know. Is that a problem to you, I knew I had other resources but god damn y the hell do you always have to b so negative?
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Old 01-10-2007, 02:43 AM   #6
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now I have 2 ppl on my ignore list, you have sunk to the low of being in a group with Darken Hellspawn!

Neways, It works for some reason now, even though I didnt change anything

Last edited by o_-=bingo-bango=-; 01-10-2007 at 03:01 AM.
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Old 01-10-2007, 10:00 PM   #7
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Quote:
Originally Posted by -=BINGO-BANGO=-
now I have 2 ppl on my ignore list, you have sunk to the low of being in a group with Darken Hellspawn!

Neways, It works for some reason now, even though I didnt change anything
you just now put him on there?
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Old 01-10-2007, 10:26 PM   #8
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yea, all I get from him is crap, so it dosent really matter
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Old 01-11-2007, 02:58 AM   #9
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personally I like what your doing. Yor getting a bunch of maps out there, so that the community has abunch of stuff to play with. The only thing I would like to see is more detail. Just my opinion though.
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Old 01-11-2007, 04:07 AM   #10
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Yes, I know, more detail, but thanx for noticing that im trying to go for gameplay just as much as detail, and yes am currently working on re-detailing my ff_battlefield
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